Главный блюститель
Гуманоид
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Head Enforcer
Spectre | N |
---|---|
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement |
Packs |
Здоровье
1400%
Броня
+100%
Ailment Threshold
504%
Сопротивление
30 30 30 20
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
138%
Type
HeistMilitaryMelee1Miniboss
Metadata
MilitaryMelee1Miniboss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
90,067
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
598
Урон от чар
598
Точность
290
Attack Time
1.56
Опыт
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMilitaryMinibossFireCloneWall
Spell
Время применения: 6 сек.
Перезарядка: 8 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistMilitaryMinibossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
HeistMilitaryMinibossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 1 секунд(-ы)
active skill area of effect radius +% final [-70]
HeistMilitaryMinibossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
GAHeistMilitaryMinibossBounce
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Оглушает врагов
is area damage [1]
Оглушает врагов
is area damage [1]
EASHeistMilitaryMinibossProjCleave
Spell
Время применения: 2.5 сек.
Перезарядка: 8 сек.
MPWHeistMilitaryMinibossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.56 сек.
Наносит на 50% больше урона атаками
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryMinibossCleave
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.56 сек.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GAHeistMilitaryMinibossFireThrust
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 7 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]
GAHeistTemplarShieldBashMiniboss
Attack, Triggerable, Channel
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
Наносит на 50% больше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
HeistMilitaryMinibossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 12 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Никогда не наносит критических ударов
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } StateMachine { create_state_fight_2 = " IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss"] = { name = "Head Enforcer", life = 14, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistMilitaryMinibossShieldCharge", "HeistMilitaryMelee", "MPWHeistMilitaryMinibossProjCleave", "HeistMilitaryMinibossFlameWallGroundInner", "HeistMilitaryMinibossFlameWallGroundOuter", "HeistMilitaryMinibossFlameWallGroundCenter", "GAHeistMilitaryMinibossBounce", "GAHeistTemplarShieldBashMiniboss", "GAHeistMilitaryMinibossCleave", "GAHeistMilitaryMinibossFireThrust", "EASHeistMilitaryMinibossFireCloneWall", "EASHeistMilitaryMinibossProjCleave", "WalkEmergeHeistGuard", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistMilitaryMinibossProjCleave"] = { name = "MPWHeistMilitaryMinibossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundInner"] = { name = "HeistMilitaryMinibossFlameWallGroundInner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundOuter"] = { name = "HeistMilitaryMinibossFlameWallGroundOuter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundCenter"] = { name = "HeistMilitaryMinibossFlameWallGroundCenter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossBounce"] = { name = "GAHeistMilitaryMinibossBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTemplarShieldBashMiniboss"] = { name = "GAHeistTemplarShieldBashMiniboss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossCleave"] = { name = "GAHeistMilitaryMinibossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossFireThrust"] = { name = "GAHeistMilitaryMinibossFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMilitaryMinibossFireCloneWall"] = { name = "EASHeistMilitaryMinibossFireCloneWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMilitaryMinibossProjCleave"] = { name = "EASHeistMilitaryMinibossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Главный блюститель
Гуманоид
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Head Enforcer
Spectre | N |
---|---|
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement |
Packs |
Здоровье
1400%
Броня
+100%
Ailment Threshold
504%
Сопротивление
30 30 30 20
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
138%
Type
HeistMilitaryMelee1Miniboss
Metadata
MilitaryMelee1MinibossAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
90,067
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
598
Урон от чар
598
Точность
290
Attack Time
1.56
Опыт
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMilitaryMinibossFireCloneWall
Spell
Время применения: 6 сек.
Перезарядка: 8 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistMilitaryMinibossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
HeistMilitaryMinibossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 1 секунд(-ы)
active skill area of effect radius +% final [-70]
HeistMilitaryMinibossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
GAHeistMilitaryMinibossBounce
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Оглушает врагов
is area damage [1]
Оглушает врагов
is area damage [1]
EASHeistMilitaryMinibossProjCleave
Spell
Время применения: 2.5 сек.
Перезарядка: 8 сек.
MPWHeistMilitaryMinibossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.56 сек.
Наносит на 50% больше урона атаками
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryMinibossCleave
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.56 сек.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GAHeistMilitaryMinibossFireThrust
Triggerable, Attack
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 7 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]
GAHeistTemplarShieldBashMiniboss
Attack, Triggerable, Channel
Base Damage: 478–717
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
Наносит на 50% больше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
HeistMilitaryMinibossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 12 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Никогда не наносит критических ударов
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase" BaseEvents { on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1MinibossAtlas"] = { name = "Head Enforcer", life = 14, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistMilitaryMinibossShieldCharge", "HeistMilitaryMelee", "MPWHeistMilitaryMinibossProjCleave", "HeistMilitaryMinibossFlameWallGroundInner", "HeistMilitaryMinibossFlameWallGroundOuter", "HeistMilitaryMinibossFlameWallGroundCenter", "GAHeistMilitaryMinibossBounce", "GAHeistTemplarShieldBashMiniboss", "GAHeistMilitaryMinibossCleave", "GAHeistMilitaryMinibossFireThrust", "EASHeistMilitaryMinibossFireCloneWall", "EASHeistMilitaryMinibossProjCleave", "WalkEmergeHeistGuard", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistMilitaryMinibossProjCleave"] = { name = "MPWHeistMilitaryMinibossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 2, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundInner"] = { name = "HeistMilitaryMinibossFlameWallGroundInner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundOuter"] = { name = "HeistMilitaryMinibossFlameWallGroundOuter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMinibossFlameWallGroundCenter"] = { name = "HeistMilitaryMinibossFlameWallGroundCenter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossBounce"] = { name = "GAHeistMilitaryMinibossBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTemplarShieldBashMiniboss"] = { name = "GAHeistTemplarShieldBashMiniboss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossCleave"] = { name = "GAHeistMilitaryMinibossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryMinibossFireThrust"] = { name = "GAHeistMilitaryMinibossFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMilitaryMinibossFireCloneWall"] = { name = "EASHeistMilitaryMinibossFireCloneWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMilitaryMinibossProjCleave"] = { name = "EASHeistMilitaryMinibossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |