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Капитан охраны
Сарн
Guard Captain

Капитан охраны(Guard Captain)

SpectreY
AreaСарн
ModИспользует Рассечение
Использует Двойной удар
Укрепленная броня
Tagsred_blood, human, humanoid, not_dex, not_int
Damage180%
Здоровье240%
Ailment Threshold240%
Шанс критического удара5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Броня+40%
Точность+100%

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431292136.11.2451828522771854803737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386281905.61.2451520220195794503737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901512.91.2451024315859685203737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны222071128.61.245651811687567603737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152837.11.24541338578468103737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
23Капитан охраны152067.11.24531437456101010100
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissa"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area
ModИспользует Рассечение
Использует Двойной удар
Укрепленная броня
Tagsred_blood, human, humanoid, not_dex, not_int
Damage180%
Здоровье240%
Ailment Threshold240%
Шанс критического удара5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Броня+40%
Точность+100%

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431292136.11.2451828522771854803737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386281905.61.2451520220195794503737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901512.91.2451024315859685203737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны222071128.61.245651811687567603737370

Melee
iconbasicattack
Атака
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

MonsterCleave
iconcleave
Рассечение
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
Если экипировано парное оружие, наносит 60% урона от каждого
is area damage [1]
31% увеличение физического урона
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Время применения: 1 Second

MonsterDoubleStrike
icondoubleswing
Двойной удар
Герой дважды быстро атакует оружием ближнего боя.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Время применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152837.11.24541338578468103737370
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissaStandalone"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModБлокирует атаки
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
ModБлокирует атаки
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Elite"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModБлокирует атаки
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsheist_guard, red_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
100% увеличение дистанции отбрасывания
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Время применения: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Время применения: 1.5 Second
Перезарядка: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Удар щитом
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
62% повышение скорости передвижения
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Время применения: 1 Second
Перезарядка: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Время применения: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsheist_guard, red_blood, human, humanoid, not_dex, not_int
Damage165%
Здоровье750%
Ailment Threshold750%
Шанс критического удара5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Броня+100%
Точность+100%

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
84Капитан охраны431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
82Капитан охраны386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
78Капитан охраны298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
73Капитан охраны222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

DoLiterallyNothing
Время применения: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Время применения: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Время применения: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Атака
Герой наносит обычный удар.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Время применения: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Время применения: 1.5 Second
Перезарядка: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Время применения: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Время применения: 1.67 Second
Перезарядка: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedВремя применения: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backВремя применения: 1 Second
УровеньИмяОпытDamageAttack TimeAlly LifeБроняУклонениеЭнерг. щитСопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
68Капитан охраны16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Сопротивление огнюСопротивление холодуСопротивление молниямСопротивление хаосу
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}