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Hauptmann der Wache
[23] Die Stadt Sarn
Guard Captain

Hauptmann der Wache(Guard Captain)

SpectreY
Area[23] Die Stadt Sarn
ModNutzt Spalten
Nutzt Doppelschlag
Gepanzert
Tagsred_blood, human, humanoid
Damage180%
Leben240%
Ailment Threshold240%
Kritische Trefferchance5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Rüstung+40%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache431292136.81.2451828522625854803737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386281905.81.2451520219877794503737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901513.61.2451024315316685203737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222071129.51.245651811021567603737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache16152838.11.24541337899468103737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
23Hauptmann der Wache152067.21.24531427956101010100
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissa"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area
ModNutzt Spalten
Nutzt Doppelschlag
Gepanzert
Tagsred_blood, human, humanoid
Damage180%
Leben240%
Ailment Threshold240%
Kritische Trefferchance5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Rüstung+40%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache431292136.81.2451828522625854803737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386281905.81.2451520219877794503737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901513.61.2451024315316685203737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222071129.51.245651811021567603737370

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

MonsterCleave
iconcleave
Spalten
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 60% kombinierten Waffenschaden beim Tragen zweier Waffen
is_area_damage [1]
31% erhöhter physischer Schaden
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Zauberzeit: 1 Second

MonsterDoubleStrike
icondoubleswing
Doppelschlag
Führt zwei schnelle Schläge mit Eurer Nahkampfwaffe aus.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache16152838.11.24541337899468103737370
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissaStandalone"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBlockt Angriffe
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
ModBlockt Angriffe
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Elite"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBlockt Angriffe
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsheist_guard, red_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarShieldBashElite
50% des physischen Schadens werden in Blitzschaden umgewandelt
base_knockback_speed_+% [100]
100% erhöhte Rückstoßdistanz
Verursacht 50% mehr Angriffsschaden

global_knockback is_area_damage always_stun Triggerable Channelled
Zauberzeit: 0.499 Second

GAHeistTemplarHeavyStrike
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Schildansturm
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
62% erhöhte Bewegungsgeschwindigkeit
50% verlängerte Betäubungsdauer gegen Gegner bei maximaler Schildansturm-Distanz
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Zauberzeit: 1 Second
Abklingzeit: 12 Second

GAHeistMilitaryChargeImpact
Verursacht 50% mehr Angriffsschaden
is_area_damage Triggerable
Zauberzeit: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [1]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsheist_guard, red_blood, human, humanoid
Damage165%
Leben750%
Ailment Threshold750%
Kritische Trefferchance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Hauptmann der Wache4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 58.16% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Hauptmann der Wache386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 54.47% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Hauptmann der Wache298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 49.86% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Hauptmann der Wache222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

DoLiterallyNothing
Zauberzeit: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Zauberzeit: 0.5 Second

GAHeistTemplarMelee2HSlash
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable Channelled
Zauberzeit: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Zauberzeit: 1.5 Second
Abklingzeit: 15 Second

GAHeistTemplarDashStab
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 50% mehr Angriffsschaden

is_area_damage Triggerable
Zauberzeit: 1 Second

GAHeistTemplarMelee2HSlam
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 45.25% mehr Schaden
Verursacht 75% mehr Angriffsschaden

is_area_damage cast_time_overrides_attack_duration Triggerable
Zauberzeit: 1.67 Second
Abklingzeit: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedZauberzeit: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backZauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Hauptmann der Wache16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}