Sicherheitsaufseher
![](/image/settlers/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Security Ranger
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre |
Tags | has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Leben
220%
Rüstung
+100%
Ausweichen
+50%
Ailment Threshold
220%
Widerstand
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HeistMilitaryRanged1
Metadata
MilitaryRanged1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
14,153
Rüstung
57,580
Ausweichen
7,109
Energieschild
0
Damage
523
Zauberschaden
523
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHeistTemplarArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [28]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
DoLiterallyNothing
EGHeistPullLever
Triggerable, Spell
Zauberzeit: 2.17 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMindControlSuicide
Spell
Zauberzeit: 1 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MPWHeistTemplarRangedSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Abklingzeit: 14 Sek.
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GPHeistTemplarRangedSnipe
Attack, Triggerable, Channel
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Verursacht 75% mehr Angriffsschaden
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryCrossbowSnipeImpact
Triggerable, Attack
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
is area damage [1]
Verursacht 75% mehr Angriffsschaden
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" StateMachine { define_shared_state = "use_arrow_military = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_"] = { name = "Security Ranger", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHeistTemplarArrow", "GPHeistTemplarRangedSnipe", "MPWHeistTemplarRangedSnipe", "GAHeistMilitaryCrossbowSnipeImpact", "WalkEmergeHeistGuard", "DoLiterallyNothing", "EGHeistPullLever", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistTemplarArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHeistTemplarRangedSnipe"] = { name = "GPHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "cast_time_overrides_attack_duration", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistTemplarRangedSnipe"] = { name = "MPWHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "cast_time_overrides_attack_duration", "always_pierce", }, levels = { [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryCrossbowSnipeImpact"] = { name = "GAHeistMilitaryCrossbowSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sicherheitsaufseher
![](/image/settlers/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Ranger
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Leben
220%
Rüstung
+100%
Ausweichen
+50%
Ailment Threshold
220%
Widerstand
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HeistMilitaryRanged1
Metadata
MilitaryRanged1_Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
14,153
Rüstung
57,580
Ausweichen
7,109
Energieschild
0
Damage
523
Zauberschaden
523
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHeistTemplarArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [28]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
DoLiterallyNothing
EGHeistPullLever
Triggerable, Spell
Zauberzeit: 2.17 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMindControlSuicide
Spell
Zauberzeit: 1 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MPWHeistTemplarRangedSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Abklingzeit: 14 Sek.
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GPHeistTemplarRangedSnipe
Attack, Triggerable, Channel
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Verursacht 75% mehr Angriffsschaden
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryCrossbowSnipeImpact
Triggerable, Attack
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
is area damage [1]
Verursacht 75% mehr Angriffsschaden
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow_military = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre"] = { name = "Security Ranger", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHeistTemplarArrow", "GPHeistTemplarRangedSnipe", "MPWHeistTemplarRangedSnipe", "GAHeistMilitaryCrossbowSnipeImpact", "WalkEmergeHeistGuard", "DoLiterallyNothing", "EGHeistPullLever", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistTemplarArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHeistTemplarRangedSnipe"] = { name = "GPHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "cast_time_overrides_attack_duration", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistTemplarRangedSnipe"] = { name = "MPWHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "cast_time_overrides_attack_duration", "always_pierce", }, levels = { [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryCrossbowSnipeImpact"] = { name = "GAHeistMilitaryCrossbowSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
<size:28>{Ändern}
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.