Охранник-стрелок
Гуманоид
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Security Ranger
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre |
Tags | has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Здоровье
220%
Броня
+100%
Уклонение
+50%
Ailment Threshold
220%
Сопротивление
0 0 40 0
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
HeistMilitaryRanged1
Metadata
MilitaryRanged1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,153
Броня
57,580
Уклонение
7,109
Энергетический щит
0
Damage
523
Урон от чар
523
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHeistTemplarArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [28]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
DoLiterallyNothing
EGHeistPullLever
Triggerable, Spell
Время применения: 2.17 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MPWHeistTemplarRangedSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
Перезарядка: 14 сек.
Снаряды пронзают все цели
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
Наносит на 45.25% больше урона
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
Наносит на 45.25% больше урона
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GPHeistTemplarRangedSnipe
Attack, Triggerable, Channel
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
Наносит на 75% больше урона атаками
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryCrossbowSnipeImpact
Triggerable, Attack
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
is area damage [1]
Наносит на 75% больше урона атаками
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" StateMachine { define_shared_state = "use_arrow_military = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_"] = { name = "Security Ranger", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHeistTemplarArrow", "GPHeistTemplarRangedSnipe", "MPWHeistTemplarRangedSnipe", "GAHeistMilitaryCrossbowSnipeImpact", "WalkEmergeHeistGuard", "DoLiterallyNothing", "EGHeistPullLever", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistTemplarArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHeistTemplarRangedSnipe"] = { name = "GPHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "cast_time_overrides_attack_duration", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistTemplarRangedSnipe"] = { name = "MPWHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "cast_time_overrides_attack_duration", "always_pierce", }, levels = { [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryCrossbowSnipeImpact"] = { name = "GAHeistMilitaryCrossbowSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Охранник-стрелок
Гуманоид
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Ranger
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Здоровье
220%
Броня
+100%
Уклонение
+50%
Ailment Threshold
220%
Сопротивление
0 0 40 0
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
HeistMilitaryRanged1
Metadata
MilitaryRanged1_Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,153
Броня
57,580
Уклонение
7,109
Энергетический щит
0
Damage
523
Урон от чар
523
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHeistTemplarArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [28]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
DoLiterallyNothing
EGHeistPullLever
Triggerable, Spell
Время применения: 2.17 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MPWHeistTemplarRangedSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
Перезарядка: 14 сек.
Снаряды пронзают все цели
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
Наносит на 45.25% больше урона
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
Наносит на 45.25% больше урона
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [115]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GPHeistTemplarRangedSnipe
Attack, Triggerable, Channel
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
Наносит на 75% больше урона атаками
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistMilitaryCrossbowSnipeImpact
Triggerable, Attack
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.5 сек.
50% физического урона становится уроном от молнии
Наносит на 75% больше урона атаками
is area damage [1]
Наносит на 75% больше урона атаками
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow_military = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre"] = { name = "Security Ranger", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHeistTemplarArrow", "GPHeistTemplarRangedSnipe", "MPWHeistTemplarRangedSnipe", "GAHeistMilitaryCrossbowSnipeImpact", "WalkEmergeHeistGuard", "DoLiterallyNothing", "EGHeistPullLever", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHeistTemplarArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHeistTemplarRangedSnipe"] = { name = "GPHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "cast_time_overrides_attack_duration", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistTemplarRangedSnipe"] = { name = "MPWHeistTemplarRangedSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "cast_time_overrides_attack_duration", "always_pierce", }, levels = { [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistMilitaryCrossbowSnipeImpact"] = { name = "GAHeistMilitaryCrossbowSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |