执法护军
人形
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Security Ranger
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre
标签has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 执法守卫, 执法守卫, 执法护军
  • 执法守卫, 执法守卫, 执法护军, 执法护军
  • 执法守卫, 执法守卫, 执法护军, 执法护军
  • 执法守卫, 执法护军, 守备队长
  • 执法守卫, 执法护军, 守备队长
  • 安保专家, 执法护军
  • 生命
    220%
    护甲
    +100%
    闪避值
    +50%
    异常状态临界值
    220%
    抗性
    0 0 40 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    HeistMilitaryRanged1
    Metadata
    MilitaryRanged1_
    等级
    68
    生命
    14,153
    护甲
    57,580
    闪避值
    7,109
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    14,153
    冰缓
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeHeistTemplarArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    arrow projectile variation [28]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    DoLiterallyNothing
    EGHeistPullLever
    可触发, 法术
    施放间隔: 2.17 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-95]
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMindControlSuicide
    法术
    施放间隔: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPWHeistTemplarRangedSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 14 秒
    投射物贯穿所有目标
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 75%
    伤害总增 45.25%
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [115]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GPHeistTemplarRangedSnipe
    攻击, 可触发, 引导
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    base is projectile [1]
    cast time overrides attack duration [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryCrossbowSnipeImpact
    可触发, 攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 75%
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_military = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_"] = {
        name = "Security Ranger",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeHeistTemplarArrow",
            "GPHeistTemplarRangedSnipe",
            "MPWHeistTemplarRangedSnipe",
            "GAHeistMilitaryCrossbowSnipeImpact",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "EGHeistPullLever",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistTemplarArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHeistTemplarRangedSnipe"] = {
        name = "GPHeistTemplarRangedSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistTemplarRangedSnipe"] = {
        name = "MPWHeistTemplarRangedSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "cast_time_overrides_attack_duration",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryCrossbowSnipeImpact"] = {
        name = "GAHeistMilitaryCrossbowSnipeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistPullLever"] = {
        name = "EGHeistPullLever",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed
    执法护军
    人形
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Security Ranger
    幽魂Y
    标签has_bow, human, humanoid, light_armour, lightning_affinity, medium_movement, military, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 执法头领, 安保专家, 执法守卫, 执法守卫, 执法守卫, 执法守卫, 执法护军, 执法护军, 守备队长, 守备队长, 奇术长官
  • 生命
    220%
    护甲
    +100%
    闪避值
    +50%
    异常状态临界值
    220%
    抗性
    0 0 40 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    HeistMilitaryRanged1
    Metadata
    MilitaryRanged1_Spectre
    等级
    68
    生命
    14,153
    护甲
    57,580
    闪避值
    7,109
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    14,153
    冰缓
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeHeistTemplarArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    arrow projectile variation [28]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    DoLiterallyNothing
    EGHeistPullLever
    可触发, 法术
    施放间隔: 2.17 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-95]
    WalkEmergeHeistGuard
    walk emerge distance [200]
    EASHeistMindControlSuicide
    法术
    施放间隔: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPWHeistTemplarRangedSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 14 秒
    投射物贯穿所有目标
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 75%
    伤害总增 45.25%
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [115]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GPHeistTemplarRangedSnipe
    攻击, 可触发, 引导
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    base is projectile [1]
    cast time overrides attack duration [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistMilitaryCrossbowSnipeImpact
    可触发, 攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 75%
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_military = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryRanged1_Spectre"] = {
        name = "Security Ranger",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeHeistTemplarArrow",
            "GPHeistTemplarRangedSnipe",
            "MPWHeistTemplarRangedSnipe",
            "GAHeistMilitaryCrossbowSnipeImpact",
            "WalkEmergeHeistGuard",
            "DoLiterallyNothing",
            "EGHeistPullLever",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistTemplarArrow"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHeistTemplarRangedSnipe"] = {
        name = "GPHeistTemplarRangedSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistTemplarRangedSnipe"] = {
        name = "MPWHeistTemplarRangedSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "cast_time_overrides_attack_duration",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 115, 50, -40, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistMilitaryCrossbowSnipeImpact"] = {
        name = "GAHeistMilitaryCrossbowSnipeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistPullLever"] = {
        name = "EGHeistPullLever",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 全域
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 全域
  • Craft Tagsspeed