Sicherheitsspezialist
Humanoidstance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Specialist
| Spectre | N |
|---|---|
| Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
| Packs |
Leben
1400%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
HeistMilitaryMelee4Miniboss
Metadata
MilitaryMelee4Miniboss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
90,067
Rüstung
57,580
Ausweichwert
4,739
Damage
598
Zauberschaden
598
Genauigkeit
580
Attack Time
1.995
Erfahrung
20,510
Minion Life
19,536
Minion Damage
477
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMelee2HSlash
Attack, Triggerable, Channel
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
MeleeHeistTemplarCaptain
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistPolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAHeistTemplarDashStabMiniboss
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
GAHeistTemplarMelee2HSlamMiniboss
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
EAAHeistMilitaryPolearmDoubleSpin
Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTemplarPolearmDoubleSpin
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
HeistPolearmMinibossBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 735.6 bis 1103 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
HeistPolarmMinibossDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
HeistPolarmMinibossDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
GAHeistPolearmDashZap
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
Actor
{
on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Miniboss"] = {
name = "Security Specialist",
life = 14,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeHeistTemplarCaptain",
"HeistMilitaryMelee",
"HeistPolearmDashStab",
"GAHeistPolearmDashZap",
"GAHeistTemplarMelee2HSlash",
"GAHeistTemplarMelee2HSlamMiniboss",
"GAHeistTemplarDashStabMiniboss",
"GAHeistTemplarPolearmDoubleSpin",
"WalkEmergeHeistGuard",
"HeistPolearmMinibossBeam",
"HeistPolarmMinibossDashGT1",
"HeistPolarmMinibossDashGT2",
"DoLiterallyNothing",
"EAAHeistMilitaryPolearmDoubleSpin",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
name = "HeistPolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistPolearmDashZap"] = {
name = "GAHeistPolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
name = "GAHeistTemplarMelee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlamMiniboss"] = {
name = "GAHeistTemplarMelee2HSlamMiniboss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStabMiniboss"] = {
name = "GAHeistTemplarDashStabMiniboss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarPolearmDoubleSpin"] = {
name = "GAHeistTemplarPolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmMinibossBeam"] = {
name = "HeistPolearmMinibossBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolarmMinibossDashGT1"] = {
name = "HeistPolarmMinibossDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolarmMinibossDashGT2"] = {
name = "HeistPolarmMinibossDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistMilitaryPolearmDoubleSpin"] = {
name = "EAAHeistMilitaryPolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Sicherheitsspezialist
Humanoidstance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Specialist
| Spectre | N |
|---|---|
| Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
| Packs |
Leben
1400%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
HeistMilitaryMelee4Miniboss
Metadata
MilitaryMelee4MinibossAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
90,067
Rüstung
57,580
Ausweichwert
4,739
Damage
598
Zauberschaden
598
Genauigkeit
580
Attack Time
1.995
Erfahrung
20,510
Minion Life
19,536
Minion Damage
477
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMelee2HSlash
Attack, Triggerable, Channel
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
MeleeHeistTemplarCaptain
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistPolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAHeistTemplarDashStabMiniboss
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
GAHeistTemplarMelee2HSlamMiniboss
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
EAAHeistMilitaryPolearmDoubleSpin
Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTemplarPolearmDoubleSpin
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
HeistPolearmMinibossBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 735.6 bis 1103 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
HeistPolarmMinibossDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
HeistPolarmMinibossDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
GAHeistPolearmDashZap
Triggerable, Attack
Base Damage: 478–717
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
Actor
{
on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4MinibossAtlas"] = {
name = "Security Specialist",
life = 14,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeHeistTemplarCaptain",
"HeistMilitaryMelee",
"HeistPolearmDashStab",
"GAHeistPolearmDashZap",
"GAHeistTemplarMelee2HSlash",
"GAHeistTemplarMelee2HSlamMiniboss",
"GAHeistTemplarDashStabMiniboss",
"GAHeistTemplarPolearmDoubleSpin",
"WalkEmergeHeistGuard",
"HeistPolearmMinibossBeam",
"HeistPolarmMinibossDashGT1",
"HeistPolarmMinibossDashGT2",
"DoLiterallyNothing",
"EAAHeistMilitaryPolearmDoubleSpin",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
name = "HeistPolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistPolearmDashZap"] = {
name = "GAHeistPolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
name = "GAHeistTemplarMelee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlamMiniboss"] = {
name = "GAHeistTemplarMelee2HSlamMiniboss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStabMiniboss"] = {
name = "GAHeistTemplarDashStabMiniboss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarPolearmDoubleSpin"] = {
name = "GAHeistTemplarPolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmMinibossBeam"] = {
name = "HeistPolearmMinibossBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolarmMinibossDashGT1"] = {
name = "HeistPolarmMinibossDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistPolarmMinibossDashGT2"] = {
name = "HeistPolarmMinibossDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistMilitaryPolearmDoubleSpin"] = {
name = "EAAHeistMilitaryPolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.