Spécialiste de la sécurité
Humanoïde
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Security Specialist
SpectreN
TagsLanceur de sorts, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Spécialiste de la sécurité, Agent de sécurité
  • Spécialiste de la sécurité, Agent tireur
  • Vie
    1400%
    Armure
    +100%
    Ailment Threshold
    504%
    Résistance
    30 30 30 20
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    138%
    Type
    HeistMilitaryMelee4Miniboss
    Metadata
    MilitaryMelee4Miniboss
    Niveau
    68
    Vie
    90,067
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    598
    Dégâts des sorts
    598
    Précision
    290
    Attack Time
    1.995
    Expérience
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    GAHeistTemplarMelee2HSlash
    Attack, Triggerable, Channel
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    MeleeHeistTemplarCaptain
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistPolearmDashStab
    Spell, Movement
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 15 sec.
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-20]
    GAHeistTemplarDashStabMiniboss
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    GAHeistTemplarMelee2HSlamMiniboss
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 175%
    Attack Time: 1.995 sec.
    Temps de recharge: 12 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    75% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistMilitaryPolearmDoubleSpin
    Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 14 sec.
    main hand base maximum attack distance [15]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GAHeistTemplarPolearmDoubleSpin
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Attack Time: 1.995 sec.
    30% Davantage de Dégâts d'Attaque
    is area damage [1]
    HeistPolearmMinibossBeam
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1177 à 1765 Dégâts physiques
    100% de Réduction de la Portée de l'Aptitude
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    La Durée de base est de 0.27 secondes
    active skill area of effect radius +% final [-50]
    is area damage [1]
    HeistPolarmMinibossDashGT1
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    HeistPolarmMinibossDashGT2
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GAHeistPolearmDashZap
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 67%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    33% de Perte de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Miniboss"] = {
        name = "Security Specialist",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeHeistTemplarCaptain",
            "HeistMilitaryMelee",
            "HeistPolearmDashStab",
            "GAHeistPolearmDashZap",
            "GAHeistTemplarMelee2HSlash",
            "GAHeistTemplarMelee2HSlamMiniboss",
            "GAHeistTemplarDashStabMiniboss",
            "GAHeistTemplarPolearmDoubleSpin",
            "WalkEmergeHeistGuard",
            "HeistPolearmMinibossBeam",
            "HeistPolarmMinibossDashGT1",
            "HeistPolarmMinibossDashGT2",
            "DoLiterallyNothing",
            "EAAHeistMilitaryPolearmDoubleSpin",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistTemplarCaptain"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolearmDashStab"] = {
        name = "HeistPolearmDashStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistPolearmDashZap"] = {
        name = "GAHeistPolearmDashZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarMelee2HSlash"] = {
        name = "GAHeistTemplarMelee2HSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarMelee2HSlamMiniboss"] = {
        name = "GAHeistTemplarMelee2HSlamMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarDashStabMiniboss"] = {
        name = "GAHeistTemplarDashStabMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarPolearmDoubleSpin"] = {
        name = "GAHeistTemplarPolearmDoubleSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolearmMinibossBeam"] = {
        name = "HeistPolearmMinibossBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolarmMinibossDashGT1"] = {
        name = "HeistPolarmMinibossDashGT1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolarmMinibossDashGT2"] = {
        name = "HeistPolarmMinibossDashGT2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistMilitaryPolearmDoubleSpin"] = {
        name = "EAAHeistMilitaryPolearmDoubleSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    Spécialiste de la sécurité
    Humanoïde
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Security Specialist
    SpectreN
    TagsLanceur de sorts, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
    Packs
  • Agent en chef, Spécialiste de la sécurité, Agent de sécurité, Agent de sécurité, Agent de sécurité, Agent de sécurité, Agent tireur, Agent conjurateur, Capitaine de la garde, Capitaine de la garde, Officier thaumaturgique
  • Agent en chef, Spécialiste de la sécurité, Sculpteur de chair, Rapiéceuse de cadavres, Brise-dos, Tourmenteur, Garde fidèle ver. 4, Perceur
  • Vie
    1400%
    Armure
    +100%
    Ailment Threshold
    504%
    Résistance
    30 30 30 20
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    138%
    Type
    HeistMilitaryMelee4Miniboss
    Metadata
    MilitaryMelee4MinibossAtlas
    Niveau
    68
    Vie
    90,067
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    598
    Dégâts des sorts
    598
    Précision
    290
    Attack Time
    1.995
    Expérience
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    HeistMilitaryMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    WalkEmergeHeistGuard
    walk emerge distance [200]
    GAHeistTemplarMelee2HSlash
    Attack, Triggerable, Channel
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    MeleeHeistTemplarCaptain
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistPolearmDashStab
    Spell, Movement
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 15 sec.
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-20]
    GAHeistTemplarDashStabMiniboss
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    GAHeistTemplarMelee2HSlamMiniboss
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 175%
    Attack Time: 1.995 sec.
    Temps de recharge: 12 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    75% Davantage de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistMilitaryPolearmDoubleSpin
    Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 14 sec.
    main hand base maximum attack distance [15]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GAHeistTemplarPolearmDoubleSpin
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Attack Time: 1.995 sec.
    30% Davantage de Dégâts d'Attaque
    is area damage [1]
    HeistPolearmMinibossBeam
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1177 à 1765 Dégâts physiques
    100% de Réduction de la Portée de l'Aptitude
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    La Durée de base est de 0.27 secondes
    active skill area of effect radius +% final [-50]
    is area damage [1]
    HeistPolarmMinibossDashGT1
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    HeistPolarmMinibossDashGT2
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GAHeistPolearmDashZap
    Triggerable, Attack
    Base Damage: 478–717
    Chances de coup critique: 5%
    Dégâts d'Attaque: 67%
    Attack Time: 1.995 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    33% de Perte de Dégâts d'Attaque
    45.25% Davantage de Dégâts
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4MinibossAtlas"] = {
        name = "Security Specialist",
        life = 14,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeHeistTemplarCaptain",
            "HeistMilitaryMelee",
            "HeistPolearmDashStab",
            "GAHeistPolearmDashZap",
            "GAHeistTemplarMelee2HSlash",
            "GAHeistTemplarMelee2HSlamMiniboss",
            "GAHeistTemplarDashStabMiniboss",
            "GAHeistTemplarPolearmDoubleSpin",
            "WalkEmergeHeistGuard",
            "HeistPolearmMinibossBeam",
            "HeistPolarmMinibossDashGT1",
            "HeistPolarmMinibossDashGT2",
            "DoLiterallyNothing",
            "EAAHeistMilitaryPolearmDoubleSpin",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistTemplarCaptain"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistMilitaryMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolearmDashStab"] = {
        name = "HeistPolearmDashStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistPolearmDashZap"] = {
        name = "GAHeistPolearmDashZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarMelee2HSlash"] = {
        name = "GAHeistTemplarMelee2HSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarMelee2HSlamMiniboss"] = {
        name = "GAHeistTemplarMelee2HSlamMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarDashStabMiniboss"] = {
        name = "GAHeistTemplarDashStabMiniboss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTemplarPolearmDoubleSpin"] = {
        name = "GAHeistTemplarPolearmDoubleSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistGuard"] = {
        name = "WalkEmergeHeistGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolearmMinibossBeam"] = {
        name = "HeistPolearmMinibossBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolarmMinibossDashGT1"] = {
        name = "HeistPolarmMinibossDashGT1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistPolarmMinibossDashGT2"] = {
        name = "HeistPolarmMinibossDashGT2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistMilitaryPolearmDoubleSpin"] = {
        name = "EAAHeistMilitaryPolearmDoubleSpin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed