Tourmenteur
Humanoïde
+1 au nombre maximum de Totems Invoqués
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tormentor
SpectreN
TagsLanceur de sorts, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Tourmenteur, Brute infâme
  • Tourmenteur, Cogneur ignoble
  • Vie
    1300%
    Energy Shield From Life
    50%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    504%
    Résistance
    30 30 30 20
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    132%
    Type
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1Miniboss
    Niveau
    68
    Vie
    83,634
    Armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.335
    Expérience
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.2 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 620.7 à 931 Dégâts de feu
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1317 à 1976 Dégâts de feu
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 15 sec.
    MMAHeistThugTrapperLightningGridMine
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.335 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flèche d'empêtrement
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 135%
    Dégâts d'Attaque: 35%
    Attack Time: 1.335 sec.
    Tire une flèche qui se plante dans le sol derrière sa dernière cible touchée tout en se liant à elle. Les ennemis liés par ces flèches ont moins de vitesse de déplacement tant qu'ils essayent de se libérer de ces liens. S'ils parviennent à quitter la zone d'effet, le lien est rompu.
    Les Totems durent 8 secondes
    65% de Perte de Dégâts d'Attaque
    Invoque un Totem Baliste qui utilise cette Aptitude
    Les Ennemis Empêtrés ont 18% d'Augmentation des Dégâts subis au Toucher de la part des Attaques à Projectiles
    Pour chaque Empêtrement les affectant, les Ennemis Normaux ou Magiques ont 40% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Rares ont 30% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Uniques ont 25% de Perte de Vitesse de déplacement
    Chaque Ennemi peut être Empêtré jusqu'à 3 fois
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.335 sec.
    Temps de recharge: 12 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1Miniboss"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 au nombre maximum de Totems Invoqués
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Tourmenteur
    Humanoïde
    +1 au nombre maximum de Totems Invoqués
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Tormentor
    SpectreN
    TagsLanceur de sorts, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Brise-dos, Tourmenteur, Brute infâme, Brute infâme, Brute infâme, Brute infâme, Braconnier avare, Pyromane sadique, Trafiquant rancunier, Cogneur ignoble, Cogneur ignoble, Assassin inculte, Incendiaire malsain
  • Agent en chef, Spécialiste de la sécurité, Sculpteur de chair, Rapiéceuse de cadavres, Brise-dos, Tourmenteur, Garde fidèle ver. 4, Perceur
  • Vie
    1300%
    Energy Shield From Life
    50%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    504%
    Résistance
    30 30 30 20
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    132%
    Type
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1MinibossAtlas
    Niveau
    68
    Vie
    83,634
    Armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.335
    Expérience
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.2 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 620.7 à 931 Dégâts de feu
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1317 à 1976 Dégâts de feu
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    Triggerable, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 15 sec.
    MMAHeistThugTrapperLightningGridMine
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.335 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flèche d'empêtrement
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 135%
    Dégâts d'Attaque: 35%
    Attack Time: 1.335 sec.
    Tire une flèche qui se plante dans le sol derrière sa dernière cible touchée tout en se liant à elle. Les ennemis liés par ces flèches ont moins de vitesse de déplacement tant qu'ils essayent de se libérer de ces liens. S'ils parviennent à quitter la zone d'effet, le lien est rompu.
    Les Totems durent 8 secondes
    65% de Perte de Dégâts d'Attaque
    Invoque un Totem Baliste qui utilise cette Aptitude
    Les Ennemis Empêtrés ont 18% d'Augmentation des Dégâts subis au Toucher de la part des Attaques à Projectiles
    Pour chaque Empêtrement les affectant, les Ennemis Normaux ou Magiques ont 40% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Rares ont 30% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Uniques ont 25% de Perte de Vitesse de déplacement
    Chaque Ennemi peut être Empêtré jusqu'à 3 fois
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.335 sec.
    Temps de recharge: 12 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1MinibossAtlas"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 au nombre maximum de Totems Invoqués
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1