ผู้ทรมาน
มนุษย์
จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tormentor
SpectreN
Tagsนักเวท, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • ผู้ทรมาน, Foul Thug
  • ผู้ทรมาน, Malicious Bruiser
  • พลังชีวิต
    1300%
    Energy Shield From Life
    50%
    การหลบหลีก
    +50%
    Ailment Threshold
    504%
    ค่าต้านทาน
    30 30 30 20
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    132%
    Type
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1Miniboss
    เลเวล
    68
    พลังชีวิต
    83,634
    เกราะ
    28,790
    การหลบหลีก
    7,109
    โล่พลังงาน
    3,064
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.335
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย ไฟ 620.7 ถึง 931
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 1317 ถึง 1976
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 15 วินาที
    MMAHeistThugTrapperLightningGridMine
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.335 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    ศรบ่วง (Ensnaring Arrow)
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 135%
    ความเสียหายโจมตี: 35%
    Attack Time: 1.335 วินาที
    ยิงศรที่จะเกาะอยู่กับพื้นด้านหลังเป้าหมายสุดท้ายที่มันปะทะพร้อมกับล่ามศัตรูตัวนั้นไว้ ศัตรูที่ถูกบ่วงล่ามจะถือว่าเคลื่อนที่อยู่เสมอ มันจะมีความเร็วในการเคลื่อนที่ลดลง อีก ขณะที่มันพยายามหนีจากบ่วง และบ่วงจะขาดก็ต่อเมื่อศัตรูหนีออกจากพื้นที่ส่งผล
    โทเทม คงอยู่ 8 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 65%
    อัญเชิญ โทเทมหน้าไม้ 1 เสา ที่ใช้ สกิลนี้
    ศัตรูที่ถูกบ่วงล่าม ได้รับความเสียหาย กระสุน จากการปะทะด้วยการโจมตี เพิ่มขึ้น 18%
    บ่วงแต่ละอัน ทำให้ ศัตรูธรรมดาหรือเมจิก มีความเร็วในการเคลื่อนที่ ลดลง อีก 40%
    บ่วงแต่ละอัน ทำให้ ศัตรูแรร์ มีความเร็วในการเคลื่อนที่ ลดลง อีก 30%
    บ่วงแต่ละอัน ทำให้ ศัตรูยูนิค มีความเร็วในการเคลื่อนที่ ลดลง อีก 25%
    ล่าม บ่วง ไว้กับศัตรูได้สูงสุด 3 อัน
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.335 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1Miniboss"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ผู้ทรมาน
    มนุษย์
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Tormentor
    SpectreN
    Tagsนักเวท, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • ผู้หักสันหลัง, ผู้ทรมาน, Foul Thug, Foul Thug, Foul Thug, Foul Thug, Miserly Poacher, Cruel Arsonist, Spiteful Smuggler, Malicious Bruiser, Malicious Bruiser, Artless Assassin, Twisted Firestarter
  • หัวหน้าทหารประชิด, ผู้เชี่ยวชาญด้านความปลอดภัย, นักสลักกายเนื้อ, นักเย็บศพ, ผู้หักสันหลัง, ผู้ทรมาน, การ์ดภักดีรุ่นที่ 4, Boring
  • พลังชีวิต
    1300%
    Energy Shield From Life
    50%
    การหลบหลีก
    +50%
    Ailment Threshold
    504%
    ค่าต้านทาน
    30 30 30 20
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    132%
    Type
    HeistThugTrapper1Miniboss
    Metadata
    ThugTrapper1MinibossAtlas
    เลเวล
    68
    พลังชีวิต
    83,634
    เกราะ
    28,790
    การหลบหลีก
    7,109
    โล่พลังงาน
    3,064
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.335
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    DoLiterallyNothing
    MMSHeistTrapperEliteTNTThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย ไฟ 620.7 ถึง 931
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSHeistThugTorchBombLightning
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 1317 ถึง 1976
    is area damage [1]
    GTHeistThugTrapperLightningGrid
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 15 วินาที
    MMAHeistThugTrapperLightningGridMine
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.335 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SOHeistThugTrapperLightningGridMine
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    WalkEmergeHeistThug
    walk emerge distance [200]
    HeistThugTrapperEnsnaringArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    ศรบ่วง (Ensnaring Arrow)
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 135%
    ความเสียหายโจมตี: 35%
    Attack Time: 1.335 วินาที
    ยิงศรที่จะเกาะอยู่กับพื้นด้านหลังเป้าหมายสุดท้ายที่มันปะทะพร้อมกับล่ามศัตรูตัวนั้นไว้ ศัตรูที่ถูกบ่วงล่ามจะถือว่าเคลื่อนที่อยู่เสมอ มันจะมีความเร็วในการเคลื่อนที่ลดลง อีก ขณะที่มันพยายามหนีจากบ่วง และบ่วงจะขาดก็ต่อเมื่อศัตรูหนีออกจากพื้นที่ส่งผล
    โทเทม คงอยู่ 8 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 65%
    อัญเชิญ โทเทมหน้าไม้ 1 เสา ที่ใช้ สกิลนี้
    ศัตรูที่ถูกบ่วงล่าม ได้รับความเสียหาย กระสุน จากการปะทะด้วยการโจมตี เพิ่มขึ้น 18%
    บ่วงแต่ละอัน ทำให้ ศัตรูธรรมดาหรือเมจิก มีความเร็วในการเคลื่อนที่ ลดลง อีก 40%
    บ่วงแต่ละอัน ทำให้ ศัตรูแรร์ มีความเร็วในการเคลื่อนที่ ลดลง อีก 30%
    บ่วงแต่ละอัน ทำให้ ศัตรูยูนิค มีความเร็วในการเคลื่อนที่ ลดลง อีก 25%
    ล่าม บ่วง ไว้กับศัตรูได้สูงสุด 3 อัน
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]
    totem art variation [13]
    MMAHeistThugTrapperEnsnaringTotemMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.335 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    is area damage [1]
    mortar projectile distance override [10]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Stats
    {
    	totem_placement_range_+% = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase"
    
    Life
    {
    	on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    	on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1MinibossAtlas"] = {
        name = "Tormentor",
        life = 13,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MMSHeistTrapperEliteTNTThrow",
            "MMAHeistThugTrapperLightningGridMine",
            "MMAHeistThugTrapperEnsnaringTotemMortar",
            "GSHeistThugTorchBombLightning",
            "WalkEmergeHeistThug",
            "SOHeistThugTrapperLightningGridMine",
            "GTHeistThugTrapperLightningGrid",
            "HeistThugTrapperEnsnaringArrow",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistTrapperEliteTNTThrow"] = {
        name = "MMSHeistTrapperEliteTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperLightningGridMine"] = {
        name = "MMAHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = {
        name = "MMAHeistThugTrapperEnsnaringTotemMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.995,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBombLightning"] = {
        name = "GSHeistThugTorchBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOHeistThugTrapperLightningGridMine"] = {
        name = "SOHeistThugTrapperLightningGridMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHeistThugTrapperLightningGrid"] = {
        name = "GTHeistThugTrapperLightningGrid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugTrapperEnsnaringArrow"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "totem_art_variation",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistThugWalkTrapper
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistThugJogTrapper
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Edit

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