Atormentador
Humanoide
+1 a la cantidad máxima de tótems que puedes invocar
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tormentor
Spectre | N |
---|---|
Tags | Lanzador de hechizos, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vida
1300%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
HeistThugTrapper1Miniboss
Metadata
ThugTrapper1Miniboss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
83,634
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.335
Experiencia
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MMSHeistTrapperEliteTNTThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 620.7 a 931 de daño de fuego
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
GSHeistThugTorchBombLightning
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1317 a 1976 de daño de fuego
is area damage [1]
is area damage [1]
GTHeistThugTrapperLightningGrid
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 15 seg
MMAHeistThugTrapperLightningGridMine
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
SOHeistThugTrapperLightningGridMine
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
WalkEmergeHeistThug
walk emerge distance [200]
HeistThugTrapperEnsnaringArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha atrapante
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Daño de ataque: 35%
Attack Time: 1.335 seg
Dispara una flecha que permanece en el suelo detrás de su objetivo final y lo ata a ella. Los enemigos atrapados tienen menos velocidad de movimiento mientras tratan de liberarse. La atadura se romperá si el enemigo abandona el área de efecto.
El Tótem dura 8 segundos
Inflige un 65% menos de daño de ataque
Invoca un tótem balista que usa esta habilidad
Los enemigos atrapados reciben el daño de proyectiles de los golpes de ataque aumentado un 18%
Cada atadura aplica un 40% menos de velocidad de movimiento a los enemigos normales o mágicos
Cada atadura aplica un 30% menos de velocidad de movimiento a los enemigos raros
Cada atadura aplica un 25% menos de velocidad de movimiento a los enemigos únicos
Cantidad máxima de ataduras por enemigo: 3
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]
Inflige un 65% menos de daño de ataque
Invoca un tótem balista que usa esta habilidad
Los enemigos atrapados reciben el daño de proyectiles de los golpes de ataque aumentado un 18%
Cada atadura aplica un 40% menos de velocidad de movimiento a los enemigos normales o mágicos
Cada atadura aplica un 30% menos de velocidad de movimiento a los enemigos raros
Cada atadura aplica un 25% menos de velocidad de movimiento a los enemigos únicos
Cantidad máxima de ataduras por enemigo: 3
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]
MMAHeistThugTrapperEnsnaringTotemMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 12 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" Stats { totem_placement_range_+% = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTrapper1" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" Life { on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );" on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1Miniboss"] = { name = "Tormentor", life = 13, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.335, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MMSHeistTrapperEliteTNTThrow", "MMAHeistThugTrapperLightningGridMine", "MMAHeistThugTrapperEnsnaringTotemMortar", "GSHeistThugTorchBombLightning", "WalkEmergeHeistThug", "SOHeistThugTrapperLightningGridMine", "GTHeistThugTrapperLightningGrid", "HeistThugTrapperEnsnaringArrow", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHeistTrapperEliteTNTThrow"] = { name = "MMSHeistTrapperEliteTNTThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistThugTrapperLightningGridMine"] = { name = "MMAHeistThugTrapperLightningGridMine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = { name = "MMAHeistThugTrapperEnsnaringTotemMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.995, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistThugTorchBombLightning"] = { name = "GSHeistThugTorchBombLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHeistThugTrapperLightningGridMine"] = { name = "SOHeistThugTrapperLightningGridMine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistThugTrapperLightningGrid"] = { name = "GTHeistThugTrapperLightningGrid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugTrapperEnsnaringArrow"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "totem_art_variation", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+1 a la cantidad máxima de tótems que puedes invocar
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistThugWalkTrapper |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistThugJogTrapper |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Atormentador
Humanoide
+1 a la cantidad máxima de tótems que puedes invocar
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tormentor
Spectre | N |
---|---|
Tags | Lanzador de hechizos, fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vida
1300%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
30 30 30 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
HeistThugTrapper1Miniboss
Metadata
ThugTrapper1MinibossAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
83,634
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.335
Experiencia
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
MMSHeistTrapperEliteTNTThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 620.7 a 931 de daño de fuego
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
GSHeistThugTorchBombLightning
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1317 a 1976 de daño de fuego
is area damage [1]
is area damage [1]
GTHeistThugTrapperLightningGrid
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 15 seg
MMAHeistThugTrapperLightningGridMine
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
SOHeistThugTrapperLightningGridMine
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
WalkEmergeHeistThug
walk emerge distance [200]
HeistThugTrapperEnsnaringArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Flecha atrapante
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Daño de ataque: 35%
Attack Time: 1.335 seg
Dispara una flecha que permanece en el suelo detrás de su objetivo final y lo ata a ella. Los enemigos atrapados tienen menos velocidad de movimiento mientras tratan de liberarse. La atadura se romperá si el enemigo abandona el área de efecto.
El Tótem dura 8 segundos
Inflige un 65% menos de daño de ataque
Invoca un tótem balista que usa esta habilidad
Los enemigos atrapados reciben el daño de proyectiles de los golpes de ataque aumentado un 18%
Cada atadura aplica un 40% menos de velocidad de movimiento a los enemigos normales o mágicos
Cada atadura aplica un 30% menos de velocidad de movimiento a los enemigos raros
Cada atadura aplica un 25% menos de velocidad de movimiento a los enemigos únicos
Cantidad máxima de ataduras por enemigo: 3
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]
Inflige un 65% menos de daño de ataque
Invoca un tótem balista que usa esta habilidad
Los enemigos atrapados reciben el daño de proyectiles de los golpes de ataque aumentado un 18%
Cada atadura aplica un 40% menos de velocidad de movimiento a los enemigos normales o mágicos
Cada atadura aplica un 30% menos de velocidad de movimiento a los enemigos raros
Cada atadura aplica un 25% menos de velocidad de movimiento a los enemigos únicos
Cantidad máxima de ataduras por enemigo: 3
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]
MMAHeistThugTrapperEnsnaringTotemMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 12 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase" Stats { totem_placement_range_+% = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase" Life { on_death = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );" on_spawned_dead = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/epk/ondeath_emissiveMulti.epk, Metadata/Monsters/LeagueHeist/Thug/attachments/HeistPirateCorsairBannerHeld.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugTrapper1MinibossAtlas"] = { name = "Tormentor", life = 13, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.335, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MMSHeistTrapperEliteTNTThrow", "MMAHeistThugTrapperLightningGridMine", "MMAHeistThugTrapperEnsnaringTotemMortar", "GSHeistThugTorchBombLightning", "WalkEmergeHeistThug", "SOHeistThugTrapperLightningGridMine", "GTHeistThugTrapperLightningGrid", "HeistThugTrapperEnsnaringArrow", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHeistTrapperEliteTNTThrow"] = { name = "MMSHeistTrapperEliteTNTThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistThugTrapperLightningGridMine"] = { name = "MMAHeistThugTrapperLightningGridMine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistThugTrapperEnsnaringTotemMortar"] = { name = "MMAHeistThugTrapperEnsnaringTotemMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.995, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 10, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistThugTorchBombLightning"] = { name = "GSHeistThugTorchBombLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHeistThugTrapperLightningGridMine"] = { name = "SOHeistThugTrapperLightningGridMine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHeistThugTrapperLightningGrid"] = { name = "GTHeistThugTrapperLightningGrid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistThugTrapperEnsnaringArrow"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "totem_art_variation", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {15, 11, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [3] = {15, 15, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [4] = {15, 19, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {16, 23, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [6] = {16, 27, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {16, 31, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [8] = {16, 35, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {17, 39, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [10] = {17, 43, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [11] = {17, 47, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [12] = {17, 51, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [13] = {18, 55, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [14] = {18, 59, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 63, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [16] = {18, 67, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [17] = {19, 71, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [18] = {19, 75, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [19] = {19, 79, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [20] = {20, 83, -40, -30, -25, 3, 80, 8000, 13, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+1 a la cantidad máxima de tótems que puedes invocar
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistThugWalkTrapper |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistThugJogTrapper |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |