Cazador miserable
Humanoide
monster no map drops [1]
stance movement speed +% final [-66]
stance movement speed +% final [-26]
Miserly Poacher
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_
Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Matón fétido, Matón fétido, Cazador miserable
  • Asesino tosco, Matón fétido, Cazador miserable
  • Quiebraespaldas, Matón fétido, Cazador miserable
  • Vida
    275%
    Evasión
    +100%
    Ailment Threshold
    275%
    Resistencia
    0 40 0 0
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HeistThugRanged1
    Metadata
    ThugRanged1_
    Nivel
    68
    Vida
    17,692
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    493
    Daño de hechizos
    493
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    11,281
    Ailment Threshold
    17,692
    Chill
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tus golpes siempre queman
    Inflige un 45.25% más de daño
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha explosiva
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Dispara una flecha que se clava en un enemigo o en una pared. Después explota e inflige daño en área a su alrededor, o bien después de un tiempo, o bien cuando se alcanza la cantidad máxima de flechas clavadas en ese objetivo. Si un enemigo tiene muchas flechas explosivas clavadas, la primera que explote consumirá a las otras, que agregarán su daño a la explosión.
    La duración base es de 2 segundos
    La explosión inflige un 50% menos de daño base
    La explosión tendrá de 409.2 a 613.7 de daño de fuego agregado
    +0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
    La explosión inflige un 3% más de daño con golpes por cada flecha explosiva en el objetivo
    +20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tiempo de lanzamiento: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Cazador miserable
    Humanoide
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Miserly Poacher
    SpectreY
    Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Quiebraespaldas, Atormentador, Matón fétido, Matón fétido, Matón fétido, Matón fétido, Cazador miserable, Pirómano cruel, Traficante malicioso, Rufián malicioso, Rufián malicioso, Asesino tosco, Incendiario retorcido
  • Vida
    275%
    Evasión
    +100%
    Ailment Threshold
    275%
    Resistencia
    0 40 0 0
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HeistThugRanged1
    Metadata
    ThugRanged1_Spectre_
    Nivel
    68
    Vida
    17,692
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    493
    Daño de hechizos
    493
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    11,281
    Ailment Threshold
    17,692
    Chill
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tus golpes siempre queman
    Inflige un 45.25% más de daño
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha explosiva
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Dispara una flecha que se clava en un enemigo o en una pared. Después explota e inflige daño en área a su alrededor, o bien después de un tiempo, o bien cuando se alcanza la cantidad máxima de flechas clavadas en ese objetivo. Si un enemigo tiene muchas flechas explosivas clavadas, la primera que explote consumirá a las otras, que agregarán su daño a la explosión.
    La duración base es de 2 segundos
    La explosión inflige un 50% menos de daño base
    La explosión tendrá de 409.2 a 613.7 de daño de fuego agregado
    +0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
    La explosión inflige un 3% más de daño con golpes por cada flecha explosiva en el objetivo
    +20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tiempo de lanzamiento: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Cazador miserable
    Humanoide
    monster no map drops [1]
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Miserly Poacher
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_
    Tagsfast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Cazador miserable, Matón fétido, Matón fétido, Incendiario retorcido
  • Vida
    275%
    Evasión
    +100%
    Ailment Threshold
    275%
    Resistencia
    0 40 0 0
    Damage
    132%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    HeistThugRanged1
    Metadata
    ThugRanged1Guard_
    Nivel
    68
    Vida
    17,692
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    493
    Daño de hechizos
    493
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    11,281
    Ailment Threshold
    17,692
    Chill
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tus golpes siempre queman
    Inflige un 45.25% más de daño
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha explosiva
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Dispara una flecha que se clava en un enemigo o en una pared. Después explota e inflige daño en área a su alrededor, o bien después de un tiempo, o bien cuando se alcanza la cantidad máxima de flechas clavadas en ese objetivo. Si un enemigo tiene muchas flechas explosivas clavadas, la primera que explote consumirá a las otras, que agregarán su daño a la explosión.
    La duración base es de 2 segundos
    La explosión inflige un 50% menos de daño base
    La explosión tendrá de 409.2 a 613.7 de daño de fuego agregado
    +0.2 metros al radio de la explosión por cada flecha explosiva sobre el objetivo, hasta un máximo de +1.2 metros
    La explosión inflige un 3% más de daño con golpes por cada flecha explosiva en el objetivo
    +20 a la cantidad máxima de flechas explosivas que se pueden clavar en un enemigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 394–592
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Tiempo de recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tiempo de lanzamiento: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Guard_"] = {
        name = "Miserly Poacher",
        life = 2.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Edit

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