貪婪盜獵者
人形
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Miserly Poacher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_ |
標籤 | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
生命
275%
閃避
+100%
異常狀態臨界值
275%
抗性
0
40
0
0
傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
HeistThugRanged1
Metadata
ThugRanged1_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,692
護甲
28,790
閃避
4,739
能量護盾
0
傷害
493
法術傷害
493
命中
0
攻擊間隔
1.005
經驗值
11,281
異常狀態臨界值
17,692
冰緩
56
感電
56
易碎
316
焦灼
56
殘喘
155
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWHeistThugRangedBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
你的擊中必定點燃
造成 45.25% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
造成 45.25% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
HeistThugRangedExplosiveArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
發射一支會插在敵人身上或強上的箭矢,一段時間後爆炸對附近造成範圍傷害,或當敵人身上箭矢達最大數量也會爆炸。若敵人身上有多支爆炸箭矢,當第一支爆炸後其它箭矢也會爆炸,並增加爆炸傷害。
+2 秒基礎持續時間
爆炸造成 50% 更少基礎傷害
爆炸有附加 409.2 至 613.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
爆炸造成 50% 更少基礎傷害
爆炸有附加 409.2 至 613.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug" StateMachine { define_shared_state = "use_arrow_thug = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
貪婪盜獵者
Miserly Poacher
幽魂 | Y |
---|---|
地區 | 隱匿地下道 |
標籤 | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
生命
275%
閃避
+100%
異常狀態臨界值
275%
抗性
0
40
0
0
傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
HeistThugRanged1
Metadata
ThugRanged1_Spectre_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
58
生命
8,946
護甲
12,902
閃避
3,302
能量護盾
0
傷害
296
法術傷害
296
命中
0
攻擊間隔
1.005
經驗值
8,473
異常狀態臨界值
8,946
冰緩
28
感電
28
易碎
160
焦灼
28
殘喘
78
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWHeistThugRangedBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 236–355
暴擊率: 5%
攻擊間隔: 1.005 秒
你的擊中必定點燃
造成 36.03% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
造成 36.03% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
攻擊
基本傷害: 236–355
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
HeistThugRangedExplosiveArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 236–355
暴擊率: 5%
攻擊間隔: 1.005 秒
發射一支會插在敵人身上或強上的箭矢,一段時間後爆炸對附近造成範圍傷害,或當敵人身上箭矢達最大數量也會爆炸。若敵人身上有多支爆炸箭矢,當第一支爆炸後其它箭矢也會爆炸,並增加爆炸傷害。
+2 秒基礎持續時間
爆炸造成 50% 更少基礎傷害
爆炸有附加 281.8 至 422.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
爆炸造成 50% 更少基礎傷害
爆炸有附加 281.8 至 422.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
攻擊
基本傷害: 236–355
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow_thug = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
貪婪盜獵者
人形
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Miserly Poacher
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_ |
標籤 | fast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
生命
275%
閃避
+100%
異常狀態臨界值
275%
抗性
0
40
0
0
傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
HeistThugRanged1
Metadata
ThugRanged1Guard_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,692
護甲
28,790
閃避
4,739
能量護盾
0
傷害
493
法術傷害
493
命中
0
攻擊間隔
1.005
經驗值
11,281
異常狀態臨界值
17,692
冰緩
56
感電
56
易碎
316
焦灼
56
殘喘
155
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWHeistThugRangedBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
你的擊中必定點燃
造成 45.25% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
造成 45.25% 更多傷害
75% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
HeistThugRangedExplosiveArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 範圍, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 火焰, 可觸發
爆炸箭矢
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
發射一支會插在敵人身上或強上的箭矢,一段時間後爆炸對附近造成範圍傷害,或當敵人身上箭矢達最大數量也會爆炸。若敵人身上有多支爆炸箭矢,當第一支爆炸後其它箭矢也會爆炸,並增加爆炸傷害。
+2 秒基礎持續時間
爆炸造成 50% 更少基礎傷害
爆炸有附加 409.2 至 613.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
爆炸造成 50% 更少基礎傷害
爆炸有附加 409.2 至 613.7 火焰傷害
目標身上每支爆炸箭矢 +0.2 米爆炸範圍,最多 +1.2 米
爆炸根據目標身上每支爆炸箭矢造成 3% 更多擊中傷害
爆炸箭矢卡在敵人身上上限 +20
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 12 秒
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Guard_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.