扭曲焦徒
人形
monster no map drops [1]
stance movement speed +% final [-67]
stance movement speed +% final [-29]
Twisted Firestarter
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHeist/Thug/ThugTorch1EliteSpectre
標籤bludgeoning_weapon, 法術, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
Packs
  • 扭曲焦徒, 骯髒暴徒, 歹毒走私者
  • 破背者, 無情刺客, 扭曲焦徒
  • 生命
    520%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    520%
    抗性
    0 75 0 0
    傷害
    137%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    116%
    類型
    HeistThugTorch1Elite
    Metadata
    ThugTorch1Elite
    等級
    68
    生命
    33,453
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    290
    攻擊間隔
    1.335
    經驗值
    13,332
    異常狀態臨界值
    33,453
    冰緩
    106
    感電
    106
    易碎
    598
    焦灼
    106
    殘喘
    292
    MeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 409–614
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    造成 25% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MMSHeistThugTNTThrow
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.2 秒
    冷卻時間: 5 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 620.7931 火焰傷害
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHeistThugTorchBomb
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 13171976 火焰傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MMSHeistThugOilVase
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 465.5698.2 物理傷害
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 538.8 基本火焰傷害
    +6 秒基礎持續時間
    減少 20% 移動速度
    active skill area of effect radius +% final [-30]
    EASHeistThugTorchBreath
    法術
    施放時間: 3 秒
    冷卻時間: 14 秒
    WalkEmergeHeistThug
    walk emerge distance [200]
    GSHeistThugTorchFlamebreath
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中不能暈眩敵人
    造成 337505.6 火焰傷害
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    	on_death = "RemoveEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/torch/oil_mortar_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTorch1Elite"] = {
        name = "Twisted Firestarter",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeFire",
            "GSHeistThugTorchFlamebreath",
            "MMSHeistThugTNTThrow",
            "MMSHeistThugOilVase",
            "CGEHeistThugTarGround",
            "GSHeistThugTorchBomb",
            "EASHeistThugTorchBreath",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchFlamebreath"] = {
        name = "GSHeistThugTorchFlamebreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugTNTThrow"] = {
        name = "MMSHeistThugTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -50, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugOilVase"] = {
        name = "MMSHeistThugOilVase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBomb"] = {
        name = "GSHeistThugTorchBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistThugTorchBreath"] = {
        name = "EASHeistThugTorchBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-67]
    IdStanceHeistThugWalkTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -67 Max: -67 全域
  • Craft Tagsspeed
    stance movement speed +% final [-29]
    IdStanceHeistThugJogTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -29 Max: -29 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    扭曲焦徒
    人形
    stance movement speed +% final [-67]
    stance movement speed +% final [-29]
    Twisted Firestarter
    幽魂Y
    標籤bludgeoning_weapon, 法術, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    Packs
  • 破背者, 折磨者, 骯髒暴徒, 骯髒暴徒, 骯髒暴徒, 骯髒暴徒, 貪婪盜獵者, 殘酷縱火狂, 歹毒走私者, 惡意暴徒, 惡意暴徒, 無情刺客, 扭曲焦徒
  • 生命
    358%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    358%
    抗性
    0 75 0 0
    傷害
    137%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    116%
    類型
    HeistThugTorch1EliteSpectre
    Metadata
    ThugTorch1EliteSpectre
    等級
    68
    生命
    23,031
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    290
    攻擊間隔
    1.335
    經驗值
    13,332
    異常狀態臨界值
    23,031
    冰緩
    73
    感電
    73
    易碎
    412
    焦灼
    73
    殘喘
    201
    MeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 409–614
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    造成 25% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MMSHeistThugTNTThrowSpectre
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.2 秒
    冷卻時間: 3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 310.3465.5 火焰傷害
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHeistThugTorchBomb
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 13171976 火焰傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MMSHeistThugOilVase
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 465.5698.2 物理傷害
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 538.8 基本火焰傷害
    +6 秒基礎持續時間
    減少 20% 移動速度
    active skill area of effect radius +% final [-30]
    EASHeistThugTorchBreath
    法術
    施放時間: 3 秒
    冷卻時間: 14 秒
    WalkEmergeHeistThug
    walk emerge distance [200]
    GSHeistThugTorchFlamebreath
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中不能暈眩敵人
    造成 337505.6 火焰傷害
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1Spectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1Spectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    	on_death = "RemoveEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/torch/oil_mortar_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTorch1EliteSpectre"] = {
        name = "Twisted Firestarter",
        life = 3.58,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeFire",
            "GSHeistThugTorchFlamebreath",
            "MMSHeistThugTNTThrowSpectre",
            "MMSHeistThugOilVase",
            "CGEHeistThugTarGround",
            "GSHeistThugTorchBomb",
            "EASHeistThugTorchBreath",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchFlamebreath"] = {
        name = "GSHeistThugTorchFlamebreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugTNTThrowSpectre"] = {
        name = "MMSHeistThugTNTThrowSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -50, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugOilVase"] = {
        name = "MMSHeistThugOilVase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBomb"] = {
        name = "GSHeistThugTorchBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistThugTorchBreath"] = {
        name = "EASHeistThugTorchBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-67]
    IdStanceHeistThugWalkTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -67 Max: -67 全域
  • Craft Tagsspeed
    stance movement speed +% final [-29]
    IdStanceHeistThugJogTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -29 Max: -29 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    扭曲焦徒
    人形
    monster no map drops [1]
    stance movement speed +% final [-67]
    stance movement speed +% final [-29]
    Twisted Firestarter
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueHeist/Thug/ThugTorch1EliteSpectre
    標籤bludgeoning_weapon, 法術, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    Packs
  • 貪婪盜獵者, 骯髒暴徒, 骯髒暴徒, 扭曲焦徒
  • 生命
    520%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    520%
    抗性
    0 75 0 0
    傷害
    137%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.335 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    116%
    類型
    HeistThugTorch1Elite
    Metadata
    ThugTorch1EliteGuard
    等級
    68
    生命
    33,453
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    290
    攻擊間隔
    1.335
    經驗值
    13,332
    異常狀態臨界值
    33,453
    冰緩
    106
    感電
    106
    易碎
    598
    焦灼
    106
    殘喘
    292
    MeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 409–614
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.335 秒
    用強大的攻擊擊倒敵人。
    造成 25% 更少攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至火焰傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MMSHeistThugTNTThrow
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.2 秒
    冷卻時間: 5 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 620.7931 火焰傷害
    active skill area of effect radius +% final [-75]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    GSHeistThugTorchBomb
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 13171976 火焰傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MMSHeistThugOilVase
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 465.5698.2 物理傷害
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 538.8 基本火焰傷害
    +6 秒基礎持續時間
    減少 20% 移動速度
    active skill area of effect radius +% final [-30]
    EASHeistThugTorchBreath
    法術
    施放時間: 3 秒
    冷卻時間: 14 秒
    GSHeistThugTorchFlamebreath
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中不能暈眩敵人
    造成 337505.6 火焰傷害
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    法術
    施放時間: 1 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugTorch1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    	on_death = "RemoveEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/torch/oil_mortar_impact.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugTorch1EliteGuard"] = {
        name = "Twisted Firestarter",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeFire",
            "GSHeistThugTorchFlamebreath",
            "MMSHeistThugTNTThrow",
            "MMSHeistThugOilVase",
            "CGEHeistThugTarGround",
            "GSHeistThugTorchBomb",
            "EASHeistThugTorchBreath",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchFlamebreath"] = {
        name = "GSHeistThugTorchFlamebreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugTNTThrow"] = {
        name = "MMSHeistThugTNTThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -50, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHeistThugOilVase"] = {
        name = "MMSHeistThugOilVase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHeistThugTorchBomb"] = {
        name = "GSHeistThugTorchBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistThugTorchBreath"] = {
        name = "EASHeistThugTorchBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-67]
    IdStanceHeistThugWalkTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -67 Max: -67 全域
  • Craft Tagsspeed
    stance movement speed +% final [-29]
    IdStanceHeistThugJogTorch
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -29 Max: -29 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.