Braconnier avare
Humanoïde
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Miserly Poacher
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_ |
Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vie
275%
Évasion
+100%
Ailment Threshold
275%
Résistance
0 40 0 0
Damage
132%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistThugRanged1
Metadata
ThugRanged1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
28,790
Évasion
9,478
Bouclier d'énergie
0
Damage
493
Dégâts des sorts
493
Précision
290
Attack Time
1.005
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Vous infligez toujours l'Embrasement en Touchant
45.25% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
45.25% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
La Durée de base est de 2 secondes
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 409.2 à 613.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 409.2 à 613.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseThug" StateMachine { define_shared_state = "use_arrow_thug = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Braconnier avare
Humanoïde
Zone : Les Bas-fonds cachés
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Miserly Poacher
Spectre | Y |
---|---|
Area | Les Bas-fonds cachés |
Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vie
275%
Évasion
+100%
Ailment Threshold
275%
Résistance
0 40 0 0
Damage
132%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistThugRanged1
Metadata
ThugRanged1_Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
58
Vie
8,946
Armure
12,902
Évasion
6,604
Bouclier d'énergie
0
Damage
296
Dégâts des sorts
296
Précision
195
Attack Time
1.005
Expérience
8,473
Ailment Threshold
8,946
Chill
28
Shock
28
Brittle
160
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 236–355
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Vous infligez toujours l'Embrasement en Touchant
36.03% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
36.03% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 236–355
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 236–355
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
La Durée de base est de 2 secondes
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 281.8 à 422.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 281.8 à 422.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 236–355
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow_thug = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Braconnier avare
Humanoïde
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Miserly Poacher
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1_Spectre_ |
Tags | fast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vie
275%
Évasion
+100%
Ailment Threshold
275%
Résistance
0 40 0 0
Damage
132%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistThugRanged1
Metadata
ThugRanged1Guard_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
28,790
Évasion
9,478
Bouclier d'énergie
0
Damage
493
Dégâts des sorts
493
Précision
290
Attack Time
1.005
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Vous infligez toujours l'Embrasement en Touchant
45.25% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
45.25% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
La Durée de base est de 2 secondes
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 409.2 à 613.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
L'explosion a 50% de Perte de Dégâts de base
L'explosion a 409.2 à 613.7 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a 3% Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 394–592
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 12 sec.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Temps d'incantation: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Guard_"] = { name = "Miserly Poacher", life = 2.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |