Fleischskulpteur
Humanoid
Gebiet: Der Lunaristempel - Ebene 2, Erinnerungsfragment, Zersplitterte Erinnerung, PoorJoys Zuflucht
stance movement speed +% final [112]
Flesh Sculptor
Leben
96%
Energy Shield From Life
50%
Ailment Threshold
96%
Widerstand
0 0 0 75
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
85%
Type
AxisExperimenter
Metadata
AxisExperimenter2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
30,736
Rüstung
92,477
Ausweichen
7,860
Energieschild
7,660
Damage
1,080
Zauberschaden
1,080
Genauigkeit
518
Attack Time
1.995
Erfahrung
15,758
Ailment Threshold
30,736
Chill
97
Shock
97
Brittle
550
Scorch
97
Sap
269
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 864–1297
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Schwächen
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
Basisdauer beträgt 5 Sekunden
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
MonsterProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Mal des Scharfschützen
Zauberzeit: 0.5 Sek.
Abklingzeit: 12 Sek.
Verflucht einen einzelnen Gegner, erhöht den Schaden, den er von Projektilen erleidet und bewirkt, dass sich Projektile bei Treffer aufteilen und andere Ziele im Umkreis treffen. Es kann gleichzeitig nur ein Gegner von einem Mal betroffen sein.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erleiden 34% erhöhten Schaden durch Projektiltreffer
Projektile, die verfluchte Gegner treffen, teilen sich auf 3 zusätzliche Ziele auf
active skill area of effect radius +% final [42]
Verfluchte Gegner erleiden 34% erhöhten Schaden durch Projektiltreffer
Projektile, die verfluchte Gegner treffen, teilen sich auf 3 zusätzliche Ziele auf
active skill area of effect radius +% final [42]
MonsterDetonateDeadExperimenter
Spell, Area, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 0.67 Sek.
Abklingzeit: 2 Sek.
Basisdauer beträgt 1.5 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Verursacht 129.5 bis 194.2 Feuerschaden
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
Erzeugt +1 Explosion
is area damage [1]
spell maximum action distance +% [-45]
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Verursacht 129.5 bis 194.2 Feuerschaden
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
Erzeugt +1 Explosion
is area damage [1]
spell maximum action distance +% [-45]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisExperimenter2"] = { name = "Flesh Sculptor", life = 0.96, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "MeleeAtAnimationSpeed", "AxisEnfeeble", "MonsterProjectileWeakness", "MonsterDetonateDeadExperimenter", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", }, levels = { [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadExperimenter"] = { name = "MonsterDetonateDeadExperimenter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, -45, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fleischskulpteur
Humanoid
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Flesh Sculptor
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, cleaving_weapon, fast_movement, has_two_hand_axe, has_two_handed_melee, heist_science_miniboss_monster, human, humanoid, light_armour, lightning_affinity, melee, not_int, physical_affinity, ranged, red_blood |
Packs |
Leben
1400%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
504%
Widerstand
30 30 30 20
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.77 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
HeistThaumaturgistMiniBossAxe
Metadata
ThaumaturgistMaleMiniBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
90,067
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
598
Zauberschaden
598
Genauigkeit
290
Attack Time
1.77
Erfahrung
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistCultistSawbladeMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.77 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Nahkampfangriffe haben 50% Chance, Bluten zu verursachen
Verursacht 50% weniger Angriffsschaden
25% verkürzte Blutungsdauer
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 50% weniger Angriffsschaden
25% verkürzte Blutungsdauer
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
GSHeistTemplarCasterChannelledBlast
Spell, Triggerable, Channel
Kritische Trefferchance: 5%
Zauberzeit: 0.499 Sek.
Verursacht 1117 bis 3350 Blitzschaden
is area damage [1]
is area damage [1]
HeistCultistCanisterGreen
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.33 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Feuert 3 zusätzliche Projektile
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-40]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-40]
GSHeistCultistCanisterGreenHit
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 109.5 bis 164.2 Chaosschaden
Eure Treffer können Gegner nicht betäuben
is area damage [1]
visual hit effect chaos is green [1]
Eure Treffer können Gegner nicht betäuben
is area damage [1]
visual hit effect chaos is green [1]
HeistSawbladeMortar
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Verursacht 370.2 bis 555.3 physischen Schaden
Verkettet sich +2 Mal
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verkettet sich +2 Mal
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSHeistScienceSawbladeSparks
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 129.6 bis 194.3 physischen Schaden
25% erhöhte Projektilgeschwindigkeit
is area damage [1]
25% erhöhte Projektilgeschwindigkeit
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/Science/HeistScienceMonsterBase" StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase" extends "Metadata/Monsters/LeagueHeist/Science/HeistScienceMonsterBase" StateMachine {} Animated { on_event_contact_for_sawblade_projectile_01 = "HideAttachedMeshSegments( sawShape );" on_end_sawblade_projectile_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/act_saw/saw_reload.epk, Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao ); ShowAttachedMeshSegments(); Delay( 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/act_saw/saw_reload.epk, Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao ); } ); " } Life { on_death = "PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao, death_bwd_01 );" on_spawned_dead = "PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao, death_bwd_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Science/ThaumaturgistMaleMiniBoss"] = { name = "Flesh Sculptor", life = 14, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.77, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HeistCultistSawbladeMelee", "GSHeistTemplarCasterChannelledBlast", "GSHeistScienceSawbladeSparks", "GSHeistCultistCanisterGreenHit", "WalkEmergeHeistScience", "HeistCultistCanisterGreen", "DoLiterallyNothing", "HeistSawbladeMortar", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistCultistSawbladeMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "bleed_on_melee_attack_chance_%", "base_bleed_duration_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, -25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistTemplarCasterChannelledBlast"] = { name = "GSHeistTemplarCasterChannelledBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistScienceSawbladeSparks"] = { name = "GSHeistScienceSawbladeSparks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistCultistCanisterGreenHit"] = { name = "GSHeistCultistCanisterGreenHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "cannot_stun", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistScience"] = { name = "WalkEmergeHeistScience", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCultistCanisterGreen"] = { name = "HeistCultistCanisterGreen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {20, 15, -40, 3, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSawbladeMortar"] = { name = "HeistSawbladeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_chains", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistScientistWalk_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistScientistJog_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fleischskulpteur
Humanoid
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Flesh Sculptor
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, cleaving_weapon, fast_movement, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, melee, not_int, physical_affinity, ranged, red_blood |
Packs |
Leben
1400%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
504%
Widerstand
30 30 30 20
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.77 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
HeistThaumaturgistMiniBossAxe
Metadata
ThaumaturgistMaleMiniBossAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
90,067
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
598
Zauberschaden
598
Genauigkeit
290
Attack Time
1.77
Erfahrung
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistCultistSawbladeMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 478–717
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.77 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Nahkampfangriffe haben 50% Chance, Bluten zu verursachen
Verursacht 50% weniger Angriffsschaden
25% verkürzte Blutungsdauer
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 50% weniger Angriffsschaden
25% verkürzte Blutungsdauer
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistScience
walk emerge distance [50]
GSHeistTemplarCasterChannelledBlast
Spell, Triggerable, Channel
Kritische Trefferchance: 5%
Zauberzeit: 0.499 Sek.
Verursacht 1117 bis 3350 Blitzschaden
is area damage [1]
is area damage [1]
HeistCultistCanisterGreen
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.33 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Feuert 3 zusätzliche Projektile
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-40]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-40]
GSHeistCultistCanisterGreenHit
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 109.5 bis 164.2 Chaosschaden
Eure Treffer können Gegner nicht betäuben
is area damage [1]
visual hit effect chaos is green [1]
Eure Treffer können Gegner nicht betäuben
is area damage [1]
visual hit effect chaos is green [1]
HeistSawbladeMortar
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Verursacht 370.2 bis 555.3 physischen Schaden
Verkettet sich +2 Mal
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verkettet sich +2 Mal
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSHeistScienceSawbladeSparks
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 129.6 bis 194.3 physischen Schaden
25% erhöhte Projektilgeschwindigkeit
is area damage [1]
25% erhöhte Projektilgeschwindigkeit
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase" extends "Metadata/Monsters/LeagueHeist/Science/HeistScienceMonsterBase" StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" extends "Metadata/Monsters/LeagueHeist/HeistMinibossAtlasBase" extends "Metadata/Monsters/LeagueHeist/Science/HeistScienceMonsterBase" StateMachine {} Animated { on_event_contact_for_sawblade_projectile_01 = "HideAttachedMeshSegments( sawShape );" on_end_sawblade_projectile_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/act_saw/saw_reload.epk, Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao ); ShowAttachedMeshSegments(); Delay( 2.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/cultist/actfx/act_saw/saw_reload.epk, Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao ); } ); " } Life { on_death = "PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao, death_bwd_01 );" on_spawned_dead = "PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Science/attachments/ThaumaturgyScientistAxeHeld.ao, death_bwd_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Science/ThaumaturgistMaleMiniBossAtlas"] = { name = "Flesh Sculptor", life = 14, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.77, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HeistCultistSawbladeMelee", "GSHeistTemplarCasterChannelledBlast", "GSHeistScienceSawbladeSparks", "GSHeistCultistCanisterGreenHit", "WalkEmergeHeistScience", "HeistCultistCanisterGreen", "DoLiterallyNothing", "HeistSawbladeMortar", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistCultistSawbladeMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "bleed_on_melee_attack_chance_%", "base_bleed_duration_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, -25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistTemplarCasterChannelledBlast"] = { name = "GSHeistTemplarCasterChannelledBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistScienceSawbladeSparks"] = { name = "GSHeistScienceSawbladeSparks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistCultistCanisterGreenHit"] = { name = "GSHeistCultistCanisterGreenHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "cannot_stun", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistScience"] = { name = "WalkEmergeHeistScience", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCultistCanisterGreen"] = { name = "HeistCultistCanisterGreen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {20, 15, -40, 3, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSawbladeMortar"] = { name = "HeistSawbladeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_chains", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistScientistWalk_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistScientistJog_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |