Guard Captain
[23] The City of Sarn

Guard Captain

SpectreY
Area[23] The City of Sarn
ModUses Cleave
Uses Double Strike
Armoured
Tagsred_blood, human, humanoid
Damage180%
Life240%
Ailment Threshold240%
Critical Strike Chance5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Armour+40%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain431292136.81.2451828522625854803737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386281905.81.2451520219877794503737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901513.61.2451024315316685203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222071129.51.245651811021567603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain16152838.11.24541337899468103737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is_area_damage [1]
31% increased Physical Damage
skill_double_hits_when_dual_wielding [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second

MonsterDoubleStrike
icondoubleswing
Double Strike
Performs two fast strikes with a melee weapon.
base_skill_number_of_additional_hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
23Guard Captain152067.21.24531427956101010100
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissa"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBlocks Attacks
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Resists FireResists ColdResists LightningResists Chaos
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
ModBlocks Attacks
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

Object Type Codes

 
Resists FireResists ColdResists LightningResists Chaos
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Elite"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsred_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

Object Type Codes

 
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBlocks Attacks
base_block_%_damage_taken [10]
monster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsheist_guard, red_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain431291840.81.1757142323228548000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386281641.81.1747505283967945000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901303.91.1732011218806852000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222079731.1720368157445676000400

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarShieldBashElite
50% of Physical Damage Converted to Lightning Damage
knockback_speed_+% [100]
100% increased Knockback Distance
Deals 150% of Base Attack Damage

global_knockback is_area_damage always_stun Triggerable
Cast Time: 0.499 Second

GAHeistTemplarHeavyStrike
50% of Physical Damage Converted to Lightning Damage
Deals 140% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1.5 Second
Cooldown Time: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Shield Charge
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
62% increased Movement Speed
50% increased Stun Duration on enemies at Maximum charge distance
shield_charge_extra_distance [15]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

GAHeistMilitaryChargeImpact
Deals 150% of Base Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain161527221.1712915112844681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Resists FireResists ColdResists LightningResists Chaos
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster_no_map_drops [1]
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [525]
monster_no_map_drops [0]

stance_movement_speed_+%_final [-64]
stance_movement_speed_+%_final [-18]
Tagsheist_guard, red_blood, human, humanoid
Damage165%
Life750%
Ailment Threshold750%
Critical Strike Chance5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armour+100%
Accuracy+100%

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 160% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guard Captain4312923601.55714232322854802020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Guard Captain386282104.81.54750528396794502020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Guard Captain298901671.61.53201121880685202020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Guard Captain222071247.41.52036815744567602020200

HeistMilitaryMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DoLiterallyNothing
Cast Time: 1 Second

WalkEmergeHeistGuard
walk_emerge_distance [200]Cast Time: 0.5 Second

GAHeistTemplarMelee2HSlash
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HeistPolearmDashStab
walk_emerge_extra_distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Cast Time: 1.5 Second
Cooldown Time: 15 Second

GAHeistTemplarDashStab
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 150% of Base Attack Damage

is_area_damage Triggerable
Cast Time: 1 Second

GAHeistTemplarMelee2HSlam
50% of Physical Damage Converted to Lightning Damage
Deals 101% of Damage
Deals 175% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 1.67 Second
Cooldown Time: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedCast Time: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Guard Captain16152925.71.51291511284468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}