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Capitán de la guardia
La Ciudad de Sarn
Guard Captain

Capitán de la guardia(Guard Captain)

SpectreY
AreaLa Ciudad de Sarn
ModUsa Hendidura
Usa Golpe Doble
Blindado
Tagsred_blood, human, humanoid, not_dex, not_int
Damage180%
Vida240%
Ailment Threshold240%
Daño de golpe crítico5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Armadura+40%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431292136.11.2451828522771854803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386281905.61.2451520220195794503737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901512.91.2451024315859685203737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia222071128.61.245651811687567603737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152837.11.24541338578468103737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
23Capitán de la guardia152067.11.24531437456101010100
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissa"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area
ModUsa Hendidura
Usa Golpe Doble
Blindado
Tagsred_blood, human, humanoid, not_dex, not_int
Damage180%
Vida240%
Ailment Threshold240%
Daño de golpe crítico5%
TypeAxisLieutenant
Attack Distance6 ~ 10
Attack Time1.245 Second
Damage Spread20%
Armadura+40%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431292136.11.2451828522771854803737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386281905.61.2451520220195794503737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901512.91.2451024315859685203737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia222071128.61.245651811687567603737370

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

MonsterCleave
iconcleave
Hendidura
El personaje golpea en arco con su arma (o ambas armas si empuña dos) y daña a los monstruos en un área en frente de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
is area damage [1]
Daño físico aumentado un 31%
skill double hits when dual wielding [1]
monster penalty against minions damage +% final vs player minions [-20]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Tiempo de lanzamiento: 1 Second

MonsterDoubleStrike
icondoubleswing
Golpe Doble
Ejecuta dos ataques rápidos con un arma cuerpo a cuerpo.
base skill number of additional hits [1]
Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152837.11.24541338578468103737370
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Cleave9OnlyLastTarget TargetNear
Cleave3OnlyLastTarget
DoubleStrike9OnlyLastTarget TargetNear
DoubleStrike3OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMonster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/GuardLieutenantClarissaStandalone"] = {
    name = "Guard Captain",
    life = 2.4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MonsterCleave",
        "MonsterDoubleStrike",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-40, 1, 31, 1, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {0, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBloquea ataques
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
ModBloquea ataques
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"

extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Elite"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsred_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee1Elite_Spectre
Area
ModBloquea ataques
base block % damage taken [10]
monster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsheist_guard, red_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee1Elite
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431291840.21.1757142325308548000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386281641.51.1747505288507945000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901303.31.1732011226566852000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia22207972.21.1720368166965676000400

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarShieldBashElite
skill physical damage % to convert to lightning [50]
base knockback speed +% [100]
Distancia de Empuje aumentada un 100%
active skill attack damage final permyriad [5000]

global_knockback is_area_damage always_stun Triggerable Channelled
Tiempo de lanzamiento: 0.499 Second

GAHeistTemplarHeavyStrike
skill physical damage % to convert to lightning [50]
active skill attack damage final permyriad [4000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

HeistMilitaryEliteShieldCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 62%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [0]
shield charge extra distance [15]
shield charge end slide distance [0]
shield charge continue past target [0]

ignores_proximity_shield global_cannot_crit Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 12 Second

GAHeistMilitaryChargeImpact
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152721.11.1712915122544681000400
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Chokepoint
#GeometryAttack GAHeistTemplarShieldBash60TargetMediumNear ForceTargetEnemy
#HeavyStrike
GeometryAttackGAHeistTemplarHeavyStrike15 ForceTargetEnemy
#ShieldCharge
ShieldChargeHeistMilitaryEliteShieldCharge15 ForceTargetEnemy TargetNotMediumNear
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_charge_step_for_ShieldCharge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/step.ao );"
	on_start_ShieldCharge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk );"

	on_end_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
	
	on_destroy_ShieldCharge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true );
	"
}

Animated
{
	on_shield_charge_end_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"

	on_end_shield_charge_start_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge.epk, true  );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/shieldpulse.epk, L_Weapon );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/charge_start.epk, true  );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "HeistMilitaryEliteShieldCharge",
        "HeistMilitaryMelee",
        "GAHeistTemplarShieldBashElite",
        "GAHeistTemplarHeavyStrike",
        "GAHeistMilitaryChargeImpact",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryEliteShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {62, 50, 0, 15, 0, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBashElite"] = {
    name = "GAHeistTemplarShieldBashElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {50, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
    name = "GAHeistTemplarHeavyStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitaryChargeImpact"] = {
    name = "GAHeistMilitaryChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteSpectre
Area
Modmonster no map drops [1]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagsheist_guard, red_blood, human, humanoid, not_dex, not_int
Damage165%
Vida750%
Ailment Threshold750%
Daño de golpe crítico5%
TypeHeistMilitaryMelee4Elite
Attack Distance6 ~ 18
Attack Time1.5 Second
Damage Spread20%
Armadura+100%
Precisión+100%

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [60]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Capitán de la guardia431292359.21.55714232530854802020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [58.16]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Capitán de la guardia386282104.51.54750528850794502020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [54.47]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Capitán de la guardia298901670.91.53201122656685202020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [49.86]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Capitán de la guardia222071246.41.52036816696567602020200

HeistMilitaryMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

DoLiterallyNothing
Tiempo de lanzamiento: 1 Second

WalkEmergeHeistGuard
walk emerge distance [200]Tiempo de lanzamiento: 0.5 Second

GAHeistTemplarMelee2HSlash
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Channelled
Tiempo de lanzamiento: 0.8 Second

MeleeHeistTemplarCaptain
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HeistPolearmDashStab
walk emerge extra distance [-20]
is_area_damage disable_attack_repeats cast_time_overrides_attack_duration Spell MovementSkill
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 15 Second

GAHeistTemplarDashStab
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHeistTemplarMelee2HSlam
skill physical damage % to convert to lightning [50]
active skill damage +% final [45.25]
active skill attack damage final permyriad [7500]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.67 Second
Tiempo de recarga: 12 Second

ChangeToStance1Heist
skill_cannot_be_interrupted skill_cannot_be_stunnedTiempo de lanzamiento: 1 Second

EASHeistMindControlSuicide
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Capitán de la guardia16152924.51.51291512254468102020200
# Aggro Stance
stance default
# Non NPC ai
conditions TargetDoesNotHaveStateHeistNPC
{
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#GeometryAttack60TargetMediumNear ForceTargetEnemy
DashToTarget HeistPolearmDashStab15TargetNotMediumNear ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlam15ForceTargetEnemy
GeometryAttack GAHeistTemplarMelee2HSlamMiniboss60ForceTargetEnemy
EmptyActionAttack260ForceTargetEnemy
}
# Mostly ignore the NPC, but attack them more during jobs
conditions TargetHasStateHeistNPC
{
conditions TargetIsAtOrAboveState=(state::lock_pick_progress, 1)
{
Melee27OnlyLastTarget TargetNear
}
Melee9OnlyLastTarget TargetNear
}
# Relaxed Stance - Initial stance for all non-spawned guards
stance stance2
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour
ChangeToStance3-1FightIsInState=1 # Draw weapon / walk faster
DoNothingDoLiterallyNothing10 IsInState=(state::patrolling, 0)
# Alert Stance
stance stance3
ChangeToStance1 -1FightIsInState=2 # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-20,20) ForceTargetEnemy TargetInRange=55 TargetIsPlayer # Go to combat behaviour
ChangeToStance1 -1TargetWithinAngle=(-85,85) ForceTargetEnemy TargetInRange=40 TargetIsPlayer # Go to combat behaviour

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
5550
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4EliteGuard"] = {
    name = "Guard Captain",
    life = 7.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeHeistTemplarCaptain",
        "HeistMilitaryMelee",
        "HeistPolearmDashStab",
        "GAHeistTemplarMelee2HSlash",
        "GAHeistTemplarMelee2HSlam",
        "GAHeistTemplarDashStab",
        "WalkEmergeHeistGuard",
        "DoLiterallyNothing",
        "EASHeistMindControlSuicide",
        "ChangeToStance1Heist",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistPolearmDashStab"] = {
    name = "HeistPolearmDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
    name = "GAHeistTemplarMelee2HSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channelled] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
    name = "GAHeistTemplarMelee2HSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarDashStab"] = {
    name = "GAHeistTemplarDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {50, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {50, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {50, 60, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
    name = "WalkEmergeHeistGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
    name = "EASHeistMindControlSuicide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
    name = "ChangeToStance1Heist",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}