Hechicero de seguridad
Humanoide
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Conjuror
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1Spectre |
Tags | Lanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Packs |
Vida
220%
Energy Shield From Life
100%
Armadura
+25%
Ailment Threshold
220%
Resistencia
0 0 40 0
Damage
132%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
HeistMilitaryCaster1
Metadata
MilitaryCaster1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,153
Armadura
35,988
Evasión
4,739
Escudo de energía
6,127
Damage
493
Daño de hechizos
493
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 394–592
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EASHeistMindControlSuicide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
WalkEmergeHeistGuard
walk emerge distance [200]
MPSHeistTemplarCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 950.4 a 1765 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 775.8 a 1164 de daño físico
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectileCombined
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 1086 a 1629 de daño físico
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHeistTemplarCasterChannelledBlast
Spell, Triggerable, Channel
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.499 seg
Inflige de 936.1 a 2808 de daño de rayo
is area damage [1]
is area damage [1]
HeistCasterFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosión de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
Inflige de 1547 a 4640 de daño de rayo
is area damage [1]
spell maximum action distance +% [-50]
is area damage [1]
spell maximum action distance +% [-50]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" StateMachine { on_or_create_state_alert_visuals_1 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_active.epk ); } ); " on_state_alert_visuals_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_active.epk );" on_or_create_state_spawned_1 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_active.epk ); } ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_active.epk, true ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1"] = { name = "Security Conjuror", life = 2.2, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "HeistMilitaryMelee", "MPSHeistTemplarCasterProjectile", "MPSHeistTemplarCasterProjectilePhys", "MPSHeistTemplarCasterProjectileCombined", "GSHeistTemplarCasterChannelledBlast", "WalkEmergeHeistGuard", "HeistCasterFlameblast", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectile"] = { name = "MPSHeistTemplarCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 153, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectilePhys"] = { name = "MPSHeistTemplarCasterProjectilePhys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 156, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectileCombined"] = { name = "MPSHeistTemplarCasterProjectileCombined", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 157, 50, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistTemplarCasterChannelledBlast"] = { name = "GSHeistTemplarCasterChannelledBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCasterFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Hechicero de seguridad
Humanoide
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Conjuror
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Packs |
Vida
220%
Energy Shield From Life
100%
Armadura
+25%
Ailment Threshold
220%
Resistencia
0 0 40 0
Damage
132%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
HeistMilitaryCaster1
Metadata
MilitaryCaster1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,153
Armadura
35,988
Evasión
4,739
Escudo de energía
6,127
Damage
493
Daño de hechizos
493
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 394–592
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EASHeistMindControlSuicide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
WalkEmergeHeistGuard
walk emerge distance [200]
MPSHeistTemplarCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 950.4 a 1765 de daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 775.8 a 1164 de daño físico
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectileCombined
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.333 seg
Inflige de 1086 a 1629 de daño físico
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHeistTemplarCasterChannelledBlast
Spell, Triggerable, Channel
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.499 seg
Inflige de 936.1 a 2808 de daño de rayo
is area damage [1]
is area damage [1]
HeistCasterFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosión de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
Inflige de 1547 a 4640 de daño de rayo
is area damage [1]
spell maximum action distance +% [-50]
is area damage [1]
spell maximum action distance +% [-50]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );" DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );" AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );" AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { define_state = "arrow_visible;" on_state_arrow_visible_0 = " Call( DetachMilitaryArrow ); Call( DetachThugArrow ); " on_state_arrow_visible_1 = " IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } ); IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } ); " } Animated { on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );" on_event_apply_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " on_event_remove_trail_epk_R = " IfVarietyContains( Thug, { IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); } ); " } Actor { on_destroy_Melee = " IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " } Life { on_death = " IfVarietyContains( Thug, { Call( DetachThugArrow ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1Spectre"] = { name = "Security Conjuror", life = 2.2, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.32, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "HeistMilitaryMelee", "MPSHeistTemplarCasterProjectile", "MPSHeistTemplarCasterProjectilePhys", "MPSHeistTemplarCasterProjectileCombined", "GSHeistTemplarCasterChannelledBlast", "WalkEmergeHeistGuard", "HeistCasterFlameblast", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistMilitaryMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectile"] = { name = "MPSHeistTemplarCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 153, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectilePhys"] = { name = "MPSHeistTemplarCasterProjectilePhys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 156, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistTemplarCasterProjectileCombined"] = { name = "MPSHeistTemplarCasterProjectileCombined", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 157, 50, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistTemplarCasterChannelledBlast"] = { name = "GSHeistTemplarCasterChannelledBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistGuard"] = { name = "WalkEmergeHeistGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistCasterFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.