Effets supplémentaires provenant de la Qualité :
Quête /2
Act | Quête | NPC | Personnage |
---|---|---|---|
1 | La Cadence de la Sirène | Quest Reward | Rôdeuse |
1 | La Cadence de la Sirène | Nessa | Duelliste · Rôdeuse · Héritière · Ombre · Templier |
Level Effect /40
Implicit |
---|
Tire +3 Projectiles |
Niveau | — NécessiteNiveau | Int | Dex | Coût | Base Damage | Expérience |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /11
Frappe foudroyante
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de transmutation |
Acronym | Projectile |
DropLevel | 12 |
BaseType | Frappe foudroyante |
Class | Gemmes d'aptitude |
Arme | Griffes, Dagues, Épées à une main, Épées d'estoc à une main, Haches à une main, Masses à une main, Bâtons, Épées à deux mains, Haches à deux mains, Masses à deux mains, Sceptres, Dagues runiques, Bâtons de guerre |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
ActiveSkillsCode | lightning_strike |
Reference | poe.ninja, Community Wiki |
Crucible Arme /2
Weight | Desc |
---|---|
500 (T5) | Tous les Dégâts de Frappe foudroyante et Lames de givre peuvent Embraser au Toucher Les Embrasements infligés par Frappe foudroyante ou Lames de givre ont 15% de chances d'infliger 100% Davantage de Dégâts |
1000 (T5) | Tous les Dégâts de Frappe foudroyante et Lames de givre peuvent Embraser au Toucher Les Embrasements infligés par Frappe foudroyante ou Lames de givre ont 25% de chances d'infliger 100% Davantage de Dégâts |
Effets supplémentaires provenant de la Qualité :
Microtransactions /4
Supported By /123
Frappe foudroyante monstre /26
Nom | Modificateurs | Spectre |
---|---|---|
Fidélitas, l'Endeuillé | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 250% d'Augmentation de l'Expérience octroyée par les Monstres 4500% d'Augmentation de la Rareté des Objets cédés | Y |
L'Affreux Dikrüger | 13100% d'Augmentation de l'Expérience octroyée par les Monstres % d'Augmentation de la Rareté des Objets cédés | Y |
Œil de la Tempête | Y | |
Draconarius Wilhelm Ferbrûlant | Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu | Y |
Vengeance d'Oriath | Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Briséchine | monster uses lightning strike text [1] | Y |
Marcéus, le Défiguré | monster base type attack cast speed +% and damage -% final [33] 20% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 10% des Dégâts que vous Bloquez | Y |
Marcéus, le Dissimulé | monster base type attack cast speed +% and damage -% final [33] 20% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 10% des Dégâts que vous Bloquez | Y |
Abhorration | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Empereur Radieux | monster base type attack cast speed +% and damage -% final [33] 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés 20% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 10% des Dégâts que vous Bloquez cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dame Écorchorage | monster uses lightning strike text [1] 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés Inflige aux Ennemis la Malédiction Vulnérabilité au Toucher display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dame Écorchorage | monster uses lightning strike text [1] Inflige aux Ennemis la Malédiction Vulnérabilité au Toucher | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] 100% d'Augmentation de la Vie maximale 100% d'Augmentation de Zone d'effet 80% d'Augmentation de la taille du personnage | Y |
Cava, Artiste de la douleur | monster uses lightning strike text [1] Inflige aux Ennemis la Malédiction Vulnérabilité au Toucher % d'Augmentation de la Rareté des Objets cédés monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Cava, Artiste de la douleur | monster uses lightning strike text [1] Inflige aux Ennemis la Malédiction Vulnérabilité au Toucher % d'Augmentation de la Rareté des Objets cédés monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Corrector Draconides | Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu 300% d'Augmentation de la Quantité d'Objets cédés 800% d'Augmentation de la Rareté des Objets cédés 40% d'Augmentation de la Vitesse d'attaque 50% d'Augmentation de la Vitesse de déplacement monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Avatar de la douleur | monster uses lightning strike text [1] 300% d'Augmentation de la Quantité d'Objets cédés 800% d'Augmentation de la Rareté des Objets cédés 300% d'Augmentation des Chances de coup critique Globales +65% au Multiplicateur de coup critique Global monster no map drops [1] monster is invasion boss [1] | Y |
Verremassue | Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid 300% d'Augmentation de la Quantité d'Objets cédés 800% d'Augmentation de la Rareté des Objets cédés Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 15% des Dégâts que vous Bloquez | Y |
Ephij, le Ciel crépitant | monster no beyond portal [1] display monster mod nemesis test [0] 300% d'Augmentation de la Quantité d'Objets cédés 800% d'Augmentation de la Rareté des Objets cédés monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ululat, Porte-vermine | monster no map drops [1] | Y |
Abhorration | 1000% d'Augmentation de l'Expérience octroyée par les Monstres 1500% d'Augmentation de la Quantité d'Objets cédés 2000% d'Augmentation de la Rareté des Objets cédés | Y |
Pillard Selrance | 50% des Dégâts physiques sont Convertis en Dégâts de foudre monster no map drops [1] cannot have affliction mods [1] | Y |
Musky Grenn, dit « Deux-Yeux » | 30% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 15% des Dégâts que vous Bloquez 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Platinia | Rajoute 25% de la Vie maximale sous forme de Bouclier d'énergie 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés 20% de Chances de Bloquer les Dégâts d'Attaque 20% de Chances de Bloquer les Dégâts des Sorts Vous subissez 40% des Dégâts que vous Bloquez cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Effigie de Froid mordant | Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
---|---|
3.20.0 |
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3.19.0g |
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3.19.0 |
|
3.15.0 |
|
3.13.0 |
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3.12.0 |
|
3.7.0 |
|
3.1.2 |
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2.4.0 |
|
2.1.0 |
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2.0.0 |
|
1.3.0 |
|
1.2.0 |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.11 |
|
0.9.10b |
|
0.9.10 |
|
0.9.9 |
|
0.9.6e |
|
0.9.6c |
|
0.9.6 |
|
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