Vengeance d'Oriath
HumanoïdeZone : Cour, Cour, Carte
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Area | Cour, Cour, Carte |
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
| Packs |
Vie
270%
Armure
+75%
Ailment Threshold
270%
Résistance
Damage
235%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
77
Vie
1,731,790
Armure
101,929
Score d'Évasion
6,448
Damage
1,705
Dégâts des sorts
2,545
Précision
824
Attack Time
0.83415
Expérience
134,112
Minion Life
347,333
Minion Damage
1,406
Ailment Threshold
865,895
Chill
2,738
Shock
2,738
Brittle
15,490
Scorch
2,738
Sap
7,564
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Efficacité des Dégâts supplémentaires: 150%
Temps d'incantation: 1.23 sec.
Temps de recharge: 0.3 sec.
50% Davantage de Dégâts d'Attaque
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 2707—4061
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.245 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
70% Davantage de Dégâts d'Attaque
45% de Perte de Dégâts d'Attaque
Inflige 382.1 à 573.2 Dégâts de feu
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2707—4061
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 2707—4061
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.245 sec.
50% Davantage de Dégâts d'Attaque
1% Davantage de Dégâts
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 5.5 secondes
base fire damage to deal per minute [24640]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dégâts |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vengeance d'Oriath
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss |
Vie
270%
Armure
+75%
Ailment Threshold
270%
Résistance
Damage
235%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
376,235
Armure
50,383
Score d'Évasion
4,739
Damage
1,000
Dégâts des sorts
1,492
Précision
580
Attack Time
0.83415
Expérience
112,805
Minion Life
81,609
Minion Damage
798
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Efficacité des Dégâts supplémentaires: 150%
Temps d'incantation: 1.23 sec.
Temps de recharge: 0.3 sec.
50% Davantage de Dégâts d'Attaque
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 1588—2382
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.245 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
134% Davantage de Dégâts d'Attaque
45% de Perte de Dégâts d'Attaque
Inflige 256.8 à 385.2 Dégâts de feu
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1588—2382
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 1588—2382
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.245 sec.
50% Davantage de Dégâts d'Attaque
1% Davantage de Dégâts
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 5.5 secondes
base fire damage to deal per minute [15516]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dégâts |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vengeance d'Oriath
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, plate_armour, red_blood |
Vie
270%
Armure
+75%
Ailment Threshold
270%
Résistance
Damage
235%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dégâts |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















