Rache Oriaths
HumanoidGebiet: Hofgarten, 'Hofgarten'-Karte
Verursacht 25% des physischen Schadens als extra Feuerschaden
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Area | Hofgarten, 'Hofgarten'-Karte |
| Tags | bludgeoning_weapon, Zauberer, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
| Packs |
Leben
270%
Rüstung
+75%
Ailment Threshold
270%
Widerstand
Damage
235%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
1,731,790
Rüstung
101,929
Ausweichwert
6,448
Damage
1,705
Zauberschaden
2,545
Genauigkeit
824
Attack Time
0.83415
Erfahrung
134,112
Minion Life
347,333
Minion Damage
1,406
Ailment Threshold
865,895
Chill
2,738
Shock
2,738
Brittle
15,490
Scorch
2,738
Sap
7,564
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.23 Sek.
Abklingzeit: 0.3 Sek.
Verursacht 50% mehr Angriffsschaden
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 2707—4061
Kritische Trefferchance: 5%
Angriffsschaden: 55%
Attack Time: 1.245 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
Verursacht 70% mehr Angriffsschaden
Verursacht 45% weniger Angriffsschaden
Verursacht 382.1 bis 573.2 Feuerschaden
Feuert 4 zusätzliche Projektile
60% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2707—4061
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 2707—4061
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.245 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 1% mehr Schaden
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5.5 Sekunden
base fire damage to deal per minute [24640]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Verursacht 25% des physischen Schadens als extra Feuerschaden
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Feuer |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Rache Oriaths
HumanoidVerursacht 25% des physischen Schadens als extra Feuerschaden
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Zauberer, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss |
Leben
270%
Rüstung
+75%
Ailment Threshold
270%
Widerstand
Damage
235%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
376,235
Rüstung
50,383
Ausweichwert
4,739
Damage
1,000
Zauberschaden
1,492
Genauigkeit
580
Attack Time
0.83415
Erfahrung
112,805
Minion Life
81,609
Minion Damage
798
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1.23 Sek.
Abklingzeit: 0.3 Sek.
Verursacht 50% mehr Angriffsschaden
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 1588—2382
Kritische Trefferchance: 5%
Angriffsschaden: 55%
Attack Time: 1.245 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
Verursacht 134% mehr Angriffsschaden
Verursacht 45% weniger Angriffsschaden
Verursacht 256.8 bis 385.2 Feuerschaden
Feuert 4 zusätzliche Projektile
60% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1588—2382
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 1588—2382
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.245 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 1% mehr Schaden
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5.5 Sekunden
base fire damage to deal per minute [15516]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Verursacht 25% des physischen Schadens als extra Feuerschaden
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Feuer |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Rache Oriaths
HumanoidVerursacht 25% des physischen Schadens als extra Feuerschaden
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, plate_armour, red_blood |
Leben
270%
Rüstung
+75%
Ailment Threshold
270%
Widerstand
Damage
235%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
Verursacht 25% des physischen Schadens als extra Feuerschaden
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Feuer |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















