ความแค้นแห่งโอริอาท
มนุษย์ด่าน: Courtyard, Courtyard Map
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Area | Courtyard, Courtyard Map |
| Tags | bludgeoning_weapon, นักเวท, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
| Packs |
พลังชีวิต
270%
ค่าเกราะ
+75%
Ailment Threshold
270%
ค่าต้านทาน
Damage
235%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
77
พลังชีวิต
1,731,790
ค่าเกราะ
101,929
อัตราการหลบหลีก
6,448
Damage
1,705
ความเสียหายเวท
2,545
ความแม่นยำ
824
Attack Time
0.83415
ค่าประสบการณ์
134,112
Minion Life
347,333
Minion Damage
1,406
Ailment Threshold
865,895
Chill
2,738
Shock
2,738
Brittle
15,490
Scorch
2,738
Sap
7,564
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ฟาดสายฟ้า (Lightning Strike)
Base Damage: 2707—4061
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.245 วินาที
อัดพลังสายฟ้าลงไปใน อาวุธประชิด ของคุณเมื่อคุณกวัดแกว่งอาวุธนั้น นอกจากการแปลงความเสียหาย กายภาพ ของคุณบางส่วนเป็น สายฟ้า แล้ว การฟาดของคุณจะปลดปล่อยพลังที่เก็บเอาไว้เป็นโพรเจกไทล์ ซึ่งจะพุ่งออกมาปะทะศัตรูที่อยู่ไกลออกไป หากการโจมตีประชิดปะทะเป้าหมายได้สำเร็จ โพรเจกไทล์ก็ไม่สามารถพลาดได้เช่นกัน
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
สร้างความเสียหาย โจมตี ลดลง อีก 45%
สร้างความเสียหาย ไฟ 382.1 ถึง 573.2
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 2707—4061
โอกาสคริติคอล: 5%
Attack Time: 1.245 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 2707—4061
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.245 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 5.5 วินาที
base fire damage to deal per minute [24640]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเสียหาย |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความแค้นแห่งโอริอาท
มนุษย์นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, นักเวท, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss |
พลังชีวิต
270%
ค่าเกราะ
+75%
Ailment Threshold
270%
ค่าต้านทาน
Damage
235%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
376,235
ค่าเกราะ
50,383
อัตราการหลบหลีก
4,739
Damage
1,000
ความเสียหายเวท
1,492
ความแม่นยำ
580
Attack Time
0.83415
ค่าประสบการณ์
112,805
Minion Life
81,609
Minion Damage
798
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1.23 วินาที
คูลดาวน์: 0.3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base cannot be stunned [1]
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ฟาดสายฟ้า (Lightning Strike)
Base Damage: 1588—2382
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.245 วินาที
อัดพลังสายฟ้าลงไปใน อาวุธประชิด ของคุณเมื่อคุณกวัดแกว่งอาวุธนั้น นอกจากการแปลงความเสียหาย กายภาพ ของคุณบางส่วนเป็น สายฟ้า แล้ว การฟาดของคุณจะปลดปล่อยพลังที่เก็บเอาไว้เป็นโพรเจกไทล์ ซึ่งจะพุ่งออกมาปะทะศัตรูที่อยู่ไกลออกไป หากการโจมตีประชิดปะทะเป้าหมายได้สำเร็จ โพรเจกไทล์ก็ไม่สามารถพลาดได้เช่นกัน
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 134%
สร้างความเสียหาย โจมตี ลดลง อีก 45%
สร้างความเสียหาย ไฟ 256.8 ถึง 385.2
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1588—2382
โอกาสคริติคอล: 5%
Attack Time: 1.245 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 1588—2382
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.245 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 1%
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 5.5 วินาที
base fire damage to deal per minute [15516]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisLeapSlamFire",
"GAAxisLeapSlamFireDamage",
"DragonFireballStrike",
"CGEAxisLeapSlamBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
name = "AxisLeapSlamFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
name = "GAAxisLeapSlamFireDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"monster_projectile_variation",
"total_projectile_spread_angle_override",
"supress_weapon_surges",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, baseMultiplier = 0.55, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
name = "CGEAxisLeapSlamBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเสียหาย |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความแค้นแห่งโอริอาท
มนุษย์นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vengeance
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, plate_armour, red_blood |
พลังชีวิต
270%
ค่าเกราะ
+75%
Ailment Threshold
270%
ค่าต้านทาน
Damage
235%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
105%
Type
AxisSoldierEliteMapBoss2
Metadata
AxisEliteSoldierMapBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Oriath's Vengeance",
life = 2.7,
damage = 2.35,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น ไฟ
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเสียหาย |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















