투사체 3개 발사
퀄리티로 인한 추가 효과:
Level Effect /40
Implicit |
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투사체 3개 발사 물리 피해의 50%를 번개 피해로 전환 |
레벨 | 요구 사항 레벨 | 지능 | 민첩 | 소모 | Base Damage | 경험치 |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /10
번개 타격
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x진화의 오브 |
Acronym | 투사체 |
DropLevel | 12 |
BaseType | 번개 타격 |
Class | 스킬 젬 |
무기 | 클로, 단검, 한손 검, 날카로운 한손 검, 한손 도끼, 한손 철퇴, 지팡이, 양손 검, 양손 도끼, 양손 철퇴, 셉터, 룬 단검, 전쟁지팡이 |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | poe.ninja, Community Wiki |
시련 무기 /2
Weight | Desc |
---|---|
500 (T5) | 번개 타격 및 서리 칼날의 모든 명중 피해가 점화 유발 가능 번개 타격 또는 서리 칼날로 유발한 점화 피해가 15%의 확률로 100% 증폭 |
1000 (T5) | 번개 타격 및 서리 칼날의 모든 명중 피해가 점화 유발 가능 번개 타격 또는 서리 칼날로 유발한 점화 피해가 25%의 확률로 100% 증폭 |
투사체 3개 발사
active skill projectile speed +% variation final [30]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
퀄리티로 인한 추가 효과:
active skill projectile speed +% variation final [30]
base is projectile [1]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
포인트 아이템 /4
Supported By /123
번개 타격 몬스터 /26
이름 | 속성 부여 | Spectre |
---|---|---|
슬퍼하는 피델리타스 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 몬스터가 주는 경험치 250% 증가 떨어지는 아이템 희귀도 4500% 증가 | Y |
흐트러진 크루그 | 몬스터가 주는 경험치 13100% 증가 떨어지는 아이템 희귀도 % 증가 | Y |
태풍의 눈 | Y | |
화염낙인 드라코나리우스 빌헬름 | 물리 피해의 25%를 추가 화염 피해로 획득 | Y |
오리아스의 복수 | 물리 피해의 25%를 추가 화염 피해로 획득 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
척추균열 | monster uses lightning strike text [1] | Y |
손상된 마세우스 | monster base type attack cast speed +% and damage -% final [33] 20%의 확률로 공격 피해를 막아냄 피격을 막아낼 시 피해의 10%를 받음 | Y |
숨어든 마세우스 | monster base type attack cast speed +% and damage -% final [33] 20%의 확률로 공격 피해를 막아냄 피격을 막아낼 시 피해의 10%를 받음 | Y |
로스 | 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
찬란한 황제 | monster base type attack cast speed +% and damage -% final [33] 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 20%의 확률로 공격 피해를 막아냄 피격을 막아낼 시 피해의 10%를 받음 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
빙결의 여인 | monster uses lightning strike text [1] 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 명중 시 적이 취약성 저주에 걸림 display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
빙결의 여인 | monster uses lightning strike text [1] 명중 시 적이 취약성 저주에 걸림 | Y |
자카리 데스마라이스 | monster base type attack cast speed +% and damage -% final [33] | Y |
자카리 데스마라이스 | monster base type attack cast speed +% and damage -% final [33] 최대 생명력 100% 증가 효과 범위 100% 증가 캐릭터 크기 80% 증가 | Y |
고통의 예술가 카바 | monster uses lightning strike text [1] 명중 시 적이 취약성 저주에 걸림 떨어지는 아이템 희귀도 % 증가 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
고통의 예술가 카바 | monster uses lightning strike text [1] 명중 시 적이 취약성 저주에 걸림 떨어지는 아이템 희귀도 % 증가 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
수집가 드라코니드 | 물리 피해의 25%를 추가 화염 피해로 획득 떨어지는 아이템 수량 300% 증가 떨어지는 아이템 희귀도 800% 증가 공격 속도 40% 증가 이동 속도 50% 증가 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 투척 후 덫이 피해 면역인 시간 +4초 투척 후 지뢰가 피해 면역인 시간 +4초 monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
고통의 화신 | monster uses lightning strike text [1] 떨어지는 아이템 수량 300% 증가 떨어지는 아이템 희귀도 800% 증가 일반 치명타 확률 300% 증가 일반 치명타 피해 배율 +65% monster no map drops [1] monster is invasion boss [1] | Y |
유리망치 | 물리 피해의 25%를 추가 냉기 피해로 획득 떨어지는 아이템 수량 300% 증가 떨어지는 아이템 희귀도 800% 증가 물리 피해의 25%를 추가 번개 피해로 획득 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30%의 확률로 공격 피해를 막아냄 피격을 막아낼 시 피해의 15%를 받음 | Y |
치직대는 하늘 에피즈 | monster no beyond portal [1] display monster mod nemesis test [0] 떨어지는 아이템 수량 300% 증가 떨어지는 아이템 희귀도 800% 증가 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
구더기 전달자 울룰라트 | monster no map drops [1] | Y |
로스 | 몬스터가 주는 경험치 1000% 증가 떨어지는 아이템 수량 1500% 증가 떨어지는 아이템 희귀도 2000% 증가 | Y |
부패한 염수단 습격자 | 물리 피해의 50%를 번개 피해로 전환 monster no map drops [1] cannot have affliction mods [1] | Y |
사향의 "두 눈" 그렌 | 30%의 확률로 공격 피해를 막아냄 피격을 막아낼 시 피해의 15%를 받음 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
플라티니아 | 최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 20%의 확률로 공격 피해를 막아냄 20%의 확률로 주문 피해를 막아냄 피격을 막아낼 시 피해의 40%를 받음 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
혹한의 제웅 | 물리 피해의 25%를 추가 냉기 피해로 획득 | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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