수집가 드라코니드
인간형
지역: InvasionBoss
물리 피해의 25%를 추가 화염 피해로 획득
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
공격 속도 40% 증가
이동 속도 50% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
투척 후 덫이 피해 면역인 시간 +4
투척 후 지뢰가 피해 면역인 시간 +4
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Corrector Draconides
SpectreN
AreaInvasionBoss
End Game최대 생명력 50% 증가
Tagsbludgeoning_weapon, 시전, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, invasion_boss, medium_height, medium_movement, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood
Packs
  • InvasionBoss: 수집가 드라코니드, 검은 근위대 정예병
  • 생명력
    240%
    방어도
    +75%
    Ailment Threshold
    240%
    저항
    30 30 30 20
    Damage
    193%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    AxisSoldierBossInvasion
    Metadata
    AxisSoldierBossInvasion
    레벨
    68
    생명력
    15,440
    방어도
    50,383
    회피
    4,739
    에너지 보호막
    0
    Damage
    721
    주문 피해
    721
    정확도
    290
    Attack Time
    1.245
    경험치
    20,510
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    DragonFireballInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    420.4~630.6 화염 피해
    투사체 4개 추가 발사
    기본 반경 0.9미터
    base is projectile [1]
    total projectile spread angle override [70]
    MonsterLeapSlamGroundFireInvasion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 577–865
    치명타 확률: 5%
    Attack Time: 1.245 초
    재사용 대기시간: 5 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
    주는 피해 50% 증폭
    기본 지속시간 4
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    leap slam base ground fire damage to deal per minute [56625]
    DragonFireballStrikeInvasion
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    번개 타격
    Base Damage: 577–865
    치명타 확률: 5%
    Attack Time: 1.245 초
    무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
    주는 공격 피해 73% 증폭
    537.1~805.7 화염 피해
    투사체 4개 추가 발사
    물리 피해의 60%를 화염 피해로 전환
    base is projectile [1]
    monster projectile variation [1]
    supress weapon surges [1]
    total projectile spread angle override [70]
    MonsterFireTrapInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    화염 덫
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 3 초
    발동 시 폭발하여 주변 적들에게 화염 피해를 주고 용암 지대를 생성하는 덫을 던집니다. 용암 지대는 그 위를 지나가는 적에게도 피해를 줍니다.
    +30초간 덫 지속
    1초마다 465.1의 기본 화염 피해를 줌
    기본 지속시간 8
    669.8~1116 화염 피해
    active skill area of effect radius +% final [100]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    MonsterBearTrapInvasion
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    곰 덫
    치명타 확률: 5%
    추가 피해 효율: 150%
    시전 속도: 1 초
    재사용 대기시간: 8 초
    일정 시간 동안 단일 적을 제자리에 고정시키고 피해를 주는 덫을 던집니다. 지속시간은 받은 피해량에 비례합니다. 덫에서 벗어난 적은 일정 시간 동안 이동 속도가 감소하지만, 시간이 지나면서 서서히 회복됩니다. 이 상태가 지속되는 동안 적은 덫과 지뢰로부터 받는 피해가 증가합니다. 주문 피해 속성 부여는 이 스킬의 피해에 영향을 주지 않습니다.
    ~456.8 물리 피해
    +30초간 덫 지속
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSoldierBossInvasion"] = {
        name = "Corrector Draconides",
        life = 2.4,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.93,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MonsterLeapSlamGroundFireInvasion",
            "DragonFireballStrikeInvasion",
            "DragonFireballInvasion",
            "MonsterBearTrapInvasion",
            "MonsterFireTrapInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamGroundFireInvasion"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_ground_fire_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {2.2000000476837, 50, 4000, 15, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DragonFireballStrikeInvasion"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_attack_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "total_projectile_spread_angle_override",
            "supress_weapon_surges",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4, 1, 70, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 13, 60, 4, 1, 70, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 16, 60, 4, 1, 70, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 19, 60, 4, 1, 70, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 22, 60, 4, 1, 70, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 25, 60, 4, 1, 70, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 28, 60, 4, 1, 70, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 31, 60, 4, 1, 70, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 34, 60, 4, 1, 70, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 37, 60, 4, 1, 70, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 43, 60, 4, 1, 70, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 46, 60, 4, 1, 70, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 49, 60, 4, 1, 70, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 52, 60, 4, 1, 70, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 55, 60, 4, 1, 70, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 58, 60, 4, 1, 70, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 61, 60, 4, 1, 70, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 64, 60, 4, 1, 70, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.9200000166893, 1.3799999952316, 73, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.9200000166893, 1.3799999952316, 76, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.9200000166893, 1.3799999952316, 79, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.9200000166893, 1.3799999952316, 82, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.9200000166893, 1.3799999952316, 85, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.9200000166893, 1.3799999952316, 88, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.9200000166893, 1.3799999952316, 91, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.9200000166893, 1.3799999952316, 94, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.9200000166893, 1.3799999952316, 97, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.9200000166893, 1.3799999952316, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.9200000166893, 1.3799999952316, 103, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.9200000166893, 1.3799999952316, 106, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.9200000166893, 1.3799999952316, 109, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.9200000166893, 1.3799999952316, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.9200000166893, 1.3799999952316, 115, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DragonFireballInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 4, 70, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.72000002861023, 1.0800000429153, 4, 70, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4, 70, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapInvasion"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireTrapInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 60, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.60000002384186, 1, 1.5, 100, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    물리 피해의 25%를 추가 화염 피해로 획득
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 공격 속도 40% 증가
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 투척 후 덫이 피해 면역인 시간 +4
    투척 후 지뢰가 피해 면역인 시간 +4
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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