Corretor Draconides
Humanóide
Área: InvasionBoss
Receba 25% do Dano Físico como Dano de Fogo Extra
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 50%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
monster is invasion boss [1]
kill traps mines and totems on death [1]
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 50%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Corrector Draconides
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada em 50% |
Tags | bludgeoning_weapon, Conjurador, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, invasion_boss, medium_height, medium_movement, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
Packs |
Vida
240%
Armadura
+75%
Ailment Threshold
240%
Resistência
30 30 30 20
Damage
193%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
AxisSoldierBossInvasion
Metadata
AxisSoldierBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
15,440
Armadura
50,383
Evasão
4,739
Escudo de Energia
0
Damage
721
Dano Mágico
721
Precisão
290
Attack Time
1.245
Experiência
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DragonFireballInvasion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 420.4 a 630.6 de Dano de Fogo
Dispara 4 Projéteis adicionais
O raio Base é de 0.9 metros
base is projectile [1]
total projectile spread angle override [70]
Dispara 4 Projéteis adicionais
O raio Base é de 0.9 metros
base is projectile [1]
total projectile spread angle override [70]
MonsterLeapSlamGroundFireInvasion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 577–865
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano
Duração base é de 4 segundos
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
Duração base é de 4 segundos
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
DragonFireballStrikeInvasion
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe Trovejante
Base Damage: 577–865
Chance de Crítico: 5%
Attack Time: 1.245 seg
Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
Causa 73% mais Dano de Ataque
Causa 537.1 a 805.7 de Dano de Fogo
Dispara 4 Projéteis adicionais
60% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
Causa 537.1 a 805.7 de Dano de Fogo
Dispara 4 Projéteis adicionais
60% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MonsterFireTrapInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 3 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Armadilha dura +30 segundos
Causa 465.1 de Dano de Fogo Base por segundo
Duração base é de 8 segundos
Causa 669.8 a 1116 de Dano de Fogo
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
Causa 465.1 de Dano de Fogo Base por segundo
Duração base é de 8 segundos
Causa 669.8 a 1116 de Dano de Fogo
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
MonsterBearTrapInvasion
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Armadilha de Urso
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 150%
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Lança uma armadilha que causa dano e imobiliza um único inimigo por um período baseado em quanto dano foi causado. Após o término da imobilização, uma penalidade permanece no inimigo por um período, abaixando sua velocidade de movimento por uma quantidade que é diminuída com o tempo. O inimigo afetado receberá dano aumentado de armadilhas e minas até que a penalidade termine. Modificadores à dano mágico não afetam o dano dessa habilidade.
Causa a 456.8 de Dano Físico
Armadilha dura +30 segundos
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Armadilha dura +30 segundos
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSoldierBossInvasion"] = { name = "Corrector Draconides", life = 2.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.93, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterLeapSlamGroundFireInvasion", "DragonFireballStrikeInvasion", "DragonFireballInvasion", "MonsterBearTrapInvasion", "MonsterFireTrapInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamGroundFireInvasion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.2000000476837, 50, 4000, 15, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrikeInvasion"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4, 1, 70, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 13, 60, 4, 1, 70, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 16, 60, 4, 1, 70, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 19, 60, 4, 1, 70, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 22, 60, 4, 1, 70, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 25, 60, 4, 1, 70, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 28, 60, 4, 1, 70, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 31, 60, 4, 1, 70, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 34, 60, 4, 1, 70, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 37, 60, 4, 1, 70, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 43, 60, 4, 1, 70, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 46, 60, 4, 1, 70, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 49, 60, 4, 1, 70, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 52, 60, 4, 1, 70, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 55, 60, 4, 1, 70, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 58, 60, 4, 1, 70, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 61, 60, 4, 1, 70, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 64, 60, 4, 1, 70, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.9200000166893, 1.3799999952316, 73, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.9200000166893, 1.3799999952316, 76, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.9200000166893, 1.3799999952316, 79, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.9200000166893, 1.3799999952316, 82, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.9200000166893, 1.3799999952316, 85, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.9200000166893, 1.3799999952316, 88, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.9200000166893, 1.3799999952316, 91, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.9200000166893, 1.3799999952316, 94, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.9200000166893, 1.3799999952316, 97, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.9200000166893, 1.3799999952316, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.9200000166893, 1.3799999952316, 103, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.9200000166893, 1.3799999952316, 106, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.9200000166893, 1.3799999952316, 109, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.9200000166893, 1.3799999952316, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.9200000166893, 1.3799999952316, 115, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballInvasion"] = { name = "Fireball", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 4, 70, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.72000002861023, 1.0800000429153, 4, 70, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4, 70, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapInvasion"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_variation", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireTrapInvasion"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1.5, 60, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.60000002384186, 1, 1.5, 100, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
Receba 25% do Dano Físico como Dano de Fogo Extra
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ataque aumentada em 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Velocidade de Movimento aumentada em 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas
Minas não podem ser Danificadas por +4 segundos após serem arremessadas
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |