Corrector Draconides
Humanoïde
Zone : InvasionBoss
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
40% d'Augmentation de la Vitesse d'attaque
50% d'Augmentation de la Vitesse de déplacement
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
monster is invasion boss [1]
kill traps mines and totems on death [1]
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
40% d'Augmentation de la Vitesse d'attaque
50% d'Augmentation de la Vitesse de déplacement
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% d'Augmentation de la Vie maximale |
Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, invasion_boss, medium_height, medium_movement, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
Packs |
Vie
240%
Armure
+75%
Ailment Threshold
240%
Résistance
30 30 30 20
Damage
193%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
AxisSoldierBossInvasion
Metadata
AxisSoldierBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
50,383
Évasion
4,739
Bouclier d'énergie
0
Damage
721
Dégâts des sorts
721
Précision
290
Attack Time
1.245
Expérience
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DragonFireballInvasion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 420.4 à 630.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
Le Rayon de base est de 0.9 mètres
base is projectile [1]
total projectile spread angle override [70]
Tire 4 Projectiles supplémentaires
Le Rayon de base est de 0.9 mètres
base is projectile [1]
total projectile spread angle override [70]
MonsterLeapSlamGroundFireInvasion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 577–865
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts
La Durée de base est de 4 secondes
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
La Durée de base est de 4 secondes
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
DragonFireballStrikeInvasion
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 577–865
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
73% Davantage de Dégâts d'Attaque
Inflige 537.1 à 805.7 Dégâts de feu
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
Inflige 537.1 à 805.7 Dégâts de feu
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MonsterFireTrapInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Piège incendiaire
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
Le Piège dure +30 secondes
Inflige 465.1 Dégâts de feu de base par seconde
La Durée de base est de 8 secondes
Inflige 669.8 à 1116 Dégâts de feu
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
Inflige 465.1 Dégâts de feu de base par seconde
La Durée de base est de 8 secondes
Inflige 669.8 à 1116 Dégâts de feu
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
MonsterBearTrapInvasion
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 150%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige à 456.8 Dégâts physiques
Le Piège dure +30 secondes
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Le Piège dure +30 secondes
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSoldierBossInvasion"] = { name = "Corrector Draconides", life = 2.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.93, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterLeapSlamGroundFireInvasion", "DragonFireballStrikeInvasion", "DragonFireballInvasion", "MonsterBearTrapInvasion", "MonsterFireTrapInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamGroundFireInvasion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.2000000476837, 50, 4000, 15, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrikeInvasion"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4, 1, 70, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 13, 60, 4, 1, 70, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 16, 60, 4, 1, 70, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 19, 60, 4, 1, 70, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 22, 60, 4, 1, 70, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 25, 60, 4, 1, 70, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 28, 60, 4, 1, 70, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 31, 60, 4, 1, 70, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 34, 60, 4, 1, 70, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 37, 60, 4, 1, 70, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 43, 60, 4, 1, 70, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 46, 60, 4, 1, 70, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 49, 60, 4, 1, 70, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 52, 60, 4, 1, 70, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 55, 60, 4, 1, 70, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 58, 60, 4, 1, 70, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 61, 60, 4, 1, 70, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 64, 60, 4, 1, 70, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.9200000166893, 1.3799999952316, 73, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.9200000166893, 1.3799999952316, 76, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.9200000166893, 1.3799999952316, 79, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.9200000166893, 1.3799999952316, 82, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.9200000166893, 1.3799999952316, 85, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.9200000166893, 1.3799999952316, 88, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.9200000166893, 1.3799999952316, 91, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.9200000166893, 1.3799999952316, 94, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.9200000166893, 1.3799999952316, 97, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.9200000166893, 1.3799999952316, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.9200000166893, 1.3799999952316, 103, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.9200000166893, 1.3799999952316, 106, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.9200000166893, 1.3799999952316, 109, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.9200000166893, 1.3799999952316, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.9200000166893, 1.3799999952316, 115, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballInvasion"] = { name = "Fireball", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 4, 70, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.72000002861023, 1.0800000429153, 4, 70, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4, 70, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapInvasion"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_variation", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireTrapInvasion"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1.5, 60, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.60000002384186, 1, 1.5, 100, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
40% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
50% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |