Корректор Драконид
Гуманоид
Область: InvasionBoss
Дарует 25% от физического урона в виде дополнительного урона от огня
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
40% повышение скорости атаки
50% повышение скорости передвижения
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
40% повышение скорости атаки
50% повышение скорости передвижения
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Corrector Draconides
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% увеличение максимума здоровья |
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, invasion_boss, medium_height, medium_movement, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
Packs |
Здоровье
240%
Броня
+75%
Ailment Threshold
240%
Сопротивление
30 30 30 20
Damage
193%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
AxisSoldierBossInvasion
Metadata
AxisSoldierBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,440
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
721
Урон от чар
721
Точность
290
Attack Time
1.245
Опыт
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DragonFireballInvasion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 0.85 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 420.4 до 630.6 урона от огня
Выпускает дополнительных снарядов: 4
Базовый радиус равен 0.9 м
base is projectile [1]
total projectile spread angle override [70]
Выпускает дополнительных снарядов: 4
Базовый радиус равен 0.9 м
base is projectile [1]
total projectile spread angle override [70]
MonsterLeapSlamGroundFireInvasion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 577–865
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 5 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона
Базовая длительность - 4 секунд(-ы)
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
Базовая длительность - 4 секунд(-ы)
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
leap slam base ground fire damage to deal per minute [56625]
DragonFireballStrikeInvasion
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 577–865
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
Наносит на 73% больше урона атаками
Наносит от 537.1 до 805.7 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
Наносит от 537.1 до 805.7 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MonsterFireTrapInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 3 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Ловушка длится +30 секунд(-ы)
Наносит 465.1 базового урона от огня в секунду
Базовая длительность - 8 секунд(-ы)
Наносит от 669.8 до 1116 урона от огня
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
Наносит 465.1 базового урона от огня в секунду
Базовая длительность - 8 секунд(-ы)
Наносит от 669.8 до 1116 урона от огня
active skill area of effect radius +% final [100]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
MonsterBearTrapInvasion
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Медвежий капкан
Шанс критического удара: 5%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой бросает в указанное место ловушку, которая в течение некоторого времени будет наносить урон и обездвиживать врага в зависимости от количества нанесенного урона. После окончания действия обездвиживания, на враге некоторое время будет оставаться отрицательный эффект, который будет снижать скорость его передвижения (значение этого эффекта уменьшается с течением времени). До завершения действия отрицательного эффекта враг будет получать увеличенный урон от мин и ловушек.
Наносит от до 456.8 физического урона
Ловушка длится +30 секунд(-ы)
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Ловушка длится +30 секунд(-ы)
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSoldierBossInvasion"] = { name = "Corrector Draconides", life = 2.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.93, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterLeapSlamGroundFireInvasion", "DragonFireballStrikeInvasion", "DragonFireballInvasion", "MonsterBearTrapInvasion", "MonsterFireTrapInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamGroundFireInvasion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_ground_fire_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {2.2000000476837, 50, 4000, 15, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrikeInvasion"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 4, 1, 70, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 13, 60, 4, 1, 70, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 16, 60, 4, 1, 70, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 19, 60, 4, 1, 70, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 22, 60, 4, 1, 70, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 25, 60, 4, 1, 70, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 28, 60, 4, 1, 70, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 31, 60, 4, 1, 70, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 34, 60, 4, 1, 70, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 37, 60, 4, 1, 70, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 43, 60, 4, 1, 70, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 46, 60, 4, 1, 70, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 49, 60, 4, 1, 70, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 52, 60, 4, 1, 70, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 55, 60, 4, 1, 70, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 58, 60, 4, 1, 70, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 61, 60, 4, 1, 70, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 64, 60, 4, 1, 70, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.9200000166893, 1.3799999952316, 73, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.9200000166893, 1.3799999952316, 76, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.9200000166893, 1.3799999952316, 79, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.9200000166893, 1.3799999952316, 82, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.9200000166893, 1.3799999952316, 85, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.9200000166893, 1.3799999952316, 88, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.9200000166893, 1.3799999952316, 91, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.9200000166893, 1.3799999952316, 94, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.9200000166893, 1.3799999952316, 97, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.9200000166893, 1.3799999952316, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.9200000166893, 1.3799999952316, 103, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.9200000166893, 1.3799999952316, 106, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.9200000166893, 1.3799999952316, 109, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.9200000166893, 1.3799999952316, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.9200000166893, 1.3799999952316, 115, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballInvasion"] = { name = "Fireball", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 4, 70, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.72000002861023, 1.0800000429153, 4, 70, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 4, 70, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapInvasion"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_variation", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.69999998807907, 30000, 12, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, 12, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireTrapInvasion"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1.5, 60, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.60000002384186, 1, 1.5, 100, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
Дарует 25% от физического урона в виде дополнительного урона от огня
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
40% повышение скорости атаки
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
50% повышение скорости передвижения
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |