闪电打击
等级: (1–20)
消耗: 6 点魔力
伤害效用: (135–225)%
需求 等级 (12–70), (21–98) 敏捷, (14–68) 智慧
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
附加 (1–9)(13–179) 点闪电伤害
发射 3 个投射物

品质额外效果:
发射投射物 +(0–1)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Lightning Strike
等级效果 /40
固定
消耗: 6
发射 3 个投射物
50% 物理伤害转换为闪电伤害
等级需求等级智慧敏捷基本伤害附加 113 点闪电伤害经验值
1121421135%1, 1315,249
2151725139.7%1, 1641,517
3192130144.5%1, 2081,983
4232435149.2%1, 25147,968
5272841153.9%2, 31250,557
6313246158.7%2, 37405,086
7353651163.4%2, 45447,718
8383855168.2%3, 51615,318
9414159172.9%3, 59834,639
10444463177.6%3, 661,570,760
11474767182.4%4, 751,633,987
12504971187.1%4, 852,151,030
13535275191.8%5, 952,812,189
14565579196.6%6, 1075,099,360
15595883201.3%6, 1209,400,731
16626087206.1%7, 13415,273,366
17646290210.8%8, 14426,286,582
18666492215.5%8, 15562,890,590
19686695220.3%9, 167212,046,017
20706898225%9, 179
2172229.7%10, 192
2274234.5%11, 206
2376239.2%12, 221
2478243.9%12, 237
2580248.7%13, 254
2682253.4%14, 272
2784258.2%15, 291
2886262.9%16, 311
2988267.6%18, 333
3090272.4%19, 355
3191274.7%19, 367
3292277.1%20, 380
3393279.5%21, 392
3494281.8%21, 405
3595284.2%22, 419
3696286.6%23, 433
3797288.9%24, 447
3898291.3%24, 462
3999293.7%25, 477
40100296.1%26, 492
Attribute /10

闪电打击

KeyValue
CostiLvl 1: 普通: 1x蜕变石
关键字Hit, 异常状态
DropLevel 12
BaseType 闪电打击
Class 技能宝石
武器, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖
TargetTypes地面, 敌人
Type攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
ItemTypeMetadata/Items/Gems/SkillGemLightningStrike
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /2
比重Desc
500 (T5)闪电打击和冰霜之刃的所有击中伤害可以造成点燃
闪电打击和冰霜之刃造成的点燃有 15% 的几率伤害总增 100%
1000 (T5)闪电打击和冰霜之刃的所有击中伤害可以造成点燃
闪电打击和冰霜之刃造成的点燃有 25% 的几率伤害总增 100%
闪电打击 怪物 /26 ⍟
名字词缀幽魂
悼灵者费德利塔斯cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
monster dropped item rarity +% [4500]
Y
战殇库鲁格怪物提供的经验值提高 13100%
monster dropped item rarity +% [0]
Y
暴风之眼Y
赤龙之炎威尔翰获得额外火焰伤害, 其数值等同于物理伤害的 25%Y
奥瑞亚的复仇获得额外火焰伤害, 其数值等同于物理伤害的 25%
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
脊裂之影monster uses lightning strike text [1]Y
沉沦者·穆希尔斯monster base type attack cast speed +% and damage -% final [33]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
隐秘者·穆希尔斯monster base type attack cast speed +% and damage -% final [33]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
憎恶之兆怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
帝王之兆monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
风暴之使monster uses lightning strike text [1]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
击中时用脆弱诅咒敌人
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
风暴之使monster uses lightning strike text [1]
击中时用脆弱诅咒敌人
Y
迪斯马雷斯monster base type attack cast speed +% and damage -% final [33]Y
迪斯马雷斯monster base type attack cast speed +% and damage -% final [33]
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
苦痛艺者卡瓦monster uses lightning strike text [1]
击中时用脆弱诅咒敌人
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
苦痛艺者卡瓦monster uses lightning strike text [1]
击中时用脆弱诅咒敌人
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
修灵者龙魂获得额外火焰伤害, 其数值等同于物理伤害的 25%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
攻击速度加快 40%
移动速度加快 50%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
苦痛之象monster uses lightning strike text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
全域暴击率提高 300%
+65% 全域暴击伤害加成
monster no map drops [1]
monster is invasion boss [1]
Y
亡灵之锤获得额外冰霜伤害, 其数值等同于物理伤害的 25%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
获得额外闪电伤害, 其数值等同于物理伤害的 25%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
Y
破碎虚空艾菲吉monster no beyond portal [1]
display monster mod nemesis test [0]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
狂想者乌鲁拉特monster no map drops [1]Y
憎恶之兆怪物提供的经验值提高 1000%
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
Y
布琳洛特扫荡者物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
cannot have affliction mods [1]
Y
【双眼】异味格林30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
普拉提尼亚获得等同 25% 最大生命的额外能量护盾
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
苦寒塑像获得额外冰霜伤害, 其数值等同于物理伤害的 25%Y
商城 /4 ⍟
闪电打击:古典武士
将闪电打击变为古典武士效果
闪电打击:伏尔甘
将闪电打击变为伏尔甘效果
闪电打击:虚空帝王
将闪电打击外观变为虚空帝王。
闪电打击:锯刃
将闪电打击变为锯刃特效。
迷宫 附魔 helmet /8 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Lightning Strike Damage 1【闪电打击】的伤害提高 25%100
终极帝王试炼Enchantment Lightning Strike Damage 2【闪电打击】的伤害提高 40%100
无情帝王试炼Enchantment Lightning Strike Num Of Additional Projectiles 1【闪电打击】可以额外发射 1 个投射物100
终极帝王试炼Enchantment Lightning Strike Num Of Additional Projectiles 2【闪电打击】可以额外发射 2 个投射物100
无情帝王试炼lightning strike additional pierce per 10 old [20]
终极帝王试炼lightning strike additional pierce per 10 old [30]
无情帝王试炼Enchantment Lightning Strike Additional Pierce 1【闪电打击】穿透 2 个额外目标100
终极帝王试炼Enchantment Lightning Strike Additional Pierce 2【闪电打击】穿透 3 个额外目标100
被辅助 /120 ⍟
  • 主动类型: 攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
  • 图示名字
    附加火焰伤害(辅)
    辅助任意击中敌人的技能。
    快速攻击(辅)
    辅助攻击技能。
    高阶多重投射(辅)
    辅助投射物技能。
    低阶多重投射(辅)
    辅助投射物技能。
    快速投射(辅)
    辅助投射物技能。
    附加冰霜伤害(辅)
    辅助任意击中敌人的技能。
    额外命中(辅)
    辅助攻击技能。
    附加闪电伤害(辅)
    辅助任意击中敌人的技能。
    提高暴击几率(辅)
    辅助任意击中敌人的技能。
    提高暴击伤害(辅)
    辅助任意击中敌人的技能。
    击退(辅)
    辅助任意击中敌人的技能。
    生命偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取生命。
    魔力偷取(辅)
    辅助击中敌人的攻击技能,基于击中造成的伤害偷取魔力。
    附加混沌伤害(辅)
    辅助任意击中敌人的技能。
    击晕(辅)
    辅助任意击中敌人的技能,使被辅助技能更容易眩晕敌人。
    穿透(辅)
    辅助投射物技能。
    近战物理伤害(辅)
    辅助近战攻击技能。
    物品稀有度增幅(辅)
    辅助任意能击败敌人的技能。
    寒冰转烈焰(辅)
    辅助任意击中敌人的技能。
    几率点燃(辅)
    辅助任意击中敌人的技能。
    武器元素伤害(辅)
    辅助攻击技能。
    血怒(辅)
    辅助近战攻击技能,使该技能对流血敌人造成更多伤害,但该技能无法再使敌人流血。
    击中生命回复(辅)
    辅助攻击技能。
    元素扩散(辅)
    辅助任意能击中敌人或对敌人造成元素异常状态的技能。
    终结(辅)
    辅助任意击中敌人的技能,如果敌人在被击中后低于 10% 生命上限值则会被立即击败。
    零点射击(辅)
    辅助投射物技能。
    钢铁之握(辅)
    辅助发射投射物的攻击技能,使力量属性也会像提高近战物理伤害一样提高投射物物理伤害。
    满血伤害(辅)
    辅助攻击技能,当你满血时该技能造成的所有伤害提高。
    几率逃跑(辅)
    辅助任意击中敌人的技能。
    致盲(辅)
    辅助任意击中敌人的技能。
    火焰穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    冰霜穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    闪电穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    元素穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的元素抗性。
    连锁(辅)
    辅助投射物和其他任意能连锁的技能。
    分裂(辅)
    辅助投射物技能,使该技能的投射物在首次击中敌人时不再穿透并分叉成 2 个。
    投射物归返(辅)
    辅助投射物技能。
    多重打击(辅)
    辅助近战攻击技能,使该技能在使用时自动重复两次,每次以一个随机的敌人为目标。无法辅助瓦尔技能,持续吟唱技能或触发类技能。
    近战伤害扩散(辅)
    辅助近战打击技能,在每个击中的目标周围造成溅射伤害。
    暴击获得暴击球(辅)
    辅助任意击中敌人的技能。
    增加燃烧伤害(辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    蛊咒(辅)
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    暴击时施放(辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能对敌人造成暴击时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    近战击败时施放(辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能击败敌人时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    近战击晕获得耐力球(辅)
    辅助近战攻击技能。
    投射物减速(辅)
    辅助投射物技能。
    邪恶投掷(辅)
    辅助投射物攻击技能。
    减少格挡几率(辅)
    辅助任意击中敌人的技能。
    物理转闪电(辅)
    辅助任意击中敌人的技能。
    护体(辅)
    辅助并非被触发施放的近战攻击技能。
    霜咬(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    急冻(辅)
    辅助任意造成伤害的技能。
    闪电支配(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    毒化(辅)
    辅助任意击中敌人的技能。
    虚空操纵(辅)
    辅助任意造成伤害的技能。
    精准破坏(辅)
    辅助能造成伤害的攻击或法术技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    元素集中(辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    点燃扩散(辅)
    辅助任意击中敌人的技能。
    几率流血(辅)
    辅助攻击技能。无法辅助召唤生物技能。
    低阶毒化(辅)
    辅助任意击中敌人的技能。
    致命异常状态(辅)
    辅助任意击中敌人的技能。
    腐蚀(辅)
    辅助任意击中敌人的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    猛毒(辅)
    辅助任意击中敌人的技能。
    瘫痪(辅)
    辅助攻击技能,或其它能使敌人瘫痪的技能。
    献祭(辅)
    辅助任意击中敌人的技能。
    异常爆发(辅)
    辅助任意可以击中敌人或施加异常状态的技能
    残暴(辅)
    辅助任意造成伤害的技能。
    无情(辅)
    辅助近战打击技能和猛击技能。被辅助技能每次施展第三次的时候都会施放强力一击.
    动量(辅)
    辅助并非被触发施放的攻击技能。
    先祖召唤(辅)
    辅助近战打击技能,使该技能可以同时打击额外的目标,额外目标和使用者之间必须保持最小距离。如果用来辅助召唤生物的攻击技能,则该召唤生物不会攻击多个目标。无法辅助瓦尔技能或触发技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    凋零之触(辅)
    辅助攻击技能。
    彻骨(辅)
    辅助可使敌人冰缓或产生冰缓区域的技能。
    能量偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取能量护盾。
    近战(辅)
    辅助近战攻击技能。无法辅助召唤生物的技能。
    震波(辅)
    辅助近战攻击技能,无法辅助触发攻击技能、除你之外的生物使用的攻击技能,或能够召唤生物的技能。
    尖刺战杖
    辅助攻击技能。
    粉碎(辅)
    辅助近战攻击技能。
    怒火(辅)
    辅助近战攻击技能。召唤生物无法获得怒火。
    夜刃(辅)
    辅助攻击技能。无法辅助召唤生物的技能。
    弹幕(辅)
    辅助使用弓类或法杖的投射物攻击技能。不能辅助触发技能、吟唱技能或召唤生物技能。
    附加火焰伤害(强辅)
    辅助任意击中敌人的技能。
    先祖召唤(强辅)
    辅助近战打击技能,使该技能可以同时打击额外的目标,额外目标和使用者之间必须保持最小距离。如果用来辅助召唤生物的攻击技能,则该召唤生物不会攻击多个目标。无法辅助瓦尔技能或触发技能。
    残暴(强辅)
    辅助任意造成伤害的技能。
    增加燃烧伤害(强辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    武器元素伤害(强辅)
    辅助攻击技能。
    火焰穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    近战物理伤害(强辅)
    辅助近战攻击技能。
    近战伤害扩散(强辅)
    辅助近战打击技能,在每个击中的目标周围造成溅射伤害。
    多重打击(强辅)
    辅助近战攻击技能,使该技能在使用时自动重复三次,每次以一个随机的敌人为目标。无法辅助瓦尔技能,吟唱技能或触发类技能。
    附加冰霜伤害(强辅)
    辅助任意击中敌人的技能。
    暴击时施放(强辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能对敌人造成暴击时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    连锁(强辅)
    辅助投射物和其他任意能连锁的技能。
    冰霜穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    致命异常状态(强辅)
    辅助任意击中敌人的技能。
    分裂(强辅)
    辅助投射物技能,使它们的投射物在头两次击中敌人时并不穿透,而是分叉成两个。
    高阶多重投射(强辅)
    辅助投射物技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    虚空操纵(强辅)
    辅助任意造成伤害的技能。
    邪恶投掷(强辅)
    辅助投射物攻击技能。
    附加混沌伤害(强辅)
    辅助任意击中敌人的技能。
    附加闪电伤害(强辅)
    辅助任意击中敌人的技能。
    精准破坏(强辅)
    辅助能造成伤害的攻击或法术技能。
    蛊咒【强辅】
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    元素集中(强辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    闪电穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    异常爆发(强辅)
    辅助任意可以击中敌人或施加异常状态的技能
    三位一体(辅)
    辅助击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、瞬发技能、法球技能、烙印技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
    血气(辅)
    辅助攻击技能。无法辅助触发技能、召唤生物技能,以及图腾、陷阱和地雷使用的技能。
    凌厉(辅)
    辅助任意击中敌人的技能。召唤生物无法获得凌厉。
    斩首(辅)
    辅助打击技能。
    过载(辅)
    辅助任意击中敌人的技能。
    棱光魔爆(辅)
    辅助攻击,使其触发棱光魔爆法术。不能辅助触发攻击技能或除你之外的生物使用的攻击技能。无法影响召唤生物的技能。
    内伤(辅)
    辅助本身不会施加内伤的近战打击技能。不能辅助触发类技能、瓦尔技能或除你之外的生物使用的技能。无法影响召唤生物的技能。
    吞噬(辅)
    辅助任意击中敌人的技能。
    凌虐(辅)
    辅助任意击中敌人的技能。
    精准炽炎(辅)
    辅助近战攻击技能。
    无常(辅)
    辅助攻击技能。

    Community Wiki

    Edit

    Lightning Strike

    Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.

    Skill functions and interactions

    An attack with Lightning Strike consists of two parts:

    When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

    Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

    Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

    It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).

    This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.

    That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.

    Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.

    • Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
    • Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
    • Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
    • Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
    • Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
    • Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
    • Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
    • The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
    • Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8

    Version history

    VersionChanges
    3.20.0
  • Lightning Strike now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
  • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).
  • 3.19.0g
  • Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%. This also fixes a longstanding bug where Spark projectiles sometimes weren't created if cast up against a wall.
  • 3.19.0
  • Fixed a bug where Lightning Strike could hit a single target twice from one attack. (This fixed the "triple hit" interaction; Lightning Strike's interaction additional Strikes is unchanged.https://www.reddit.com/r/pathofexile/comments/wm33rw/comment/ijx1qy4/)
  • 3.15.0
  • Lightning Arrow and Lightning Strike have brand new effects.
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
  • 3.13.0
  • No longer causes projectiles to deal 25% less damage.
  • No longer causes damage over time from projectiles to deal 25% less damage.
  • 3.12.0
  • Now has alternative gem quality: Anomalous, Divergent or Phantasmal.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
  • Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
  • Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).
  • 3.1.2
  • Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
  • 2.4.0
  • 9% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • 2.0.0
  • Now grants 2% chance to pierce per 1% quality (was 3% per 1% quality).
  • 1.3.0
  • The mana costs of Elemental Hit, Glacial Hammer, Infernal Blow and Lightning Strike have been reduced.
  • 1.2.0
  • Base damage increased from 120% to 130%. Mana cost reduced.
  • 0.10.0
  • Fixed a problem with evasion related to Lightning Strike.
  • 0.9.12h
  • Fixed a bug where Lightning Strike's projectiles would always miss when you use it for the first time in a while.
  • 0.9.12b
  • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
  • 0.9.11
  • The damage penalty on its projectiles is now 30% rather than 20%.
  • 0.9.10b
  • Fixed a bug where Lightning Strike's melee attack would always hit.
  • Lightning Strike's projectiles now always hit if the melee attack hits, otherwise they perform an accuracy roll.
  • 0.9.10
  • Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
  • 0.9.9
  • Reduced damage penalty on projectiles from -50% to -20%.
  • 0.9.6e
  • Fixed a client freeze that could occur if a nearby party member was using Lightning Strike.
  • 0.9.6c
  • Fixed a bug where Lightning Strike's damage was displayed wrong.
  • 0.9.6
  • Lightning Strike has been added to the game

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