

不寻常的宝石 /4
类型 | Stats | 比重 |
---|---|---|
精良的 | 投射物速度提高 (0–20)% | 50 |
异常 | 投射物会穿透 (0–2) 个额外目标 | 100 |
分歧 | (0–20)% 的几率使敌人感电 | 100 |
魅影 | (0–20)% 物理伤害转换为闪电伤害 | 100 |
等级效果 /40
固定 |
---|
消耗: 6 额外发射 2 个投射物 50% 物理伤害转换为闪电伤害 |
等级 | 需求等级 | 敏捷 | 智慧 | 基本伤害 | 附加 1 到 13 点闪电伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 135% | 1, 13 | 15,249 |
2 | 15 | 25 | 17 | 139.7% | 1, 16 | 41,517 |
3 | 19 | 30 | 21 | 144.5% | 1, 20 | 81,983 |
4 | 23 | 35 | 24 | 149.2% | 1, 25 | 147,968 |
5 | 27 | 41 | 28 | 153.9% | 2, 31 | 250,557 |
6 | 31 | 46 | 32 | 158.7% | 2, 37 | 405,086 |
7 | 35 | 51 | 36 | 163.4% | 2, 45 | 447,718 |
8 | 38 | 55 | 38 | 168.2% | 3, 51 | 615,318 |
9 | 41 | 59 | 41 | 172.9% | 3, 59 | 834,639 |
10 | 44 | 63 | 44 | 177.6% | 3, 66 | 1,570,760 |
11 | 47 | 67 | 47 | 182.4% | 4, 75 | 1,633,987 |
12 | 50 | 71 | 49 | 187.1% | 4, 85 | 2,151,030 |
13 | 53 | 75 | 52 | 191.8% | 5, 95 | 2,812,189 |
14 | 56 | 79 | 55 | 196.6% | 6, 107 | 5,099,360 |
15 | 59 | 83 | 58 | 201.3% | 6, 120 | 9,400,731 |
16 | 62 | 87 | 60 | 206.1% | 7, 134 | 15,273,366 |
17 | 64 | 90 | 62 | 210.8% | 8, 144 | 26,286,582 |
18 | 66 | 92 | 64 | 215.5% | 8, 155 | 62,890,590 |
19 | 68 | 95 | 66 | 220.3% | 9, 167 | 212,046,017 |
20 | 70 | 98 | 68 | 225% | 9, 179 | |
21 | 72 | 229.7% | 10, 192 | |||
22 | 74 | 234.5% | 11, 206 | |||
23 | 76 | 239.2% | 12, 221 | |||
24 | 78 | 243.9% | 12, 237 | |||
25 | 80 | 248.7% | 13, 254 | |||
26 | 82 | 253.4% | 14, 272 | |||
27 | 84 | 258.2% | 15, 291 | |||
28 | 86 | 262.9% | 16, 311 | |||
29 | 88 | 267.6% | 18, 333 | |||
30 | 90 | 272.4% | 19, 355 | |||
31 | 91 | 274.7% | 19, 367 | |||
32 | 92 | 277.1% | 20, 380 | |||
33 | 93 | 279.5% | 21, 392 | |||
34 | 94 | 281.8% | 21, 405 | |||
35 | 95 | 284.2% | 22, 419 | |||
36 | 96 | 286.6% | 23, 433 | |||
37 | 97 | 288.9% | 24, 447 | |||
38 | 98 | 291.3% | 24, 462 | |||
39 | 99 | 293.7% | 25, 477 | |||
40 | 100 | 296.1% | 26, 492 |
闪电打击
Cost | iLvl 1: 普通:1x![]() |
---|---|
关键字 | 投射物 |
DropLevel | 12 |
BaseType | 闪电打击 |
Class | 主动技能宝石 |
瓦尔 | 瓦尔:闪电打击 |
武器 | 爪, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖 |
TargetTypes | 地面, 敌人 |
Type | 攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser |
Metadata | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | ![]() |
闪电打击 怪物 /25 ⍟
名字 | 词缀 | 幽魂 |
---|---|---|
悼灵者费德利塔斯 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster dropped item rarity +% [4500] monster slain experience +% [250] | Y |
战殇库鲁格 | monster dropped item rarity +% [0] monster slain experience +% [13100] | Y |
暴风之眼 | Y | |
赤龙之炎威尔翰 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% | Y |
奥瑞亚的复仇 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% monster dropped item rarity +% [15000] monster slain experience +% [100] monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
脊裂之影 | monster uses lightning strike text [1] | Y |
沉沦者·穆希尔斯 | monster base type attack cast speed +% and damage -% final [33] 20% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 | Y |
隐秘者·穆希尔斯 | monster base type attack cast speed +% and damage -% final [33] 20% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 | Y |
憎恶之兆 | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帝王之兆 | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [15000] monster slain experience +% [100] 20% 攻击伤害格挡率 被格挡的攻击对你造成 10% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
风暴之使 | monster uses lightning strike text [1] monster dropped item rarity +% [15000] monster slain experience +% [100] 击中时用脆弱诅咒敌人 display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
风暴之使 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 | Y |
迪斯马雷斯 | monster base type attack cast speed +% and damage -% final [33] | Y |
苦痛艺者卡瓦 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
苦痛艺者卡瓦 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
修灵者龙魂 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% monster dropped item quantity +% [300] monster dropped item rarity +% [800] 攻击速度提高 40% 移动速度提高 50% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
苦痛之象 | monster uses lightning strike text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] 攻击和法术暴击率提高 300% +65% 攻击和法术暴击伤害加成 monster no map drops [1] monster is invasion boss [1] | Y |
亡灵之锤 | 获得额外冰霜伤害, 其数值等同于物理伤害的 25% monster dropped item quantity +% [300] monster dropped item rarity +% [800] 获得额外闪电伤害, 其数值等同于物理伤害的 25% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% 攻击伤害格挡率 被格挡的攻击对你造成 15% 伤害 | Y |
破碎虚空艾菲吉 | monster no beyond portal [1] display monster mod nemesis test [0] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
狂想者乌鲁拉特 | monster no map drops [1] | Y |
憎恶之兆 | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] | Y |
布琳洛特扫荡者 | 物理伤害的 50% 转换为闪电伤害 monster no map drops [1] cannot have affliction mods [1] | Y |
【双眼】异味格林 | 30% 攻击伤害格挡率 被格挡的攻击对你造成 15% 伤害 monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
普拉提尼亚 | maximum life % to add to maximum energy shield [25] monster dropped item rarity +% [15000] monster slain experience +% [100] 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的攻击对你造成 40% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
苦寒塑像 | 获得额外冰霜伤害, 其数值等同于物理伤害的 25% | Y |
迷宫 附魔 helmet /8 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Lightning Strike Damage 1 | 【闪电打击】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Lightning Strike Damage 2 | 【闪电打击】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Lightning Strike Num Of Additional Projectiles 1 | 【闪电打击】可以额外发射 1 个投射物 | 100 |
终极帝王试炼 | Enchantment Lightning Strike Num Of Additional Projectiles 2 | 【闪电打击】可以额外发射 2 个投射物 | 100 |
无情帝王试炼 | lightning strike additional pierce per 10 old [20] | ||
终极帝王试炼 | lightning strike additional pierce per 10 old [30] | ||
无情帝王试炼 | Enchantment Lightning Strike Additional Pierce 1 | 【闪电打击】穿透 2 个额外目标 | 100 |
终极帝王试炼 | Enchantment Lightning Strike Additional Pierce 2 | 【闪电打击】穿透 3 个额外目标 | 100 |
被辅助 /113 ⍟
图示 | 名字 |
---|---|
![]() | 附加火焰伤害(辅) 辅助任何打击敌人的技能。 |
![]() | 快速攻击(辅) 辅助攻击技能。 |
![]() | 高阶多重投射(辅) 辅助投射物技能。 |
![]() | 低阶多重投射(辅) 辅助投射物技能。 |
![]() | 快速投射(辅) 辅助投射物技能。 |
![]() | 附加冰霜伤害(辅) 辅助任何打击敌人的技能。 |
![]() | 额外命中(辅) 辅助攻击技能。 |
![]() | 附加闪电伤害(辅) 辅助任何打击敌人的技能。 |
![]() | 提高暴击(辅) 辅助任何打击敌人的技能。 |
![]() | 提高暴击伤害(辅) 辅助任何打击敌人的技能。 |
![]() | 击退(辅) 辅助任何打击敌人的技能。 |
![]() | 生命偷取(辅) 辅助任意击中敌人的技能, 击中造成的伤害偷取生命 |
![]() | 魔力偷取(辅) 辅助击中敌人的攻击技能,基于击中造成的伤害偷取魔力。 |
![]() | 附加混沌伤害(辅) 辅助任何打击敌人的技能。 |
![]() | 眩晕(辅) 辅助任意能击中敌人的技能,使被辅助技能更容易眩晕敌人。 |
![]() | 穿透(辅) 辅助投射物技能。 |
![]() | 近战物理伤害(辅) 辅助近战攻击技能。 |
![]() | 物品稀有度增幅(辅) 辅助任意能击败敌人的技能 |
![]() | 寒冰转烈焰(辅) 辅助任何打击敌人的技能。 |
![]() | 几率点燃(辅) 辅助任何打击敌人的技能。 |
![]() | 武器元素伤害(辅) 辅助攻击技能。 |
![]() | 血怒(辅) 辅助近战攻击技能, 使该技能对流血敌人造成更多伤害, 但该技能无法再使敌人流血 |
![]() | 击中生命回复(辅) 辅助攻击技能。 |
![]() | 元素扩散(辅) 辅助任意能击中敌人或对敌人造成元素异常状态的技能 |
![]() | 终结(辅) 辅助任意击中敌人的技能, 如果敌人在被击中后小于 10% 生命上限值则会被立即击败 |
![]() | 零点射击(辅) 辅助投射物技能。 |
![]() | 钢铁之握(辅) 辅助发射投射物的攻击技能, 使力量属性也会像增加近战物理伤害一样的增加投射物物理伤害 |
![]() | 满血伤害(辅) 辅助攻击技能, 当你满生命值时该技能造成的所有伤害增加 |
![]() | 几率逃跑(辅) 辅助任何打击敌人的技能。 |
![]() | 盲目(辅) 辅助任何打击敌人的技能。 |
![]() | 火焰穿透(辅) 辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性 |
![]() | 冰霜穿透(辅) 辅助任意击中敌人的技能, 使击中能穿透敌人的冰霜抗性。 |
![]() | 闪电穿透(辅) 辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。 |
![]() | 元素穿透(辅) 辅助任意击中敌人的技能,使它们能穿透敌人的元素抗性。 |
![]() | 连锁(辅) 辅助投射物和其他任意能连锁的技能。 |
![]() | 分裂(辅) 辅助投射物技能, 使该技能的投射物在首次击中敌人时不再穿透并分裂成 2 个 |
![]() | 多重打击(辅) 辅助近战攻击技能,使该技能在使用时自动重复两次,每次以一个随机的敌人为目标。无法辅助瓦尔技能,图腾技能,吟唱技能或触发类技能. |
![]() | 近战伤害扩散(辅) 辅助近战打击技能,对每个击中的目标造成溅射伤害。 |
![]() | 暴击获得暴击球(辅) 辅助任何打击敌人的技能。 |
![]() | 增加燃烧伤害(辅) 辅助任意能击中敌人或能直接造成燃烧伤害的技能。 |
![]() | 蛊咒(辅) 必须辅助击中敌人并施加魔蛊的技能。该魔蛊会在敌人被其它技能击中时施加给它们。不能辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。 |
![]() | 暴击时施放(辅) 必须同时连接一个攻击技能和一个法术技能才能生效。法术技能会在攻击技能暴击敌人时施放。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。 |
![]() | 近战击败时施放(辅) 必须同时连接一个近战攻击技能和一个法术技能才能生效。法术技能会在攻击技能击败敌人时施放。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。 |
![]() | 近战击晕获得耐力球(辅) 辅助近战攻击技能。 |
![]() | 投射物减速(辅) 辅助投射物技能。 |
![]() | 邪恶投掷(辅) 辅助发射投射物的攻击技能。 |
![]() | 减少格挡几率(辅) 辅助任何打击敌人的技能。 |
![]() | 物理转闪电(辅) 辅助任何打击敌人的技能。 |
![]() | 护体(辅) 辅助不能被触发的近战攻击技能。 |
![]() | 霜咬(辅) 辅助任意你用来击中敌人的技能. 无法辅助图腾, 陷阱和地雷所施放的技能. |
![]() | 急冻(辅) 辅助任意造成伤害的技能。 |
![]() | 闪电支配(辅) 辅助任意你用来击中敌人的技能. 无法辅助图腾, 陷阱和地雷所施放的技能. |
![]() | 毒化(辅) 辅助任何打击敌人的技能。 |
![]() | 虚空操纵(辅) 辅助任意造成伤害的技能。 |
![]() | 精准破坏(辅) 辅助能造成伤害的攻击或法术技能。 |
![]() | 极速腐化(辅) 辅助任意有持续时间或能通过击中造成异常状态的技能。 |
![]() | 元素集中(辅) 辅助能击中或点燃敌人的技能,以及能施加元素异常状态的技能。 |
![]() | 点燃扩散(辅) 辅助任何打击敌人的技能。 |
![]() | 流血几率(辅) 辅助攻击技能。无法辅助召唤生物的技能。 |
![]() | 低阶毒化(辅) 辅助任何打击敌人的技能。 |
![]() | 致命异常状态(辅) 辅助任何打击敌人的技能。 |
![]() | 腐蚀(辅) 辅助任何打击敌人的技能。 |
![]() | 效能(辅) 辅助任意能造成伤害或有持续时间的技能 |
![]() | 猛毒(辅) 辅助任何打击敌人的技能。 |
![]() | 瘫痪(辅) 辅助攻击技能,或其它能使敌人瘫痪的技能。 |
![]() | 献祭(辅) 辅助任何打击敌人的技能。 |
![]() | 异常爆发(辅) 辅助任意可以击中敌人或施加异常状态的技能。 |
![]() | 残暴(辅) 辅助任意造成伤害的技能。 |
![]() | 无情(辅) 辅助近战打击技能和猛击技能。被辅助技能每次施展第三次的时候都会施放强力一击. |
![]() | 猛攻(辅) 辅助任何打击敌人的技能。 |
![]() | 先祖召唤(辅) 辅助近战打击技能,使该技能可以同时打击额外的目标,额外目标和使用者之间必须保持最小距离。如果用来辅助召唤生物的攻击技能,则该召唤生物不会攻击多个目标。无法辅助触发技能。 |
![]() | 召唤幻影(辅) 能够辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用投射物穿刺法术造成物理伤害。 |
![]() | 凋零之触(辅) 辅助攻击技能。 |
![]() | 彻骨(辅) 可使敌人冰缓或造成冰缓区域 |
![]() | 能量偷取(辅) 辅助任何会击中敌人的技能,使击中后可以偷取能量护盾,数值根据伤害值所定。 |
![]() | 近战(辅) 辅助近战攻击技能。无法辅助召唤生物的技能。 |
![]() | 震波(辅) 辅助近战攻击技能。不能辅助触发攻击技能、你之外的生物使用的攻击技能,或能够召唤生物的技能。 |
![]() | 尖刺战杖 辅助攻击技能。 |
![]() | 粉碎(辅) 辅助近战攻击技能。 |
![]() | 怒火(辅) 辅助近战攻击技能。召唤生物无法获得怒火。 |
![]() | 夜刃(辅) 辅助攻击技能。无法辅助召唤生物的技能。 |
![]() | 弹幕(辅) 辅助使用弓类或法杖的投射物技能。不能辅助触发技能、吟唱技能或创造召唤生物的技能。 |
![]() | 附加火焰伤害(强辅) 辅助任何打击敌人的技能。 |
![]() | 先祖召唤(强辅) 辅助近战打击技能,使该技能可以同时打击额外的目标,额外目标和使用者之间必须保持最小距离。如果用来辅助召唤生物的攻击技能,则该召唤生物不会攻击多个目标。无法辅助触发技能。 |
![]() | 残暴(强辅) 辅助任意造成伤害的技能。 |
![]() | 增加燃烧伤害(强辅) 辅助任意能击中敌人或能直接造成燃烧伤害的技能。 |
![]() | 武器元素伤害(强辅) 辅助攻击技能。 |
![]() | 火焰穿透(强辅) 辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性 |
![]() | 近战物理伤害(强辅) 辅助近战攻击技能。 |
![]() | 近战伤害扩散(强辅) 辅助近战打击技能,对每个击中的目标造成溅射伤害。 |
![]() | 多重打击(强辅) 辅助近战攻击技能,使该技能在使用时自动重复两次,每次以一个随机的敌人为目标。无法辅助瓦尔技能,吟唱技能或触发类技能. |
![]() | 附加冰霜伤害(强辅) 辅助任何打击敌人的技能。 |
![]() | 暴击时施放(强辅) 必须同时连接一个攻击技能和一个法术技能才能生效。法术技能会在攻击技能暴击敌人时施放。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。 |
![]() | 连锁(强辅) 辅助投射物和其他任意能连锁的技能。 |
![]() | 冰霜穿透(强辅) 辅助任意击中敌人的技能, 使击中能穿透敌人的冰霜抗性。 |
![]() | 致命异常状态(强辅) 辅助任何打击敌人的技能。 |
![]() | 分裂(强辅) 辅助投射物技能,使它们的投射物在头两次击中敌人时并不穿透,而是分裂成两个。 |
![]() | 高阶多重投射(强辅) 辅助投射物技能。 |
![]() | 极速腐化(强辅) 辅助任意有持续时间或能通过击中造成异常状态的技能。 |
![]() | 虚空操纵(强辅) 辅助任意造成伤害的技能。 |
![]() | 邪恶投掷(强辅) 辅助发射投射物的攻击技能。 |
![]() | 附加混沌伤害(强辅) 辅助任何打击敌人的技能。 |
![]() | 附加闪电伤害(强辅) 辅助任何打击敌人的技能。 |
![]() | 精准破坏(强辅) 辅助能造成伤害的攻击或法术技能。 |
![]() | 蛊咒【强辅】 必须辅助击中敌人并施加魔蛊的技能。该魔蛊会在敌人被其它技能击中时施加给它们。不能辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。 |
![]() | 元素集中(强辅) 辅助能击中或点燃敌人的技能,以及能施加元素异常状态的技能。 |
![]() | 闪电穿透(强辅) 辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。 |
![]() | 异常爆发(强辅) 辅助任意可以击中敌人或施加异常状态的技能。 |
![]() | 三位一体(辅) 辅助可以击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、立即施放的技能、施放法球的技能、烙印技能、有保留效果的技能,或使用图腾、陷阱和地雷的技能。无法影响召唤生物的技能。 |
![]() | 血气(辅) 辅助攻击技能。不能辅助触发技能、产生召唤生物的技能,以及图腾、陷阱和地雷使用的技能。 |
![]() | 凌厉(辅) 辅助任何打击敌人的技能。召唤生物无法获得“残忍”。 |
![]() | 斩首(辅) 辅助打击技能。 |
![]() | 充能支架 辅助任何打击敌人的技能。 |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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