品质额外效果:
等级效果 /40
固定 |
---|
发射 3 个投射物 50% 物理伤害转换为闪电伤害 |
等级 | 需求等级 | 智慧 | 敏捷 | 消耗 | 基本伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /10
闪电打击
古神熔炉 武器 /2
比重 | Desc |
---|---|
500 (T5) | 闪电打击和冰霜之刃的所有击中伤害可以造成点燃 闪电打击和冰霜之刃造成的点燃有 15% 的几率伤害总增 100% |
1000 (T5) | 闪电打击和冰霜之刃的所有击中伤害可以造成点燃 闪电打击和冰霜之刃造成的点燃有 25% 的几率伤害总增 100% |
品质额外效果:
被辅助 /123
闪电打击 怪物 /26
名字 | 词缀 | 幽魂 |
---|---|---|
悼灵者费德利塔斯 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物提供的经验值提高 250% 掉落的物品稀有度提高 4500% | Y |
战殇库鲁格 | 怪物提供的经验值提高 13100% 掉落的物品稀有度提高 % | Y |
暴风之眼 | Y | |
赤龙之炎威尔翰 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% | Y |
奥瑞亚的复仇 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
脊裂之影 | monster uses lightning strike text [1] | Y |
沉沦者·穆希尔斯 | monster base type attack cast speed +% and damage -% final [33] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
隐秘者·穆希尔斯 | monster base type attack cast speed +% and damage -% final [33] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
憎恶之兆 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帝王之兆 | monster base type attack cast speed +% and damage -% final [33] 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
风暴之使 | monster uses lightning strike text [1] 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 击中时用脆弱诅咒敌人 display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
风暴之使 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 | Y |
迪斯马雷斯 | monster base type attack cast speed +% and damage -% final [33] | Y |
迪斯马雷斯 | monster base type attack cast speed +% and damage -% final [33] 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
苦痛艺者卡瓦 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
苦痛艺者卡瓦 | monster uses lightning strike text [1] 击中时用脆弱诅咒敌人 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
修灵者龙魂 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% 攻击速度加快 40% 移动速度加快 50% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
苦痛之象 | monster uses lightning strike text [1] 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% 全域暴击率提高 300% +65% 全域暴击伤害加成 monster no map drops [1] monster is invasion boss [1] | Y |
亡灵之锤 | 获得额外冰霜伤害, 其数值等同于物理伤害的 25% 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% 获得额外闪电伤害, 其数值等同于物理伤害的 25% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% 攻击伤害格挡率 被格挡的击中对你造成 15% 伤害 | Y |
破碎虚空艾菲吉 | monster no beyond portal [1] display monster mod nemesis test [0] 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
狂想者乌鲁拉特 | monster no map drops [1] | Y |
憎恶之兆 | 怪物提供的经验值提高 1000% 掉落的物品数量提高 1500% 掉落的物品稀有度提高 2000% | Y |
布琳洛特扫荡者 | 物理伤害的 50% 转换为闪电伤害 monster no map drops [1] cannot have affliction mods [1] | Y |
【双眼】异味格林 | 30% 攻击伤害格挡率 被格挡的击中对你造成 15% 伤害 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
普拉提尼亚 | 获得等同 25% 最大生命的额外能量护盾 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的击中对你造成 40% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
苦寒塑像 | 获得额外冰霜伤害, 其数值等同于物理伤害的 25% | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.