憎恶之兆
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Loathe
幽魂 | N |
---|---|
标签 | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
420%
闪避值
+20%
异常状态临界值
420%
抗性
40 40 40 25
伤害
303%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.02 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
FourLeggedDemon
Metadata
MapBossFourLeggedDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
585,255
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
1,289
法术伤害
1,924
命中
290
攻击间隔
0.6834
经验值
84,604
异常状态临界值
368,710
冰缓
1,166
Shock
1,166
Brittle
6,596
Scorch
1,166
Sap
3,221
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2047–3071
暴击几率: 5%
攻击间隔: 1.02 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 2047–3071
暴击几率: 5%
攻击间隔: 1.02 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon"] = { name = "Loathe", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
憎恶之兆
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Loathe
幽魂 | N |
---|---|
标签 | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
420%
闪避值
+20%
异常状态临界值
420%
抗性
40 40 40 25
伤害
303%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.02 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
FourLeggedDemon
Metadata
MapBossFourLeggedDemon2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
585,255
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
1,289
法术伤害
1,924
命中
290
攻击间隔
0.6834
经验值
84,604
异常状态临界值
368,710
冰缓
1,166
Shock
1,166
Brittle
6,596
Scorch
1,166
Sap
3,221
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2047–3071
暴击几率: 5%
攻击间隔: 1.02 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 2047–3071
暴击几率: 5%
攻击间隔: 1.02 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon2"] = { name = "Loathe", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
憎恶之兆
恶魔
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Loathe
幽魂 | N |
---|---|
标签 | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
195%
闪避值
+20%
异常状态临界值
195%
抗性
0 0 0 0
伤害
258%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.02 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
FourLeggedDemonBossDescent
Metadata
BossFourLeggedDemonDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,545
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
964
法术伤害
964
命中
290
攻击间隔
1.02
经验值
15,383
异常状态临界值
12,545
冰缓
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 771–1157
暴击几率: 5%
攻击间隔: 1.02 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 771–1157
暴击几率: 5%
攻击间隔: 1.02 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonDescent"] = { name = "Loathe", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.58, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |