Abhorration





100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Loathe
Spectre | N |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vie
420%
Évasion
+20%
Ailment Threshold
420%
Résistance




Damage
303%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
MapBossFourLeggedDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
585,255
Armure
28,790
Score d'Évasion
5,687
Damage
1,289
Dégâts des sorts
1,924
Précision
580
Attack Time
0.6834
Expérience
84,604
Minion Life
126,947
Minion Damage
1,029
Ailment Threshold
368,710
Chill
1,166
Shock
1,166
Brittle
6,596
Scorch
1,166
Sap
3,221
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2047–3071
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 2047–3071
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
30% Davantage de Dégâts d'Attaque
20% Davantage de Dégâts
Tire 2 Projectiles supplémentaires
21% d'Augmentation des Dégâts physiques
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon"] = { name = "Loathe", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Abhorration





100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Loathe
Spectre | N |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vie
420%
Évasion
+20%
Ailment Threshold
420%
Résistance




Damage
303%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
MapBossFourLeggedDemon2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
585,255
Armure
28,790
Score d'Évasion
5,687
Damage
1,289
Dégâts des sorts
1,924
Précision
580
Attack Time
0.6834
Expérience
84,604
Minion Life
126,947
Minion Damage
1,029
Ailment Threshold
368,710
Chill
1,166
Shock
1,166
Brittle
6,596
Scorch
1,166
Sap
3,221
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2047–3071
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 2047–3071
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
30% Davantage de Dégâts d'Attaque
20% Davantage de Dégâts
Tire 2 Projectiles supplémentaires
21% d'Augmentation des Dégâts physiques
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon2"] = { name = "Loathe", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Abhorration

1000% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
Loathe
Spectre | N |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vie
195%
Évasion
+20%
Ailment Threshold
195%
Résistance




Damage
258%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
FourLeggedDemonBossDescent
Metadata
BossFourLeggedDemonDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,545
Armure
28,790
Score d'Évasion
5,687
Damage
964
Dégâts des sorts
964
Précision
580
Attack Time
1.02
Expérience
15,383
Minion Life
2,721
Minion Damage
770
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 771–1157
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Frappe foudroyante
Base Damage: 771–1157
Chances de coup critique: 5%
Attack Time: 1.02 sec.
Imprègne votre arme de mêlée d'énergie électrique lorsque vous frappez. Convertit une partie de vos dégâts physiques en dégâts de foudre et libère des projectiles de foudre derrière la cible touchée, afin d'atteindre des ennemis plus éloignés. Les projectiles ne peuvent rater si l'attaque de mêlée a touché une cible.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
30% Davantage de Dégâts d'Attaque
20% Davantage de Dégâts
Tire 2 Projectiles supplémentaires
21% d'Augmentation des Dégâts physiques
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonDescent"] = { name = "Loathe", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.58, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
1000% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.