MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Мерзость
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Loathe
Spectre
Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Здоровье
420%
Уклонение
+20%
Ailment Threshold
420%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
303%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
MapBossFourLeggedDemon
Spectre Reservation
67%
Companion Reservation
36.6%
Уровень
68
Здоровье
585,255
Броня
28,790
Уклонение
5,687
Damage
1,289
Урон от чар
1,924
Точность
580
Attack Time
0.6834
Опыт
84,604
Minion Life
126,947
Minion Damage
1,029
Ailment Threshold
368,710
Chill
1,166
Shock
1,166
Brittle
6,596
Scorch
1,166
Sap
3,221
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 20473071
Шанс критического удара: 5%
Attack Time: 1.02 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 20473071
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.02 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперёд и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 37.5% меньше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 2
21% увеличение физического урона
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
lightningslash

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Loathe",
    life = 4.2,
    damage = 3.03,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningStrikeUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "action_attack_or_cast_time_uses_animation_length",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Мерзость
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Loathe
    Spectre
    Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Здоровье
    420%
    Уклонение
    +20%
    Ailment Threshold
    420%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    303%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.02 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    FourLeggedDemon
    Metadata
    MapBossFourLeggedDemon2
    Spectre Reservation
    67%
    Companion Reservation
    36.6%
    Уровень
    68
    Здоровье
    585,255
    Броня
    28,790
    Уклонение
    5,687
    Damage
    1,289
    Урон от чар
    1,924
    Точность
    580
    Attack Time
    0.6834
    Опыт
    84,604
    Minion Life
    126,947
    Minion Damage
    1,029
    Ailment Threshold
    368,710
    Chill
    1,166
    Shock
    1,166
    Brittle
    6,596
    Scorch
    1,166
    Sap
    3,221
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 20473071
    Шанс критического удара: 5%
    Attack Time: 1.02 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterLightningStrikeUnique
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Удар молнии
    Base Damage: 20473071
    Шанс критического удара: 5%
    Урон от атаки: 62.5%
    Attack Time: 1.02 сек.
    Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперёд и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
    50% физического урона становится уроном от молнии
    Наносит на 30% больше урона атаками
    Наносит на 37.5% меньше урона атаками
    Наносит на 20% больше урона
    Выпускает дополнительных снарядов: 2
    21% увеличение физического урона
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/MapBossFourLeggedDemon2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Loathe",
        life = 4.2,
        damage = 3.03,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Мерзость
    Демон
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [1000]
    Loathe
    Spectre
    Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Здоровье
    195%
    Уклонение
    +20%
    Ailment Threshold
    195%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    258%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.02 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    FourLeggedDemonBossDescent
    Metadata
    BossFourLeggedDemonDescent
    Spectre Reservation
    67%
    Companion Reservation
    36.6%
    Уровень
    68
    Здоровье
    12,545
    Броня
    28,790
    Уклонение
    5,687
    Damage
    964
    Урон от чар
    964
    Точность
    580
    Attack Time
    1.02
    Опыт
    15,383
    Minion Life
    2,721
    Minion Damage
    770
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 7711157
    Шанс критического удара: 5%
    Attack Time: 1.02 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterLightningStrikeUnique
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Удар молнии
    Base Damage: 7711157
    Шанс критического удара: 5%
    Урон от атаки: 62.5%
    Attack Time: 1.02 сек.
    Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперёд и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
    50% физического урона становится уроном от молнии
    Наносит на 30% больше урона атаками
    Наносит на 37.5% меньше урона атаками
    Наносит на 20% больше урона
    Выпускает дополнительных снарядов: 2
    21% увеличение физического урона
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonDescent"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Loathe",
        life = 1.95,
        damage = 2.58,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [1000]
    FamilyMonsterDescentBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 1000 1000 Global
  • monster dropped item rarity +% 2000 2000 Global
  • monster dropped item quantity +% 1500 1500 Global
  • Edit

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