Feuert 3 Projektile
Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
1 | Der Ruf der Sirene | Quest Reward | Waldläuferin |
1 | Der Ruf der Sirene | Nessa | Duellant · Waldläuferin · Adelstochter · Schatten · Templer |
Gattung
Level Effect /40
Implicit |
---|
Feuert 3 Projektile 50% des physischen Schadens werden in Blitzschaden umgewandelt |
Stufe | Erfordert Stufe | Int | Ges | Kosten | Base Damage | Erfahrung |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /10
Blitzschlag
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xUmwandlungssphäre |
Acronym | Projektil |
DropLevel | 12 |
BaseType | Blitzschlag |
Class | Fertigkeitengemmen |
Waffe | Klauen, Dolche, Einhandschwerter, Einhandstichschwerter, Einhandäxte, Einhandstreitkolben, Stäbe, Zweihandschwerter, Zweihandäxte, Zweihandstreitkolben, Zepter, Runendolche, Kriegsstäbe |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /2
Weight | Desc |
---|---|
500 (T5) | Sämtlicher Schaden von Treffern mit 'Blitzschlag' und 'Frostklingen' kann entzünden 15% Chance, dass mit 'Blitzschlag' oder 'Frostklingen' verursachte Entzündungen 100% mehr Schaden verursachen |
1000 (T5) | Sämtlicher Schaden von Treffern mit 'Blitzschlag' und 'Frostklingen' kann entzünden 25% Chance, dass mit 'Blitzschlag' oder 'Frostklingen' verursachte Entzündungen 100% mehr Schaden verursachen |
Feuert 3 Projektile
active skill projectile speed +% variation final [30]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Zusätzliche Effekte durch Qualität:
active skill projectile speed +% variation final [30]
base is projectile [1]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Mikrotransaktionen /4
Supported By /123
Blitzschlag Monster /26
Name | Modifikatoren | Spectre |
---|---|---|
Fidelitas der Trauernde | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monster gewähren 250% erhöhte Erfahrung 4500% erhöhte Seltenheit fallen gelassener Gegenstände | Y |
Kruug, the Frayed | Monster gewähren 13100% erhöhte Erfahrung % erhöhte Seltenheit fallen gelassener Gegenstände | Y |
Sturmauge | Y | |
Draconarius Wilhelm Feuerbrand | Verursacht 25% des physischen Schadens als extra Feuerschaden | Y |
Rache Oriaths | Verursacht 25% des physischen Schadens als extra Feuerschaden Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rückenbrecherin | monster uses lightning strike text [1] | Y |
Marceus der Verunstaltete | monster base type attack cast speed +% and damage -% final [33] 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern | Y |
Marceus der Verborgene | monster base type attack cast speed +% and damage -% final [33] 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern | Y |
Verabscheuer | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kaiser Radiant | monster base type attack cast speed +% and damage -% final [33] Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Herrin Sturmhäuter | monster uses lightning strike text [1] Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände Verflucht Gegner bei Treffer mit 'Verwundbarkeit' display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Herrin Sturmhäuter | monster uses lightning strike text [1] Verflucht Gegner bei Treffer mit 'Verwundbarkeit' | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] 100% erhöhtes maximales Leben 100% vergrößerter Wirkungsbereich 80% vergrößerte Charaktergröße | Y |
Cava, Künstlerin der Qual | monster uses lightning strike text [1] Verflucht Gegner bei Treffer mit 'Verwundbarkeit' % erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Cava, Künstlerin der Qual | monster uses lightning strike text [1] Verflucht Gegner bei Treffer mit 'Verwundbarkeit' % erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Corrector Draconides | Verursacht 25% des physischen Schadens als extra Feuerschaden 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände 40% erhöhte Angriffsgeschwindigkeit 50% erhöhte Bewegungsgeschwindigkeit monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Inkarnation des Schmerzes | monster uses lightning strike text [1] 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände 300% erhöhte globale kritische Trefferchance +65% zu globalem Multiplikator für kritische Treffer monster no map drops [1] monster is invasion boss [1] | Y |
Glashammer | Verursacht 25% des physischen Schadens als extra Kälteschaden 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände Verursacht 25% des physischen Schadens als extra Blitzschaden monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% Chance, Angriffsschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern | Y |
Ephij, Einstürzendes Firmament | monster no beyond portal [1] display monster mod nemesis test [0] 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ululat, Madenbrüter | monster no map drops [1] | Y |
Verabscheuer | Monster gewähren 1000% erhöhte Erfahrung 1500% erhöhte Menge fallen gelassener Gegenstände 2000% erhöhte Seltenheit fallen gelassener Gegenstände | Y |
Gischtfäulnis-Angreifer | 50% des physischen Schadens werden in Blitzschaden umgewandelt monster no map drops [1] cannot have affliction mods [1] | Y |
Musky "Zwei-Augen" Grenn | 30% Chance, Angriffsschaden zu blocken Ihr erleidet 15% des Schadens von geblockten Treffern Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Platinia | Gewährt 25% des maximalen Lebens als extra maximalen Energieschild Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände 20% Chance, Angriffsschaden zu blocken 20% Chance, Zauberschaden zu blocken Ihr erleidet 40% des Schadens von geblockten Treffern cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Abbild der bitteren Kälte | Verursacht 25% des physischen Schadens als extra Kälteschaden | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.