Dispara 3 Projéteis
Efeitos Adicionais Da Qualidade:
Missão /2
Act | Missão | NPC | Personagem |
---|---|---|---|
1 | O Canto da Sereia | Quest Reward | Caçadora |
1 | O Canto da Sereia | Nessa | Duelista · Caçadora · Herdeira · Sombra · Templário |
Level Effect /40
Implicit |
---|
Dispara 3 Projéteis 50% do Dano Físico Convertido em Dano de Raio |
Nível | Requer Nível | Int | Des | Custo | Base Damage | Experiência |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /10
Golpe Trovejante
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe da Transmutação |
Acronym | Projétil |
DropLevel | 12 |
BaseType | Golpe Trovejante |
Class | Gemas de Habilidades |
Arma | Garras, Adagas, Espadas de Uma Mão, Espadas de Estocada de Uma Mão, Machados de Uma Mão, Maças de Uma Mão, Cajados, Espadas de Duas Mãos, Machados de Duas Mãos, Maças de Duas Mãos, Cetros, Adagas Rúnicas, Cajados de Guerra |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | poe.ninja, Community Wiki |
Crucible Arma /2
Weight | Desc |
---|---|
500 (T5) | Todo o Dano de Acertos do Golpe Relampejante e Lâminas de Gelo pode Incendiar 15% de chance de Incêndios infligidos com Golpe Relampejante ou Lâminas de Gelo causarem 100% mais Dano |
1000 (T5) | Todo o Dano de Acertos do Golpe Relampejante e Lâminas de Gelo pode Incendiar 25% de chance de Incêndios infligidos com Golpe Relampejante ou Lâminas de Gelo causarem 100% mais Dano |
Dispara 3 Projéteis
active skill projectile speed +% variation final [30]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Efeitos Adicionais Da Qualidade:
active skill projectile speed +% variation final [30]
base is projectile [1]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Microtransações /4
Supported By /123
Golpe Trovejante monstro /26
Nome | Modificadores | Spectre |
---|---|---|
Fidelitas, o Enlutado | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monstros concedem Experiência aumentada em 250% Raridade dos Itens Derrubados aumentada em 4500% | Y |
Kruug, o Deformado | Monstros concedem Experiência aumentada em 13100% Raridade dos Itens Derrubados aumentada em % | Y |
Olho da Tormenta | Y | |
Draconarius 'Marca-da-Chama' Wilhelm | Receba 25% do Dano Físico como Dano de Fogo Extra | Y |
Vingança de Oriath | Receba 25% do Dano Físico como Dano de Fogo Extra Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Quebra-Espinha | monster uses lightning strike text [1] | Y |
Marceus, o Desfigurado | monster base type attack cast speed +% and damage -% final [33] 20% de Chance de Bloquear o Dano de Ataques Você sofre 10% do Dano de Acertos Bloqueados | Y |
Marceus, o Escondido | monster base type attack cast speed +% and damage -% final [33] 20% de Chance de Bloquear o Dano de Ataques Você sofre 10% do Dano de Acertos Bloqueados | Y |
Abominador | Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Imperador Radiante | monster base type attack cast speed +% and damage -% final [33] Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% 20% de Chance de Bloquear o Dano de Ataques Você sofre 10% do Dano de Acertos Bloqueados cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Senhora Açoite da Tempestade | monster uses lightning strike text [1] Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% Amaldiçoa Inimigos com Vulnerabilidade ao Acertar display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Senhora Açoite da Tempestade | monster uses lightning strike text [1] Amaldiçoa Inimigos com Vulnerabilidade ao Acertar | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] Vida máxima aumentada em 100% Área de Efeito aumentada em 100% Tamanho do Personagem aumentado em 80% | Y |
Cava, Artista da Dor | monster uses lightning strike text [1] Amaldiçoa Inimigos com Vulnerabilidade ao Acertar Raridade dos Itens Derrubados aumentada em % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Cava, Artista da Dor | monster uses lightning strike text [1] Amaldiçoa Inimigos com Vulnerabilidade ao Acertar Raridade dos Itens Derrubados aumentada em % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Corretor Draconides | Receba 25% do Dano Físico como Dano de Fogo Extra Quantidade dos Itens Derrubados aumentada em 300% Raridade dos Itens Derrubados aumentada em 800% Velocidade de Ataque aumentada em 40% Velocidade de Movimento aumentada em 50% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Armadilhas não podem ser Danificadas por +4 segundos após serem Arremessadas Minas não podem ser Danificadas por +4 segundos após serem arremessadas monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Avatar da Dor | monster uses lightning strike text [1] Quantidade dos Itens Derrubados aumentada em 300% Raridade dos Itens Derrubados aumentada em 800% Chance Global de Crítico aumentada em 300% +65% ao Multiplicador Global de Crítico monster no map drops [1] monster is invasion boss [1] | Y |
Marreta de Vidro | Receba 25% do Dano Físico como Dano de Gelo Extra Quantidade dos Itens Derrubados aumentada em 300% Raridade dos Itens Derrubados aumentada em 800% Receba 25% do Dano Físico como Dano de Raio Extra monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% de Chance de Bloquear o Dano de Ataques Você sofre 15% do Dano de Acertos Bloqueados | Y |
Ephij, Céu Crepitante | monster no beyond portal [1] display monster mod nemesis test [0] Quantidade dos Itens Derrubados aumentada em 300% Raridade dos Itens Derrubados aumentada em 800% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ululat, Portador de Larvas | monster no map drops [1] | Y |
Abominador | Monstros concedem Experiência aumentada em 1000% Quantidade dos Itens Derrubados aumentada em 1500% Raridade dos Itens Derrubados aumentada em 2000% | Y |
Saqueador da Salmoura Podre | 50% do Dano Físico Convertido em Dano de Raio monster no map drops [1] cannot have affliction mods [1] | Y |
Musky "Dois Olhos" Green | 30% de Chance de Bloquear o Dano de Ataques Você sofre 15% do Dano de Acertos Bloqueados Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Platinia | Ganhe 25% de Vida Máxima como Escudo de Energia Máximo Extra Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% 20% de Chance de Bloquear o Dano de Ataques 20% de Chance de Bloquear o Dano Mágico Você sofre 40% do Dano de Acertos Bloqueados cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Efígie do Frio Amargo | Receba 25% do Dano Físico como Dano de Gelo Extra | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.