MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Musky "Dois Olhos" Green
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% de chance de receber uma Carga de Poder ao Acertar
Musky "Two-Eyes" Grenn
Spectre
AreaEstaleiro, Mapa: Estaleiro
Tagsaura_bearer, Conjurador, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader
Packs
  • Saqueador da Salmoura Podre, Saqueador da Salmoura Podre, Advinho da Salmoura Podre, Mão do Temporal da Salmoura Podre, Musky "Dois Olhos" Green
  • Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbLightningLeader
    Metadata
    WbLightningLeader1
    Nível
    79
    Vida
    4,610,269
    Armadura
    84,988
    Evasão
    9,166
    Escudo de Energia
    15,888
    Damage
    1,760
    Dano Mágico
    2,627
    Precisão
    888
    Attack Time
    1.005
    Experiência
    138,039
    Minion Life
    908,954
    Minion Energy Shield
    3,132
    Minion Damage
    1,463
    Ailment Threshold
    2,212,929
    Chill
    6,997
    Shock
    6,997
    Brittle
    39,587
    Scorch
    6,997
    Sap
    19,332
    Phys Convert Ele
    295%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 27954193
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WbTempestShield
    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Escudo Tempestuoso
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.5 seg
    Recarga: 12 seg
    Encanta seu escudo com o poder de tempestades, que chicoteará causando dano de raio arqueante a agressores quando você os bloquear.
    Duração base é de 4 segundos
    Ricocheteia +1 Vezes
    +20% de Chance de Bloquear o Dano de Ataques enquanto segurando um Escudo
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]
    spell maximum base lightning damage [592.6]
    spell minimum base lightning damage [395.1]
    lightningshield
    WbWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ira
    Tempo de Conjuração: 1.2 seg
    Conjura uma aura que adiciona dano de raio aos seus ataques e de seus aliados, e faz com que suas magias causem mais dano de raio.
    Você e aliados próximos causam 25.65 a 410.4 de Dano De Raio adicional com Ataques
    active skill area of effect radius +% final [33]
    auralightning
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teleporte Relampejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
    Duração reduzida em 60%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    spell maximum base lightning damage [3127]
    spell minimum base lightning damage [1042]
    teleportball
    WbNewShockNova1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 1.5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Velocidade de Conjuração aumentada em 50%
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    is area damage [1]
    spell maximum base lightning damage [1572]
    spell minimum base lightning damage [524.1]
    ShockNova
    WbNewShockNova2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 1.5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Velocidade de Conjuração aumentada em 25%
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    active skill area of effect radius +% final [50]
    is area damage [1]
    spell maximum base lightning damage [1572]
    spell minimum base lightning damage [524.1]
    ShockNova
    WbNewShockNova3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    active skill area of effect radius +% final [100]
    is area damage [1]
    spell maximum base lightning damage [1572]
    spell minimum base lightning damage [524.1]
    ShockNova
    WbMonsterLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 27954193
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 2 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash
    WbLeaderLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 27954193
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 4 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [35]
    lightningslash
    WbLeaderLightningStrike2
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 27954193
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 7 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [50]
    lightningslash

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningLeader1"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Musky "Two-Eyes" Grenn",
        life = 4,
        energyShield = 0.33,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbLightningWarp",
            "WbMonsterLightningStrike",
            "WbLeaderLightningStrike",
            "WbLeaderLightningStrike2",
            "WbTempestShield",
            "WbWrath",
            "WbNewShockNova1",
            "WbNewShockNova2",
            "WbNewShockNova3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMonsterLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {50, 30, 2, -30, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeaderLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {0, 50, 30, 4, -30, 20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {35, 50, 30, 4, -30, 20, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeaderLightningStrike2"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {0, 50, 30, 7, -30, 20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 30, 7, -30, 20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.Chains] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Totemable] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "skill_override_pvp_scaling_time_ms",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova1"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova2"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova3"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Poder ao Acertar
    Namedo Poder
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add power charge on skill hit % 50 50 Global
  • Spawn Tagsnot_int: 0 default: 1000
    Craft Tagspower_charge
    Musky "Dois Olhos" Green
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% de chance de receber uma Carga de Poder ao Acertar
    Musky "Two-Eyes" Grenn
    Spectre
    Tagsaura_bearer, Conjurador, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbLightningLeader
    Metadata
    WbLightningLeader1Standalone
    Nível
    68
    Vida
    557,385
    Armadura
    35,988
    Evasão
    6,303
    Escudo de Energia
    8,088
    Damage
    919
    Dano Mágico
    1,372
    Precisão
    580
    Attack Time
    1.005
    Experiência
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    1,754
    Minion Damage
    734
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 14592189
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    WbTempestShield
    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Escudo Tempestuoso
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.5 seg
    Recarga: 12 seg
    Encanta seu escudo com o poder de tempestades, que chicoteará causando dano de raio arqueante a agressores quando você os bloquear.
    Duração base é de 4 segundos
    Ricocheteia +1 Vezes
    +20% de Chance de Bloquear o Dano de Ataques enquanto segurando um Escudo
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]
    spell maximum base lightning damage [395.7]
    spell minimum base lightning damage [263.8]
    lightningshield
    WbWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ira
    Tempo de Conjuração: 1.2 seg
    Conjura uma aura que adiciona dano de raio aos seus ataques e de seus aliados, e faz com que suas magias causem mais dano de raio.
    Você e aliados próximos causam 17.13 a 274.1 de Dano De Raio adicional com Ataques
    active skill area of effect radius +% final [33]
    auralightning
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teleporte Relampejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
    Duração reduzida em 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    spell maximum base lightning damage [1653]
    spell minimum base lightning damage [551]
    teleportball
    WbNewShockNova1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 1.5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Velocidade de Conjuração aumentada em 50%
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    is area damage [1]
    spell maximum base lightning damage [840]
    spell minimum base lightning damage [280]
    ShockNova
    WbNewShockNova2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 1.5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    Velocidade de Conjuração aumentada em 25%
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    active skill area of effect radius +% final [50]
    is area damage [1]
    spell maximum base lightning damage [840]
    spell minimum base lightning damage [280]
    ShockNova
    WbNewShockNova3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova Elétrica
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.75 seg
    Recarga: 5 seg
    Conjura um anel de Raio ao seu redor, seguido por uma explosão de Raio maior. Cada efeito acerta os inimigos dentro da área com Dano de Raio.
    15% de chance de Eletrizar inimigos
    Anel causa 50% menos Dano
    active skill area of effect radius +% final [100]
    is area damage [1]
    spell maximum base lightning damage [840]
    spell minimum base lightning damage [280]
    ShockNova
    WbMonsterLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 14592189
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 2 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash
    WbLeaderLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 14592189
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 4 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [35]
    lightningslash
    WbLeaderLightningStrike2
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 14592189
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 7 Projéteis adicionais
    30% menos Dano de Projétil
    show number of projectiles [1]
    total projectile spread angle override [50]
    lightningslash

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningLeader1Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Musky "Two-Eyes" Grenn",
        life = 4,
        energyShield = 0.33,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbLightningWarp",
            "WbMonsterLightningStrike",
            "WbLeaderLightningStrike",
            "WbLeaderLightningStrike2",
            "WbTempestShield",
            "WbWrath",
            "WbNewShockNova1",
            "WbNewShockNova2",
            "WbNewShockNova3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbMonsterLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {50, 30, 2, -30, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeaderLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {0, 50, 30, 4, -30, 20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {35, 50, 30, 4, -30, 20, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLeaderLightningStrike2"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {0, 50, 30, 7, -30, 20, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 30, 7, -30, 20, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.Chains] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Totemable] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "skill_override_pvp_scaling_time_ms",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbWrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova1"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova2"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbNewShockNova3"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Poder ao Acertar
    Namedo Poder
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add power charge on skill hit % 50 50 Global
  • Spawn Tagsnot_int: 0 default: 1000
    Craft Tagspower_charge
    Musky "Dois Olhos" Green
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% de chance de receber uma Carga de Poder ao Acertar
    Musky "Two-Eyes" Grenn
    Spectre
    Tagselder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbLightningLeader
    Metadata
    WbLightningLeader1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningLeader1Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Musky "Two-Eyes" Grenn",
        life = 4,
        energyShield = 0.33,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Poder ao Acertar
    Namedo Poder
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add power charge on skill hit % 50 50 Global
  • Spawn Tagsnot_int: 0 default: 1000
    Craft Tagspower_charge
    Edit

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