「雙眼」異味格林
人形
地區: 熾炎船塢
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
擊中時有 50% 機率獲得 1 顆暴擊球
Musky "Two-Eyes" Grenn
幽魂 | N |
---|---|
地區 | 熾炎船塢 |
標籤 | aura_bearer, 法術, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader |
Packs |
生命
400%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbLightningLeader
Metadata
WbLightningLeader1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
2,565,615
護甲
58,245
閃避
6,448
能量護盾
0
傷害
1,567
法術傷害
2,339
命中
0
攻擊間隔
1.005
經驗值
134,112
異常狀態臨界值
1,282,807
冰緩
4,056
感電
4,056
易碎
22,948
焦灼
4,056
殘喘
11,207
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2489–3733
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
法術, 傷害, RequiresShield, 圖騰施放單獨, 閃電, 連鎖, 增益, 消耗保留, 冷卻, 圖騰技能, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
暴風之盾
暴擊率: 6%
附加傷害效用: 60%
施放時間: 0.5 秒
冷卻時間: 12 秒
以暴風之力強化你的盾牌,當你格擋攻擊時將會對攻擊者造成閃電傷害。
造成 367.6 至 551.3 閃電傷害
+4 秒基礎持續時間
連鎖 +1 次
持盾時 +20% 攻擊傷害格擋率
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
+4 秒基礎持續時間
連鎖 +1 次
持盾時 +20% 攻擊傷害格擋率
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
施放時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
你和附近友方的攻擊額外造成 23.87 至 381.9 閃電傷害
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 929.5 至 2788 閃電傷害
減少 56% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 56% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 1.5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 468.3 至 1405 閃電傷害
增加 50% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
is area damage [1]
增加 50% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
is area damage [1]
WbNewShockNova2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 1.5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 468.3 至 1405 閃電傷害
增加 25% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [50]
is area damage [1]
增加 25% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 468.3 至 1405 閃電傷害
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [100]
is area damage [1]
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 2489–3733
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [70]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 2489–3733
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 4 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [35]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 4 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 2489–3733
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 7 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [50]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 7 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
擊中時有 50% 機率獲得 1 顆暴擊球
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 暴擊之 |
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
「雙眼」異味格林
人形
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
擊中時有 50% 機率獲得 1 顆暴擊球
Musky "Two-Eyes" Grenn
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
生命
400%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbLightningLeader
Metadata
WbLightningLeader1Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
919
法術傷害
1,372
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
法術, 傷害, RequiresShield, 圖騰施放單獨, 閃電, 連鎖, 增益, 消耗保留, 冷卻, 圖騰技能, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
暴風之盾
暴擊率: 6%
附加傷害效用: 60%
施放時間: 0.5 秒
冷卻時間: 12 秒
以暴風之力強化你的盾牌,當你格擋攻擊時將會對攻擊者造成閃電傷害。
造成 294.3 至 441.5 閃電傷害
+4 秒基礎持續時間
連鎖 +1 次
持盾時 +20% 攻擊傷害格擋率
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
+4 秒基礎持續時間
連鎖 +1 次
持盾時 +20% 攻擊傷害格擋率
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
施放時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
你和附近友方的攻擊額外造成 19.11 至 305.8 閃電傷害
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 614.8 至 1844 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 1.5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 312.4 至 937.2 閃電傷害
增加 50% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
is area damage [1]
增加 50% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
is area damage [1]
WbNewShockNova2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 1.5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 312.4 至 937.2 閃電傷害
增加 25% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [50]
is area damage [1]
增加 25% 施放速度
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
施放時間: 0.75 秒
冷卻時間: 5 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 312.4 至 937.2 閃電傷害
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [100]
is area damage [1]
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [70]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 4 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [35]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 4 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 1459–2189
暴擊率: 5%
攻擊間隔: 1.5 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 7 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [50]
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 7 個額外投射物
30% 更少投射物傷害
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Standalone"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
擊中時有 50% 機率獲得 1 顆暴擊球
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 暴擊之 |
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
「雙眼」異味格林
人形
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你承受 15% 來自格擋擊中的傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
擊中時有 50% 機率獲得 1 顆暴擊球
Musky "Two-Eyes" Grenn
幽魂 | N |
---|---|
標籤 | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_leader |
生命
400%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
WbLightningLeader
Metadata
WbLightningLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Elder"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
擊中時有 50% 機率獲得 1 顆暴擊球
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 暴擊之 |
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.