マスキィ「二つ目」グレン





エリア: 造船所のマップ
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に50%の確率でパワーチャージを1個獲得する
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Area | 造船所のマップ |
Tags | aura_bearer, キャスター, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader |
Packs |
ライフ
400%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
400%
耐性




Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
77
ライフ
1,718,962
アーマー
72,806
回避力
8,576
エナジーシールド
14,071
Damage
1,567
スペルダメージ
2,339
命中
824
Attack Time
1.005
経験値
134,112
Minion Life
344,760
Minion Energy Shield
2,822
Minion Damage
1,292
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2489–3733
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
テンペストシールド
クリティカル率: 6%
追加ダメージ効率: 60%
キャストタイム: 0.5 秒
クールダウン時間: 12 秒
盾に嵐の力を付与する。攻撃をブロックした際に攻撃者に雷ダメージを与える。
367.6から551.3の雷ダメージを与える
基礎持続時間は4秒
+1回連鎖する
盾を装備中アタックブロック率が+20%される
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]

WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
キャストタイム: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
プレイヤーおよび近くの味方のアタックは23.87から381.9の追加雷ダメージを与える
active skill area of effect radius +% final [33]

WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
929.5から2788の雷ダメージを与える
持続時間が56%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]

WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 1.5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
468.3から1405の雷ダメージを与える
キャストスピードが50%増加する
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
is area damage [1]

WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 1.5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
468.3から1405の雷ダメージを与える
キャストスピードが25%増加する
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
active skill area of effect radius +% final [50]
is area damage [1]

WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
468.3から1405の雷ダメージを与える
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
active skill area of effect radius +% final [100]
is area damage [1]

WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 2489–3733
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を2個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [70]

WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 2489–3733
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を4個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [35]

WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 2489–3733
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を7個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [50]

Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でパワーチャージを1個獲得する
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 力強さの |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
マスキィ「二つ目」グレン





アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に50%の確率でパワーチャージを1個獲得する
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
ライフ
400%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
400%
耐性




Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
373,448
アーマー
35,988
回避力
6,303
エナジーシールド
8,088
Damage
919
スペルダメージ
1,372
命中
580
Attack Time
1.005
経験値
112,805
Minion Life
81,004
Minion Energy Shield
1,754
Minion Damage
734
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
テンペストシールド
クリティカル率: 6%
追加ダメージ効率: 60%
キャストタイム: 0.5 秒
クールダウン時間: 12 秒
盾に嵐の力を付与する。攻撃をブロックした際に攻撃者に雷ダメージを与える。
294.3から441.5の雷ダメージを与える
基礎持続時間は4秒
+1回連鎖する
盾を装備中アタックブロック率が+20%される
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]

WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
キャストタイム: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
プレイヤーおよび近くの味方のアタックは19.11から305.8の追加雷ダメージを与える
active skill area of effect radius +% final [33]

WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
614.8から1844の雷ダメージを与える
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]

WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 1.5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
312.4から937.2の雷ダメージを与える
キャストスピードが50%増加する
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
is area damage [1]

WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 1.5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
312.4から937.2の雷ダメージを与える
キャストスピードが25%増加する
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
active skill area of effect radius +% final [50]
is area damage [1]

WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 6%
キャストタイム: 0.75 秒
クールダウン時間: 5 秒
稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
312.4から937.2の雷ダメージを与える
15%の確率で敵を感電させる
リングの与えるダメージが50%低下する
active skill area of effect radius +% final [100]
is area damage [1]

WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を2個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [70]

WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を4個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [35]

WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を7個放つ
投射物のダメージが30%低下する
show number of projectiles [1]
total projectile spread angle override [50]

Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Standalone"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でパワーチャージを1個獲得する
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 力強さの |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
マスキィ「二つ目」グレン





アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ブロックしたヒットからダメージの15%を受ける
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に50%の確率でパワーチャージを1個獲得する
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_leader |
ライフ
400%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
400%
耐性




Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Elder"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でパワーチャージを1個獲得する
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | 力強さの |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.