ブラインロット・スースセイア
人型
monster no map drops [1]
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot have affliction mods [1]
Brinerot Soothsayer
SpectreN
Tagsキャスター, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support
Packs
  • ブラインロット・レイダー, ブラインロット・レイダー, ブラインロット・スースセイア, ブラインロット・ストームハンド, マスキィ「二つ目」グレン
  • ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport1
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    418
    スペルダメージ
    418
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    コンダクティヴィティ
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の雷耐性 -17%
    呪い状態の敵に対するヒットの感電付与確率 +25%
    active skill area of effect radius +% final [9]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    551から1653の雷ダメージを与える
    持続時間が38%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    WbSupportSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    クリティカル率: 5%
    追加ダメージ効率: 70%
    キャストタイム: 0.65 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    65.94から197.8の雷ダメージを与える
    基礎持続時間は3.5
    追加の投射物を3個放つ
    投射物スピードが25%増加する
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport1"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbSupportSpark",
            "WbLightningWarp",
            "WbConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSupportSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3, 3500, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3, 3500, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ブラインロット・スースセイア
    人型
    monster no map drops [1]
    kill traps mines and totems on death [1]
    スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    cannot have affliction mods [1]
    Brinerot Soothsayer
    SpectreN
    Tagsキャスター, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support
    ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport2
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    418
    スペルダメージ
    418
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    コンダクティヴィティ
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の雷耐性 -17%
    呪い状態の敵に対するヒットの感電付与確率 +25%
    active skill area of effect radius +% final [9]
    WbLightningWarpTotem
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 3 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    237から710.9の雷ダメージを与える
    トーテムは20秒持続する
    トーテム最大召喚数 +2
    このスキルを使用するトーテムを1体召喚する
    base active skill totem level [68]
    base skill show average damage instead of dps [1]
    base totem range [80]
    is area damage [1]
    lightning warp move speed override [24]
    lightning warp use non screen shake effects [1]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    スモークマイン
    キャストタイム: 0.5 秒
    起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport2"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbLightningWarpTotem",
            "WbConductivity",
            "WbSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarpTotem"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_number_of_totems_allowed",
            "base_totem_duration",
            "base_totem_range",
            "lightning_warp_move_speed_override",
            "base_skill_show_average_damage_instead_of_dps",
            "is_totem",
            "lightning_warp_use_non_screen_shake_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 1, 20000, 80, 24, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 4, 1, 20000, 80, 24, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 1, 20000, 80, 24, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 8, 1, 20000, 80, 24, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 1, 20000, 80, 24, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 12, 1, 20000, 80, 24, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 14, 1, 20000, 80, 24, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 16, 1, 20000, 80, 24, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 18, 1, 20000, 80, 24, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 20, 1, 20000, 80, 24, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 24, 1, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 28, 1, 20000, 80, 24, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 29, 1, 20000, 80, 24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 34, 1, 20000, 80, 24, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 38, 1, 20000, 80, 24, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 42, 1, 20000, 80, 24, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 44, 1, 20000, 80, 24, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 46, 1, 20000, 80, 24, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 48, 1, 20000, 80, 24, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 50, 1, 20000, 80, 24, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 52, 1, 20000, 80, 24, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 54, 1, 20000, 80, 24, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 56, 1, 20000, 80, 24, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 58, 2, 20000, 80, 24, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 60, 2, 20000, 80, 24, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 62, 2, 20000, 80, 24, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 64, 2, 20000, 80, 24, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 65, 2, 20000, 80, 24, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 66, 2, 20000, 80, 24, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 67, 2, 20000, 80, 24, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 68, 2, 20000, 80, 24, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 69, 2, 20000, 80, 24, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 70, 2, 20000, 80, 24, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.5, 1.5, 71, 2, 20000, 80, 24, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.5, 1.5, 72, 2, 20000, 80, 24, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.5, 1.5, 73, 2, 20000, 80, 24, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.5, 1.5, 74, 2, 20000, 80, 24, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.5, 1.5, 75, 2, 20000, 80, 24, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.5, 1.5, 76, 2, 20000, 80, 24, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.5, 1.5, 77, 2, 20000, 80, 24, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [41] = {0.5, 1.5, 78, 2, 20000, 80, 24, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [42] = {0.5, 1.5, 79, 2, 20000, 80, 24, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [43] = {0.5, 1.5, 80, 2, 20000, 80, 24, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [44] = {0.5, 1.5, 81, 2, 20000, 80, 24, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [45] = {0.5, 1.5, 82, 2, 20000, 80, 24, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ブラインロット・スースセイア
    人型
    monster no map drops [1]
    トラップは投擲後+2秒間はダメージを受けることがない
    マインは投擲後+2秒間はダメージを受けることがない
    kill traps mines and totems on death [1]
    スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    cannot have affliction mods [1]
    Brinerot Soothsayer
    SpectreN
    Tagsキャスター, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support
    ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport3
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    418
    スペルダメージ
    418
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エンフィーブル
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
    基礎持続時間は5
    呪い状態の敵の命中力が40%減少する
    呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
    呪い状態のレアまたはユニークの敵のダメージが15%低下する
    active skill area of effect radius +% final [42]
    WbLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
    ライトニングトラップ
    クリティカル率: 4%
    キャストタイム: 1 秒
    クールダウン時間: 4 秒
    投射物を放射状に発射するトラップを投げる。投射物はトラップを作動させた敵を通過し、その敵とさらに投射物が命中した敵に雷ダメージを与える。
    321.7から965.2の雷ダメージを与える
    トラップの持続時間が+11秒される
    追加の投射物を8個放つ
    追加のトラップを最大2個追加で投げる
    放射状に投射物を放つ
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [3]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    551から1653の雷ダメージを与える
    持続時間が38%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport3"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbEnfeeble",
            "WbLightningWarp",
            "WbLightningTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningTrap"] = {
        name = "Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_trap_duration",
            "number_of_additional_projectiles",
            "trap_variation",
            "projectiles_nova",
            "is_trap",
            "base_skill_is_trapped",
            "base_is_projectile",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.5, 1.5, 30000, 8, 3, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 11000, 2, 8, 3, critChance = 4, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • トラップは投擲後+2秒間はダメージを受けることがない
    マインは投擲後+2秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ブラインロット・スースセイア
    人型
    monster no map drops [1]
    召喚できるトーテムの最大数 +1
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Brinerot Soothsayer
    SpectreN
    Tagsキャスター, cursing_monster, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support
    ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport4
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    418
    スペルダメージ
    418
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エンフィーブル
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
    基礎持続時間は5
    呪い状態の敵の命中力が40%減少する
    呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
    呪い状態のレアまたはユニークの敵のダメージが15%低下する
    active skill area of effect radius +% final [42]
    WbShockwaveTotem
    Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
    ショックウェーブトーテム
    追加ダメージ効率: 50%
    キャストタイム: 0.6 秒
    周囲の地面に衝撃を与えるトーテムを召喚し、周囲の敵をノックバックさせダメージを与える。
    116.8から217の物理ダメージを与える
    トーテムは8秒持続する
    サポートされたスキルのトーテムライフが275%増加する
    ヒット時に25%の確率で敵をノックバックする
    このスキルを使用するトーテムを1体召喚する
    基礎半径は2.4m
    active skill area of effect radius +% final [-17]
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    is area damage [1]
    WbBlinkArrow3
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    クールダウン時間: 6 秒
    基礎持続時間は12
    alternate minion [6]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport4"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WbEnfeeble",
            "WbShockwaveTotem",
            "WbBlinkArrow3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbShockwaveTotem"] = {
        name = "Shockwave Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "base_global_chance_to_knockback_%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "is_area_damage",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 100, 25, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 5, 60, 8000, 100, 25, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 8, 70, 8000, 100, 25, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 12, 80, 8000, 100, 25, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 15, 90, 8000, 100, 25, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 19, 100, 8000, 100, 25, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 20, 110, 8000, 100, 25, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 21, 120, 8000, 100, 25, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 26, 130, 8000, 100, 25, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 30, 140, 8000, 100, 25, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 34, 150, 8000, 100, 25, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 38, 160, 8000, 100, 25, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 43, 170, 8000, 100, 25, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 45, 180, 8000, 100, 25, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 53, 190, 8000, 100, 25, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 58, 200, 8000, 100, 25, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 62, 215, 8000, 100, 25, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 63, 230, 8000, 100, 25, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 66, 245, 8000, 100, 25, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 67, 260, 8000, 100, 25, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 68, 275, 8000, 100, 25, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 69, 290, 8000, 100, 25, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 70, 305, 8000, 100, 25, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 71, 320, 8000, 100, 25, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 72, 335, 8000, 100, 25, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 73, 350, 8000, 100, 25, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 74, 365, 8000, 100, 25, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 75, 380, 8000, 100, 25, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 76, 395, 8000, 100, 25, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 77, 425, 8000, 100, 25, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 78, 455, 8000, 100, 25, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 79, 485, 8000, 100, 25, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 80, 515, 8000, 100, 25, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 81, 545, 8000, 100, 25, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 82, 575, 8000, 100, 25, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlinkArrow3"] = {
        name = "WbBlinkArrow3",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 6, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 召喚できるトーテムの最大数 +1
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ブラインロット・スースセイア
    人型
    monster no map drops [1]
    召喚できるトーテムの最大数 +1
    cannot have affliction mods [1]
    Brinerot Soothsayer
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support
    ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport4Clone
    レベル
    68
    ライフ
    10,293
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    418
    スペルダメージ
    418
    命中
    290
    Attack Time
    1.35
    経験値
    8,204
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 335–502
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport4Clone"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 召喚できるトーテムの最大数 +1
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ブラインロット・スースセイア
    人型
    monster no map drops [1]
    スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Brinerot Soothsayer
    SpectreN
    Tagselder_map_boss, has_wand, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, not_str, ranged, red_blood, wb_support
    ライフ
    160%
    Energy Shield From Life
    100%
    Ailment Threshold
    160%
    耐性
    0 0 40 0
    Damage
    112%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    WbLightningSupport
    Metadata
    WbLightningSupport1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningSupport1Elder"] = {
        name = "Brinerot Soothsayer",
        life = 1.6,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • スペルブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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