Adivino Salmuera
Brinerot Soothsayer

Adivino Salmuera(Brinerot Soothsayer)

SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
Bloquea hechizos
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbSupportSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 120.1 a 360.2 de Daño de Rayo
+3.5 segundos a la duración base
base_is_projectile [1]
Dispara 4 proyectiles adicionales

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Adivino Salmuera230021441.71.35121901616185481219000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbSupportSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 111.6 a 334.8 de Daño de Rayo
+3.5 segundos a la duración base
base_is_projectile [1]
Dispara 4 proyectiles adicionales

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Adivino Salmuera206021285.91.35101341419879451013400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbSupportSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 96.29 a 288.9 de Daño de Rayo
+3.5 segundos a la duración base
base_is_projectile [1]
Dispara 4 proyectiles adicionales

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Adivino Salmuera159421021.21.356829109406852682900400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbSupportSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 79.83 a 239.5 de Daño de Rayo
+3.5 segundos a la duración base
base_is_projectile [1]
Dispara 3 proyectiles adicionales

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Adivino Salmuera118447621.35434578725676434500400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -17% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbSupportSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 65.94 a 197.8 de Daño de Rayo
+3.5 segundos a la duración base
base_is_projectile [1]
Dispara 3 proyectiles adicionales

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Adivino Salmuera8614565.51.35275556424681275500400
stance WandShield
#Attacks. Supports prioritize enemies near their allies.
Spark50TargetFar
Spark30TargetNotNear TargetNotFar
Spark10TargetNear
Spark40WbLeaderNearTarget TargetNotNear
Spark20WbEliteNearTarget TargetNotNear
Spark40WbSupportNearTarget TargetNotNear
Spark20WbBasicNearTarget TargetNotNear
#Curses. Supports always want their enemy to be cursed.
LightningWeakness50TargetNotCursed TargetIsCurseable TargetIsWbHighRankTarget TargetNotNear
LightningWeakness30TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear
LightningWeakness5TargetIsCurseable TargetNotFar TargetNotNear
#Movement. Supports are evasive.
Flee30TargetNear WbHasLeader WbHasElite WbHasBasic TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear WbHasLeader
StrafeRight10TargetNotNear WbHasLeader
#Warps. Supports want to get near their allies, ideally if it allows them to get away from enemies at the same time.
LightningWarp15TargetIsAlly TargetIsWbSupport EnemyNotNearTarget EnemyNearMe
LightningWarp15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
LightningWarp15TargetIsAlly TargetIsWbElite EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport1"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbSupportSpark",
        "WbLightningWarp",
        "WbConductivity",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSupportSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8375,
    incrementalEffectiveness = 0.0261,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 3, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3500, 1, 3, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3500, 1, 4, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {6000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
kill_traps_mines_and_totems_on_death [1]
Bloquea hechizos
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarpTotem
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 495.4 a 1486 de Daño de Rayo
is_area_damage [1]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
+2 al número máximo de tótems invocados
lightning_warp_move_speed_override [24]
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps is_totem lightning_warp_use_non_screen_shake_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

WbSmokeMine
SmokeBomb
Mina de Humo
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huída como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active_skill_area_of_effect_radius_+%_final [0]
Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Adivino Salmuera230021441.71.35121901616185481219000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarpTotem
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 452.6 a 1358 de Daño de Rayo
is_area_damage [1]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
+2 al número máximo de tótems invocados
lightning_warp_move_speed_override [24]
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps is_totem lightning_warp_use_non_screen_shake_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

WbSmokeMine
SmokeBomb
Mina de Humo
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huída como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active_skill_area_of_effect_radius_+%_final [0]
Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Adivino Salmuera206021285.91.35101341419879451013400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarpTotem
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 377.3 a 1132 de Daño de Rayo
is_area_damage [1]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
+2 al número máximo de tótems invocados
lightning_warp_move_speed_override [24]
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps is_totem lightning_warp_use_non_screen_shake_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

WbSmokeMine
SmokeBomb
Mina de Humo
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huída como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active_skill_area_of_effect_radius_+%_final [0]
Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Adivino Salmuera159421021.21.356829109406852682900400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -18% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarpTotem
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 299.5 a 898.6 de Daño de Rayo
is_area_damage [1]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
+2 al número máximo de tótems invocados
lightning_warp_move_speed_override [24]
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps is_totem lightning_warp_use_non_screen_shake_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

WbSmokeMine
SmokeBomb
Mina de Humo
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huída como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active_skill_area_of_effect_radius_+%_final [0]
Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Adivino Salmuera118447621.35434578725676434500400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -17% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningWarpTotem
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 237 a 710.9 de Daño de Rayo
is_area_damage [1]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
+2 al número máximo de tótems invocados
lightning_warp_move_speed_override [24]
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps is_totem lightning_warp_use_non_screen_shake_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

WbSmokeMine
SmokeBomb
Mina de Humo
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huída como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active_skill_area_of_effect_radius_+%_final [0]
Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Adivino Salmuera8614565.51.35275556424681275500400
stance WandShield
#Attacks. Supports prioritize enemies near their allies.
LightningWarp20TotemNotNearTarget TargetIsEnemy
LightningWarp80IHaveNoTotems TargetIsEnemy
Melee 10
#Curses. Supports always want their enemy to be cursed.
LightningWeakness50TargetNotCursed TargetIsCurseable TargetIsWbHighRankTarget TargetNotNear
LightningWeakness30TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear
LightningWeakness5TargetIsCurseable TargetNotFar TargetNotNear
#Movement. Supports are evasive.
Flee30TargetNear WbHasLeader WbHasElite WbHasBasic TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear WbHasLeader
StrafeRight10TargetNotNear WbHasLeader
#Warps. Supports want to get near their allies, ideally if it allows them to get away from enemies at the same time.
SmokeMine15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
SmokeMine15TargetIsAlly TargetIsWbElite EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport2"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbLightningWarpTotem",
        "WbConductivity",
        "WbSmokeMine",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningWarpTotem"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.6875,
    incrementalEffectiveness = 0.035,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "lightning_warp_move_speed_override",
        "skill_art_variation",
        "base_skill_show_average_damage_instead_of_dps",
        "is_totem",
        "lightning_warp_use_non_screen_shake_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 20000, 80, 2, 1, 24, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 20000, 80, 4, 1, 24, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 20000, 80, 6, 1, 24, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 20000, 80, 8, 1, 24, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 20000, 80, 10, 1, 24, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 20000, 80, 12, 1, 24, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 20000, 80, 14, 1, 24, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 20000, 80, 16, 1, 24, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 20000, 80, 18, 1, 24, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 20000, 80, 20, 1, 24, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 20000, 80, 24, 1, 24, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 20000, 80, 28, 1, 24, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 20000, 80, 29, 1, 24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 20000, 80, 34, 1, 24, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 20000, 80, 38, 1, 24, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 20000, 80, 42, 1, 24, 6, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 20000, 80, 44, 1, 24, 6, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 20000, 80, 46, 1, 24, 6, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 20000, 80, 48, 1, 24, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 20000, 80, 50, 1, 24, 6, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 20000, 80, 52, 1, 24, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 20000, 80, 54, 1, 24, 6, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 20000, 80, 56, 1, 24, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 20000, 80, 58, 2, 24, 6, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 20000, 80, 60, 2, 24, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 20000, 80, 62, 2, 24, 6, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 20000, 80, 64, 2, 24, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 20000, 80, 65, 2, 24, 6, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 20000, 80, 66, 2, 24, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 20000, 80, 67, 2, 24, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 20000, 80, 68, 2, 24, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 20000, 80, 69, 2, 24, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 20000, 80, 70, 2, 24, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 20000, 80, 71, 2, 24, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 20000, 80, 72, 2, 24, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 20000, 80, 73, 2, 24, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 20000, 80, 74, 2, 24, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 20000, 80, 75, 2, 24, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [39] = {0.5, 1.5, 1, 20000, 80, 76, 2, 24, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [40] = {0.5, 1.5, 1, 20000, 80, 77, 2, 24, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [41] = {0.5, 1.5, 1, 20000, 80, 78, 2, 24, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [42] = {0.5, 1.5, 1, 20000, 80, 79, 2, 24, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [43] = {0.5, 1.5, 1, 20000, 80, 80, 2, 24, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [44] = {0.5, 1.5, 1, 20000, 80, 81, 2, 24, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [45] = {0.5, 1.5, 1, 20000, 80, 82, 2, 24, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {6000, 0, -15, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -16, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -17, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -18, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
traps_invulnerable_for_duration_ms [2000]
mines_invulnerable_for_duration_ms [2000]
kill_traps_mines_and_totems_on_death [1]
Bloquea hechizos
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningTrap
LightningProjectileTrap
Trampa de Rayos
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la activó, e inflige daño de rayo a él y a los subsiguientes objetivos.
Inflige 694.8 a 2084 de Daño de Rayo
La Trampa dura 11 segundos
Dispara 8 proyectiles adicionales
trap_variation [3]
Lanza hasta 2 trampas adicionales

projectiles_nova is_trap base_skill_is_trapped base_is_projectile ignores_trap_and_mine_cooldown_limit Spell Hit Projectile SkillCanVolley Trap SkillCanMine LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Adivino Salmuera230021441.71.35121901616185481219000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningTrap
LightningProjectileTrap
Trampa de Rayos
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la activó, e inflige daño de rayo a él y a los subsiguientes objetivos.
Inflige 632.2 a 1897 de Daño de Rayo
La Trampa dura 11 segundos
Dispara 8 proyectiles adicionales
trap_variation [3]
Lanza hasta 2 trampas adicionales

projectiles_nova is_trap base_skill_is_trapped base_is_projectile ignores_trap_and_mine_cooldown_limit Spell Hit Projectile SkillCanVolley Trap SkillCanMine LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Adivino Salmuera206021285.91.35101341419879451013400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningTrap
LightningProjectileTrap
Trampa de Rayos
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la activó, e inflige daño de rayo a él y a los subsiguientes objetivos.
Inflige 522.6 a 1568 de Daño de Rayo
La Trampa dura 11 segundos
Dispara 8 proyectiles adicionales
trap_variation [3]
Lanza hasta 2 trampas adicionales

projectiles_nova is_trap base_skill_is_trapped base_is_projectile ignores_trap_and_mine_cooldown_limit Spell Hit Projectile SkillCanVolley Trap SkillCanMine LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Adivino Salmuera159421021.21.356829109406852682900400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningTrap
LightningProjectileTrap
Trampa de Rayos
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la activó, e inflige daño de rayo a él y a los subsiguientes objetivos.
Inflige 410.8 a 1232 de Daño de Rayo
La Trampa dura 11 segundos
Dispara 8 proyectiles adicionales
trap_variation [3]
Lanza hasta 2 trampas adicionales

projectiles_nova is_trap base_skill_is_trapped base_is_projectile ignores_trap_and_mine_cooldown_limit Spell Hit Projectile SkillCanVolley Trap SkillCanMine LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Adivino Salmuera118447621.35434578725676434500400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbLightningTrap
LightningProjectileTrap
Trampa de Rayos
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la activó, e inflige daño de rayo a él y a los subsiguientes objetivos.
Inflige 321.7 a 965.2 de Daño de Rayo
La Trampa dura 11 segundos
Dispara 8 proyectiles adicionales
trap_variation [3]
Lanza hasta 2 trampas adicionales

projectiles_nova is_trap base_skill_is_trapped base_is_projectile ignores_trap_and_mine_cooldown_limit Spell Hit Projectile SkillCanVolley Trap SkillCanMine LightningSkill
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Adivino Salmuera8614565.51.35275556424681275500400
stance WandShield
#Attacks. Supports prioritize enemies near their allies.
LightningProjectileTrap30TargetNotNear TargetNotFar TargetIsEnemy
LightningProjectileTrap 10TargetNear TargetIsEnemy
LightningProjectileTrap40WbLeaderNearTarget TargetNotNear TargetIsEnemy
LightningProjectileTrap20WbEliteNearTarget TargetNotNear TargetIsEnemy
LightningProjectileTrap20WbBasicNearTarget TargetNotNear TargetIsEnemy
LightningProjectileTrap60IHaveNoTraps TargetIsEnemy
Melee 10
#Curses. Supports always want their enemy to be cursed.
Enfeeble50TargetNotCursed TargetIsCurseable TargetIsWbHighRankTarget TargetNotNear
Enfeeble 30TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear
Enfeeble5TargetIsCurseable TargetNotFar TargetNotNear
#Movement. Supports are evasive.
Flee30TargetNear WbHasLeader WbHasElite WbHasBasic TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear WbHasLeader
StrafeRight10TargetNotNear WbHasLeader
#Warps. Supports want to get near their allies, ideally if it allows them to get away from enemies at the same time.
LightningWarp15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
LightningWarp15TargetIsAlly TargetIsWbElite EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport3"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbEnfeeble",
        "WbLightningWarp",
        "WbLightningTrap",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {6000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningTrap"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.0371,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Trap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 30000, 8, 3, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 11000, 8, 3, 2, critChance = 4, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
number_of_additional_totems_allowed [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
kill_traps_mines_and_totems_on_death [1]
cannot_have_affliction_mods [1]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbShockwaveTotem
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 226 a 419.8 de Daño Físico
base_active_skill_totem_level [82]
El Tótem dura 8 segundos
base_totem_range [100]
25% de probabilidad de empujar a los enemigos con cada Golpe
Vida de los tótems aumentada un 575%

is_totem is_area_damage base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

WbBlinkArrow3
+12 segundos a la duración base
number_of_monsters_to_summon [1]
alternate_minion [6]
base_number_of_clones_allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill Type95 SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Adivino Salmuera230021441.71.35121901616185481219000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbShockwaveTotem
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 208.5 a 387.3 de Daño Físico
base_active_skill_totem_level [82]
El Tótem dura 8 segundos
base_totem_range [100]
25% de probabilidad de empujar a los enemigos con cada Golpe
Vida de los tótems aumentada un 575%

is_totem is_area_damage base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

WbBlinkArrow3
+12 segundos a la duración base
number_of_monsters_to_summon [1]
alternate_minion [6]
base_number_of_clones_allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill Type95 SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Adivino Salmuera206021285.91.35101341419879451013400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbShockwaveTotem
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 177.2 a 329.1 de Daño Físico
base_active_skill_totem_level [78]
El Tótem dura 8 segundos
base_totem_range [100]
25% de probabilidad de empujar a los enemigos con cada Golpe
Vida de los tótems aumentada un 455%

is_totem is_area_damage base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

WbBlinkArrow3
+12 segundos a la duración base
number_of_monsters_to_summon [1]
alternate_minion [6]
base_number_of_clones_allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill Type95 SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Adivino Salmuera159421021.21.356829109406852682900400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbShockwaveTotem
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 144.1 a 267.7 de Daño Físico
base_active_skill_totem_level [73]
El Tótem dura 8 segundos
base_totem_range [100]
25% de probabilidad de empujar a los enemigos con cada Golpe
Vida de los tótems aumentada un 350%

is_totem is_area_damage base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

WbBlinkArrow3
+12 segundos a la duración base
number_of_monsters_to_summon [1]
alternate_minion [6]
base_number_of_clones_allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill Type95 SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Adivino Salmuera118447621.35434578725676434500400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+6 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 10 Second

WbShockwaveTotem
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 116.8 a 217 de Daño Físico
base_active_skill_totem_level [68]
El Tótem dura 8 segundos
base_totem_range [100]
25% de probabilidad de empujar a los enemigos con cada Golpe
Vida de los tótems aumentada un 275%

is_totem is_area_damage base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

WbBlinkArrow3
+12 segundos a la duración base
number_of_monsters_to_summon [1]
alternate_minion [6]
base_number_of_clones_allowed [1]

base_is_projectile ProjectileDamage Attack Minion ProjectileAttack CreateMinion Duration SkillCanTotem SkillCanTrap SkillCanMine MovementSkill Triggerable CreatesMinion TravelSkill Type95 SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Adivino Salmuera8614565.51.35275556424681275500400
stance Bow
#Attacks. Supports prioritize enemies near their allies.
Melee10TargetNotNear
TotemEarthquake30TargetNotNear TargetNotFar IHaveFewerThanTwoTotems
TotemEarthquake10TargetNear IHaveFewerThanTwoTotems
TotemEarthquake40WbLeaderNearTarget TargetNotNear IHaveFewerThanTwoTotems
TotemEarthquake20WbEliteNearTarget TargetNotNear IHaveFewerThanTwoTotems
TotemEarthquake20WbBasicNearTarget TargetNotNear IHaveFewerThanTwoTotems
TotemEarthquake80TargetIsEnemy TotemNotMediumNearTarget IHaveTwoOrMoreTotems
#Curses. Supports always want their enemy to be cursed.
Enfeeble50TargetNotCursed TargetIsCurseable TargetIsWbHighRankTarget TargetNotNear
Enfeeble20TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear
Enfeeble5TargetIsCurseable TargetNotFar TargetNotNear
#Movement. Supports are evasive.
Flee30TargetNear WbHasLeader WbHasElite WbHasBasic TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear WbHasLeader
StrafeRight10TargetNotNear WbHasLeader
CloneShot 100
#Warps. Supports want to get near their allies, ideally if it allows them to get away from enemies at the same time.
CloneShot15TargetIsAlly TargetIsWbLeader EnemyNotNearTarget EnemyNearMe
CloneShot15TargetIsAlly TargetIsWbElite EnemyNotNearTarget EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport4"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "WbEnfeeble",
        "WbShockwaveTotem",
        "WbBlinkArrow3",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {6000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbShockwaveTotem"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.822,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_global_chance_to_knockback_%",
        "totem_life_+%",
        "is_totem",
        "is_area_damage",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.7, 1.3, 3, 8000, 100, 25, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.3, 5, 8000, 100, 25, 60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.3, 8, 8000, 100, 25, 70, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.3, 12, 8000, 100, 25, 80, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.3, 15, 8000, 100, 25, 90, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.3, 19, 8000, 100, 25, 100, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.7, 1.3, 20, 8000, 100, 25, 110, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.7, 1.3, 21, 8000, 100, 25, 120, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.7, 1.3, 26, 8000, 100, 25, 130, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.7, 1.3, 30, 8000, 100, 25, 140, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.7, 1.3, 34, 8000, 100, 25, 150, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.7, 1.3, 38, 8000, 100, 25, 160, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.7, 1.3, 43, 8000, 100, 25, 170, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.7, 1.3, 45, 8000, 100, 25, 180, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.7, 1.3, 53, 8000, 100, 25, 190, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.7, 1.3, 58, 8000, 100, 25, 200, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.7, 1.3, 62, 8000, 100, 25, 215, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.7, 1.3, 63, 8000, 100, 25, 230, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.7, 1.3, 66, 8000, 100, 25, 245, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.7, 1.3, 67, 8000, 100, 25, 260, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.7, 1.3, 68, 8000, 100, 25, 275, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.7, 1.3, 69, 8000, 100, 25, 290, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.7, 1.3, 70, 8000, 100, 25, 305, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.7, 1.3, 71, 8000, 100, 25, 320, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.7, 1.3, 72, 8000, 100, 25, 335, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.7, 1.3, 73, 8000, 100, 25, 350, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.7, 1.3, 74, 8000, 100, 25, 365, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.7, 1.3, 75, 8000, 100, 25, 380, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.7, 1.3, 76, 8000, 100, 25, 395, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.7, 1.3, 77, 8000, 100, 25, 425, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.7, 1.3, 78, 8000, 100, 25, 455, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.7, 1.3, 79, 8000, 100, 25, 485, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.7, 1.3, 80, 8000, 100, 25, 515, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.7, 1.3, 81, 8000, 100, 25, 545, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.7, 1.3, 82, 8000, 100, 25, 575, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBlinkArrow3"] = {
    name = "WbBlinkArrow3",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.Type95] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 6, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
number_of_additional_totems_allowed [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
cannot_have_affliction_mods [1]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Adivino Salmuera230021441.71.35121901616185481219000400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Adivino Salmuera206021285.91.35101341419879451013400400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Adivino Salmuera159421021.21.356829109406852682900400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Adivino Salmuera118447621.35434578725676434500400

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Adivino Salmuera8614565.51.35275556424681275500400
stance Bow
#Attacks. Supports prioritize enemies near their allies.
Melee 9
Melee6WbLeaderNearTarget
Melee3WbEliteNearTarget
Melee6WbSupportNearTarget
Melee3WbBasicNearTarget

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

DiesAfterTime
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"

Render
{
	allow_attached_arrows = false
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport4Clone"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [400]
Bloquea hechizos
base_block_%_damage_taken [10]
Tagswb_support, red_blood, human, humanoid
Damage112%
Vida160%
Energy Shield From Life100%
Ailment Threshold160%
Daño de golpe crítico5%
TypeWbLightningSupport
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningSupport1Elder"] = {
    name = "Brinerot Soothsayer",
    life = 1.6,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}