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Mano de Tormenta Salmuera
Brinerot Stormhand

Mano de Tormenta Salmuera(Brinerot Stormhand)

SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]

Gana Cargas de Aguante
Tagswb_elite, red_blood, human, humanoid
Damage180%
Vida300%
Energy Shield From Life33%
Ailment Threshold300%
Daño de golpe crítico5%
TypeWbLightningElite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite1Summon
alternate_minion [15]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteVaalThrownWeapon
ghostlythrow
Lanzamiento Espectral Vaal
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela haciendo espirales en un ataque giratorio que golpea enemigos en su camino.
Inflige un 40% menos de daño
Daño de proyectiles aumentado un 16%
Velocidad de Proyectiles aumentada un 30%
base_attack_repeat_count [5]
90% más Velocidad de Ataque
Inflige un 16.8% más de daño de ataque

projectiles_nova base_is_projectile projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteStaticStrike
StaticStrikeSkillIcon
Golpe de Estática
Golpea a tus enemigos con un arma cuerpo a cuerpo, reuniendo energía estática. Esta energía daña a los enemigos que están a tu alrededor cuando expira e inflige daño que no puede ser evadido ni esquivado.
60% del daño físico se convierte en daño de rayo
La duración base es de 0.75 segundos
Explosión inflige 40% menos Daño con Golpes y Achaques
base_attack_repeat_count [1]
90% más Velocidad de Ataque
Inflige un 46.4% más de daño de ataque

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
Tiempo de lanzamiento: 1 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Mano de Tormenta Salmuera431292574.51.5228572149411369754300750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite1Summon
alternate_minion [15]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteVaalThrownWeapon
ghostlythrow
Lanzamiento Espectral Vaal
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela haciendo espirales en un ataque giratorio que golpea enemigos en su camino.
Inflige un 40% menos de daño
Daño de proyectiles aumentado un 15%
Velocidad de Proyectiles aumentada un 30%
base_attack_repeat_count [5]
90% más Velocidad de Ataque
Inflige un 15% más de daño de ataque

projectiles_nova base_is_projectile projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteStaticStrike
StaticStrikeSkillIcon
Golpe de Estática
Golpea a tus enemigos con un arma cuerpo a cuerpo, reuniendo energía estática. Esta energía daña a los enemigos que están a tu alrededor cuando expira e inflige daño que no puede ser evadido ni esquivado.
60% del daño físico se convierte en daño de rayo
La duración base es de 0.75 segundos
Explosión inflige 40% menos Daño con Golpes y Achaques
base_attack_repeat_count [1]
90% más Velocidad de Ataque
Inflige un 45% más de daño de ataque

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
Tiempo de lanzamiento: 1 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Mano de Tormenta Salmuera386282296.21.5190021888310567627100750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite1Summon
alternate_minion [15]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteVaalThrownWeapon
ghostlythrow
Lanzamiento Espectral Vaal
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela haciendo espirales en un ataque giratorio que golpea enemigos en su camino.
Inflige un 40% menos de daño
Daño de proyectiles aumentado un 14%
Velocidad de Proyectiles aumentada un 30%
base_attack_repeat_count [5]
90% más Velocidad de Ataque
Inflige un 11.4% más de daño de ataque

projectiles_nova base_is_projectile projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteStaticStrike
StaticStrikeSkillIcon
Golpe de Estática
Golpea a tus enemigos con un arma cuerpo a cuerpo, reuniendo energía estática. Esta energía daña a los enemigos que están a tu alrededor cuando expira e inflige daño que no puede ser evadido ni esquivado.
60% del daño físico se convierte en daño de rayo
La duración base es de 0.75 segundos
Explosión inflige 40% menos Daño con Golpes y Achaques
base_attack_repeat_count [1]
90% más Velocidad de Ataque
Inflige un 42.2% más de daño de ataque

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
Tiempo de lanzamiento: 1 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Mano de Tormenta Salmuera298901823.61.512804145509113422500750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite1Summon
alternate_minion [15]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteVaalThrownWeapon
ghostlythrow
Lanzamiento Espectral Vaal
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela haciendo espirales en un ataque giratorio que golpea enemigos en su camino.
Inflige un 40% menos de daño
Daño de proyectiles aumentado un 12%
Velocidad de Proyectiles aumentada un 30%
base_attack_repeat_count [5]
90% más Velocidad de Ataque
Inflige un 6% más de daño de ataque

projectiles_nova base_is_projectile projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteStaticStrike
StaticStrikeSkillIcon
Golpe de Estática
Golpea a tus enemigos con un arma cuerpo a cuerpo, reuniendo energía estática. Esta energía daña a los enemigos que están a tu alrededor cuando expira e inflige daño que no puede ser evadido ni esquivado.
60% del daño físico se convierte en daño de rayo
La duración base es de 0.75 segundos
Explosión inflige 40% menos Daño con Golpes y Achaques
base_attack_repeat_count [1]
90% más Velocidad de Ataque
Inflige un 38% más de daño de ataque

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
Tiempo de lanzamiento: 1 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Mano de Tormenta Salmuera222071360.81.58147104707549268900750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite1Summon
alternate_minion [15]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteVaalThrownWeapon
ghostlythrow
Lanzamiento Espectral Vaal
Lanza una copia espectral de tu arma cuerpo a cuerpo. Vuela haciendo espirales en un ataque giratorio que golpea enemigos en su camino.
Inflige un 40% menos de daño
Daño de proyectiles aumentado un 11%
Velocidad de Proyectiles aumentada un 15%
base_attack_repeat_count [5]
90% más Velocidad de Ataque
Inflige un 2.4% más de daño de ataque

projectiles_nova base_is_projectile projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbLightningEliteStaticStrike
StaticStrikeSkillIcon
Golpe de Estática
Golpea a tus enemigos con un arma cuerpo a cuerpo, reuniendo energía estática. Esta energía daña a los enemigos que están a tu alrededor cuando expira e inflige daño que no puede ser evadido ni esquivado.
60% del daño físico se convierte en daño de rayo
La duración base es de 0.75 segundos
Explosión inflige 40% menos Daño con Golpes y Achaques
base_attack_repeat_count [1]
90% más Velocidad de Ataque
Inflige un 35.2% más de daño de ataque

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
Tiempo de lanzamiento: 1 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Mano de Tormenta Salmuera161521009.81.5516675046226170500750
stance Staff
#Main Skills
SummonSpecificMonsters 60 IHaveFewerThanThreeMinions
Melee 10 TargetNear TargetIsEnemy
#Stance switching
ChangeToStance2500OnLessThan75PercentLife TargetIsSelf
ChangeToStance2 500 NoWbBasicInPack
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement. Mostly just be evasive
Flee30TargetNear WbHasLeader TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp20TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to a more support/defensive role in case of being reduced below 75% life of if there are no grunts left
stance stance2
#Main Skills
VaalThrownWeapon50TargetNotNear
Melee10TargetNear
#Stance switching
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp120TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to stance 3 when on less than 50% or if the leader is on low life
stance stance3
#Main Skills
StaticStrike60TargetNear OnlyLastTarget
Melee 10
#Movement
Flee3TargetNear TargetIsEnemy
Advance3TargetFar
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
LightningWarp30TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningElite1"] = {
    name = "Brinerot Stormhand",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "WbLightningWarp",
        "WbLightningEliteVaalThrownWeapon",
        "WbLightningElite1Summon",
        "WbLightningEliteStaticStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningEliteVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-40, 1, 0, 5, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {-40, 1, 0, 5, 90, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {-40, 2, 0, 5, 90, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {-40, 2, 0, 5, 90, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {-40, 3, 0, 5, 90, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {-40, 4, 0, 5, 90, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {-40, 4, 0, 5, 90, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {-40, 5, 0, 5, 90, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {-40, 5, 0, 5, 90, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {-40, 6, 15, 5, 90, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {-40, 6, 15, 5, 90, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {-40, 7, 15, 5, 90, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {-40, 8, 15, 5, 90, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {-40, 8, 15, 5, 90, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {-40, 9, 15, 5, 90, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {-40, 9, 15, 5, 90, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {-40, 10, 15, 5, 90, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {-40, 11, 15, 5, 90, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {-40, 11, 15, 5, 90, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {-40, 12, 30, 5, 90, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {-40, 12, 30, 5, 90, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {-40, 13, 30, 5, 90, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {-40, 14, 30, 5, 90, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {-40, 14, 30, 5, 90, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {-40, 15, 30, 5, 90, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {-40, 15, 30, 5, 90, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {-40, 16, 30, 5, 90, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {-40, 16, 30, 5, 90, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {-40, 17, 30, 5, 90, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {-40, 18, 30, 5, 90, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningElite1Summon"] = {
    name = "WbLightningElite1Summon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {15, 3, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningEliteStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, 1, 90, baseMultiplier = 1.1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {60, 750, -40, 1, 90, baseMultiplier = 1.114, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {60, 750, -40, 1, 90, baseMultiplier = 1.128, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {60, 750, -40, 1, 90, baseMultiplier = 1.142, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {60, 750, -40, 1, 90, baseMultiplier = 1.156, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {60, 750, -40, 1, 90, baseMultiplier = 1.17, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {60, 750, -40, 1, 90, baseMultiplier = 1.184, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {60, 750, -40, 1, 90, baseMultiplier = 1.198, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {60, 750, -40, 1, 90, baseMultiplier = 1.212, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {60, 750, -40, 1, 90, baseMultiplier = 1.226, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {60, 750, -40, 1, 90, baseMultiplier = 1.24, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {60, 750, -40, 1, 90, baseMultiplier = 1.254, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {60, 750, -40, 1, 90, baseMultiplier = 1.268, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {60, 750, -40, 1, 90, baseMultiplier = 1.282, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {60, 750, -40, 1, 90, baseMultiplier = 1.296, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {60, 750, -40, 1, 90, baseMultiplier = 1.31, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {60, 750, -40, 1, 90, baseMultiplier = 1.324, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {60, 750, -40, 1, 90, baseMultiplier = 1.338, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {60, 750, -40, 1, 90, baseMultiplier = 1.352, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {60, 750, -40, 1, 90, baseMultiplier = 1.366, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {60, 750, -40, 1, 90, baseMultiplier = 1.38, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {60, 750, -40, 1, 90, baseMultiplier = 1.394, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {60, 750, -40, 1, 90, baseMultiplier = 1.408, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {60, 750, -40, 1, 90, baseMultiplier = 1.422, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {60, 750, -40, 1, 90, baseMultiplier = 1.436, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {60, 750, -40, 1, 90, baseMultiplier = 1.45, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {60, 750, -40, 1, 90, baseMultiplier = 1.464, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {60, 750, -40, 1, 90, baseMultiplier = 1.478, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {60, 750, -40, 1, 90, baseMultiplier = 1.492, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {60, 750, -40, 1, 90, baseMultiplier = 1.506, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]

Gana Cargas de Aguante
Tagswb_elite, red_blood, human, humanoid
Damage180%
Vida300%
Energy Shield From Life33%
Ailment Threshold300%
Daño de golpe crítico5%
TypeWbLightningElite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite2Summon
alternate_minion [16]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbFrenzy
iconfrenzy
Frenesí
Ejecuta un ataque que otorga cargas de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
Daño físico aumentado un 10% por cada Carga de Frenesí
Velocidad de Ataque aumentada un 10% por cada Carga de Frenesi
Inflige un 10% más de daño físico
Dispara 2 proyectiles adicionales
Inflige un 36% menos de daño

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Tiempo de lanzamiento: 1 Second

WbLightningEliteFlickerStrike
iconblinkstrike
Golpe Repentino
Transporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no se selecciona un monstruo específico, se elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. El tiempo de recarga puede ignorarse consumiendo una Carga de Frenesí.
Velocidad de Ataque aumentada un 55%
Inflige un 20% más de daño
50% más Velocidad de Ataque
base_attack_repeat_count [2]

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

WbBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 102.4 a 307.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbLightningEliteSweep
sweep
Barrido
Golpea en círculo con un arma cuerpo a cuerpo a dos manos, empujando monstruos alrededor del personaje.
100% de probabilidad de empujar a los enemigos con cada Golpe
Daño físico aumentado un 24%
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque aumentada un 40%
50% del daño físico se convierte en daño de rayo

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1.15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Mano de Tormenta Salmuera431292574.51.5228572149411369754300750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite2Summon
alternate_minion [16]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbFrenzy
iconfrenzy
Frenesí
Ejecuta un ataque que otorga cargas de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
Daño físico aumentado un 10% por cada Carga de Frenesí
Velocidad de Ataque aumentada un 10% por cada Carga de Frenesi
Inflige un 10% más de daño físico
Dispara 2 proyectiles adicionales
Inflige un 36% menos de daño

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Tiempo de lanzamiento: 1 Second

WbLightningEliteFlickerStrike
iconblinkstrike
Golpe Repentino
Transporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no se selecciona un monstruo específico, se elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. El tiempo de recarga puede ignorarse consumiendo una Carga de Frenesí.
Velocidad de Ataque aumentada un 55%
Inflige un 20% más de daño
50% más Velocidad de Ataque
base_attack_repeat_count [2]

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

WbBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 93.76 a 281.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbLightningEliteSweep
sweep
Barrido
Golpea en círculo con un arma cuerpo a cuerpo a dos manos, empujando monstruos alrededor del personaje.
100% de probabilidad de empujar a los enemigos con cada Golpe
Daño físico aumentado un 24%
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque aumentada un 40%
50% del daño físico se convierte en daño de rayo

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1.15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Mano de Tormenta Salmuera386282296.21.5190021888310567627100750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite2Summon
alternate_minion [16]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbFrenzy
iconfrenzy
Frenesí
Ejecuta un ataque que otorga cargas de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
Daño físico aumentado un 10% por cada Carga de Frenesí
Velocidad de Ataque aumentada un 10% por cada Carga de Frenesi
Inflige un 10% más de daño físico
Dispara 2 proyectiles adicionales
Inflige un 36% menos de daño

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Tiempo de lanzamiento: 1 Second

WbLightningEliteFlickerStrike
iconblinkstrike
Golpe Repentino
Transporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no se selecciona un monstruo específico, se elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. El tiempo de recarga puede ignorarse consumiendo una Carga de Frenesí.
Velocidad de Ataque aumentada un 55%
Inflige un 20% más de daño
50% más Velocidad de Ataque
base_attack_repeat_count [2]

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

WbBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 78.44 a 235.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 35%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbLightningEliteSweep
sweep
Barrido
Golpea en círculo con un arma cuerpo a cuerpo a dos manos, empujando monstruos alrededor del personaje.
100% de probabilidad de empujar a los enemigos con cada Golpe
Daño físico aumentado un 24%
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque aumentada un 40%
50% del daño físico se convierte en daño de rayo

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1.15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Mano de Tormenta Salmuera298901823.61.512804145509113422500750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite2Summon
alternate_minion [16]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbFrenzy
iconfrenzy
Frenesí
Ejecuta un ataque que otorga cargas de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
Daño físico aumentado un 10% por cada Carga de Frenesí
Velocidad de Ataque aumentada un 10% por cada Carga de Frenesi
Inflige un 10% más de daño físico
Dispara 2 proyectiles adicionales
Inflige un 28% menos de daño

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Tiempo de lanzamiento: 1 Second

WbLightningEliteFlickerStrike
iconblinkstrike
Golpe Repentino
Transporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no se selecciona un monstruo específico, se elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. El tiempo de recarga puede ignorarse consumiendo una Carga de Frenesí.
Velocidad de Ataque aumentada un 55%
Inflige un 20% más de daño
50% más Velocidad de Ataque
base_attack_repeat_count [2]

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

WbBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 62.59 a 187.8 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 33%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbLightningEliteSweep
sweep
Barrido
Golpea en círculo con un arma cuerpo a cuerpo a dos manos, empujando monstruos alrededor del personaje.
100% de probabilidad de empujar a los enemigos con cada Golpe
Daño físico aumentado un 24%
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque aumentada un 40%
50% del daño físico se convierte en daño de rayo

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1.15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Mano de Tormenta Salmuera222071360.81.58147104707549268900750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite2Summon
alternate_minion [16]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbFrenzy
iconfrenzy
Frenesí
Ejecuta un ataque que otorga cargas de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
Daño físico aumentado un 10% por cada Carga de Frenesí
Velocidad de Ataque aumentada un 10% por cada Carga de Frenesi
Inflige un 10% más de daño físico
Dispara 2 proyectiles adicionales
Inflige un 28% menos de daño

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
Tiempo de lanzamiento: 1 Second

WbLightningEliteFlickerStrike
iconblinkstrike
Golpe Repentino
Transporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no se selecciona un monstruo específico, se elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. El tiempo de recarga puede ignorarse consumiendo una Carga de Frenesí.
Velocidad de Ataque aumentada un 55%
Inflige un 20% más de daño
50% más Velocidad de Ataque
base_attack_repeat_count [2]

ignores_proximity_shield Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

WbBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 49.75 a 149.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 30%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

WbLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second

WbLightningEliteSweep
sweep
Barrido
Golpea en círculo con un arma cuerpo a cuerpo a dos manos, empujando monstruos alrededor del personaje.
100% de probabilidad de empujar a los enemigos con cada Golpe
Daño físico aumentado un 24%
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Ataque aumentada un 40%
50% del daño físico se convierte en daño de rayo

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Tiempo de lanzamiento: 1.15 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Mano de Tormenta Salmuera161521009.81.5516675046226170500750
stance TwoHandMace
#Main Skills
SummonSpecificMonsters 60 IHaveFewerThanThreeMinions
Melee 10 TargetNear TargetIsEnemy
#Stance switching
ChangeToStance2500OnLessThan75PercentLife TargetIsSelf
ChangeToStance2 500 NoWbBasicInPack
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement. Mostly just be evasive
Flee30TargetNear WbHasLeader TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp20TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to a more support/defensive role in case of being reduced below 75% life of if there are no grunts left
stance stance2
#Main Skills
BallLightning50TargetNotNear
Melee10TargetNear
#Stance switching
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp120TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to stance 3 when on less than 50% or if the leader is on low life
stance stance3
#Main Skills
FlickerStrike300OnlyLastTarget HaveThreeFrenzyCharges
Frenzy60TargetNear
Melee 10
Sweep 60 TargetNear
#Movement
Flee3TargetNear TargetIsEnemy
Advance3TargetFar
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
LightningWarp30TargetNotNear HaveNoFrenzyCharges

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningElite2"] = {
    name = "Brinerot Stormhand",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "WbLightningEliteSweep",
        "WbFrenzy",
        "Melee",
        "WbLightningEliteFlickerStrike",
        "WbLightningWarp",
        "WbBallLightning",
        "WbLightningElite2Summon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningEliteSweep"] = {
    name = "Sweep",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, 24, 0, 40, 50, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningEliteFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "base_attack_repeat_count",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, -10, 50, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {45, 0, -30, 50, 2, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {55, 20, -30, 50, 2, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.378,
    incrementalEffectiveness = 0.034,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2, 0, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 5, 2, 0, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 6, 2, 0, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 7, 2, 0, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 8, 2, 0, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 9, 2, 0, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 10, 2, 0, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 11, 2, 0, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 12, 2, 0, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 13, 2, 0, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 14, 2, 0, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 15, 2, 0, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 16, 2, 0, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 17, 2, 0, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 20, 2, 0, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 21, 2, 0, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 22, 2, 0, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 23, 2, 0, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 24, 2, 0, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 25, 2, 0, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 26, 2, 0, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 27, 2, 0, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 28, 2, 0, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 29, 2, 0, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 30, 2, 0, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 31, 2, 0, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 32, 2, 0, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 33, 2, 0, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 34, 2, 0, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 35, 2, 0, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 36, 2, 0, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 37, 2, 0, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningElite2Summon"] = {
    name = "WbLightningElite2Summon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {16, 3, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]
Bloquea ataques
base_block_%_damage_taken [15]

Gana Cargas de Frenesí
Tagswb_elite, red_blood, human, humanoid
Damage180%
Vida300%
Energy Shield From Life33%
Ailment Threshold300%
Daño de golpe crítico5%
TypeWbLightningElite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite3Summon
alternate_minion [17]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbBlueCyclone
cyclone
Ciclón
Daña enemigos alrededor tuyo y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No puede ser asistido por Implacabilidad ni por Golpe Múltiple.
Daño físico aumentado un 24%
Velocidad de Ataque aumentada un 20%
skill_art_variation [2]
30% menos Velocidad de Movimiento
cyclone_extra_distance [15]
Inflige un 40% menos de daño

is_area_damage Attack Area Melee MovementSkill Type65
Tiempo de lanzamiento: 1 Second

WbLightningEliteProjectileNova
Inflige 657.5 a 1973 de Daño de Rayo
Dispara 12 proyectiles adicionales
spell_maximum_action_distance_+% [-60]
monster_projectile_variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Mano de Tormenta Salmuera431292574.51.5228572149411369754300750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite3Summon
alternate_minion [17]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbBlueCyclone
cyclone
Ciclón
Daña enemigos alrededor tuyo y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No puede ser asistido por Implacabilidad ni por Golpe Múltiple.
Daño físico aumentado un 24%
Velocidad de Ataque aumentada un 20%
skill_art_variation [2]
30% menos Velocidad de Movimiento
cyclone_extra_distance [15]
Inflige un 40% menos de daño

is_area_damage Attack Area Melee MovementSkill Type65
Tiempo de lanzamiento: 1 Second

WbLightningEliteProjectileNova
Inflige 595.8 a 1787 de Daño de Rayo
Dispara 12 proyectiles adicionales
spell_maximum_action_distance_+% [-60]
monster_projectile_variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Mano de Tormenta Salmuera386282296.21.5190021888310567627100750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite3Summon
alternate_minion [17]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbBlueCyclone
cyclone
Ciclón
Daña enemigos alrededor tuyo y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No puede ser asistido por Implacabilidad ni por Golpe Múltiple.
Daño físico aumentado un 24%
Velocidad de Ataque aumentada un 20%
skill_art_variation [2]
30% menos Velocidad de Movimiento
cyclone_extra_distance [15]
Inflige un 40% menos de daño

is_area_damage Attack Area Melee MovementSkill Type65
Tiempo de lanzamiento: 1 Second

WbLightningEliteProjectileNova
Inflige 488.4 a 1465 de Daño de Rayo
Dispara 12 proyectiles adicionales
spell_maximum_action_distance_+% [-60]
monster_projectile_variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Mano de Tormenta Salmuera298901823.61.512804145509113422500750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite3Summon
alternate_minion [17]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbBlueCyclone
cyclone
Ciclón
Daña enemigos alrededor tuyo y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No puede ser asistido por Implacabilidad ni por Golpe Múltiple.
Daño físico aumentado un 24%
Velocidad de Ataque aumentada un 20%
skill_art_variation [2]
30% menos Velocidad de Movimiento
cyclone_extra_distance [15]
Inflige un 40% menos de daño

is_area_damage Attack Area Melee MovementSkill Type65
Tiempo de lanzamiento: 1 Second

WbLightningEliteProjectileNova
Inflige 379.8 a 1139 de Daño de Rayo
Dispara 12 proyectiles adicionales
spell_maximum_action_distance_+% [-60]
monster_projectile_variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Mano de Tormenta Salmuera222071360.81.58147104707549268900750

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

WbLightningElite3Summon
alternate_minion [17]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

WbBlueCyclone
cyclone
Ciclón
Daña enemigos alrededor tuyo y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No puede ser asistido por Implacabilidad ni por Golpe Múltiple.
Daño físico aumentado un 24%
Velocidad de Ataque aumentada un 20%
skill_art_variation [2]
30% menos Velocidad de Movimiento
cyclone_extra_distance [15]
Inflige un 40% menos de daño

is_area_damage Attack Area Melee MovementSkill Type65
Tiempo de lanzamiento: 1 Second

WbLightningEliteProjectileNova
Inflige 294.3 a 883 de Daño de Rayo
Dispara 12 proyectiles adicionales
spell_maximum_action_distance_+% [-60]
monster_projectile_variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Mano de Tormenta Salmuera161521009.81.5516675046226170500750
stance OneHandSwordShield
#Main Skills
SummonSpecificMonsters 60 IHaveFewerThanThreeMinions
Melee 10 TargetNear TargetIsEnemy
#Stance switching
ChangeToStance2500OnLessThan75PercentLife TargetIsSelf
ChangeToStance2 500 NoWbBasicInPack
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement. Mostly just be evasive
Flee30TargetNear WbHasLeader TargetIsEnemy
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp20TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to a more support/defensive role in case of being reduced below 75% life of if there are no grunts left
stance stance2
#Main Skills
MonsterProjectileSpell50TargetNotNear
Melee10TargetNear
#Stance switching
ChangeToStance31000OnLessThan50PercentLife TargetIsSelf
ChangeToStance31000TargetIsWbLeader TargetOnLowLife TargetIsAlly
#Movement
Advance5TargetFar
StrafeLeft10TargetNotNear
StrafeRight10TargetNotNear
LightningWarp120TargetIsAlly EnemyNearMe EnemyNotNearTarget
#changing to stance 3 when on less than 50% or if the leader is on low life
stance stance3
#Main Skills
Cyclone60TargetNear OnlyLastTarget
Melee 10
#Movement
Flee3TargetNear TargetIsEnemy
Advance3TargetFar
StrafeLeft3TargetNotNear
StrafeRight3TargetNotNear
LightningWarp30TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningElite3"] = {
    name = "Brinerot Stormhand",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "WbBlueCyclone",
        "WbLightningEliteProjectileNova",
        "WbLightningElite3Summon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBlueCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 2, -30, 15, -40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningEliteProjectileNova"] = {
    name = "WbLightningEliteProjectileNova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5875,
    incrementalEffectiveness = 0.0393,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 12, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningElite3Summon"] = {
    name = "WbLightningElite3Summon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {17, 3, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]

Gana Cargas de Aguante
Tagswb_elite, red_blood, human, humanoid
Damage180%
Vida300%
Energy Shield From Life33%
Ailment Threshold300%
Daño de golpe crítico5%
TypeWbLightningElite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningElite1Elder"] = {
    name = "Brinerot Stormhand",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [500]
monster_dropped_item_rarity_+% [600]

Gana Cargas de Aguante
Tagswb_elite, red_blood, human, humanoid
Damage180%
Vida300%
Energy Shield From Life33%
Ailment Threshold300%
Daño de golpe crítico5%
TypeWbLightningElite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningElite2Elder"] = {
    name = "Brinerot Stormhand",
    life = 3,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
    },
    modList = {
    },
}