ブラインロット・ストームハンド
人型
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
Packs |
ライフ
300%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
300%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
35,988
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite1Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 5 秒
alternate minion [15]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbLightningEliteVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 102%
アタックダメージ: 102.4%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
近接武器のコピーを投げる。コピーは投射後螺旋を描きながら、進路上の敵に回転しながらダメージを与える。
アタックダメージが2.4%上昇する
ダメージが40%低下する
投射物ダメージが11%増加する
放射状に投射物を放つ
投射物スピードが15%増加する
アタックスピードが90%上昇する
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ダメージが40%低下する
投射物ダメージが11%増加する
放射状に投射物を放つ
投射物スピードが15%増加する
アタックスピードが90%上昇する
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
WbLightningEliteStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
スタティックストライク
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 135%
アタックダメージ: 135.2%
Attack Time: 1.5 秒
近接武器で敵を攻撃し、静電気のエネルギーを使用者に貯める。このエネルギーは効果が切れる時に周囲の敵にダメージを与える。このダメージは回避することもかわすこともできない。
物理ダメージの60%を雷ダメージに変換する
アタックダメージが35.2%上昇する
基礎持続時間は0.75秒
アタックスピードが90%上昇する
爆発の与えるヒットと状態異常のダメージが40%低下する
active skill area of effect radius +% final [-16]
base attack repeat count [1]
アタックダメージが35.2%上昇する
基礎持続時間は0.75秒
アタックスピードが90%上昇する
爆発の与えるヒットと状態異常のダメージが40%低下する
active skill area of effect radius +% final [-16]
base attack repeat count [1]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
551から1653の雷ダメージを与える
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite1"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "WbLightningWarp", "WbLightningEliteVaalThrownWeapon", "WbLightningElite1Summon", "WbLightningEliteStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {1, 0, -40, 5, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 0, -40, 5, 90, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 0, -40, 5, 90, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 0, -40, 5, 90, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 0, -40, 5, 90, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, 0, -40, 5, 90, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [7] = {4, 0, -40, 5, 90, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {5, 0, -40, 5, 90, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {5, 0, -40, 5, 90, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [10] = {6, 15, -40, 5, 90, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {6, 15, -40, 5, 90, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {7, 15, -40, 5, 90, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {8, 15, -40, 5, 90, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [14] = {8, 15, -40, 5, 90, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {9, 15, -40, 5, 90, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [16] = {9, 15, -40, 5, 90, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {10, 15, -40, 5, 90, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [18] = {11, 15, -40, 5, 90, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {11, 15, -40, 5, 90, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [20] = {12, 30, -40, 5, 90, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {12, 30, -40, 5, 90, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [22] = {13, 30, -40, 5, 90, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {14, 30, -40, 5, 90, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [24] = {14, 30, -40, 5, 90, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [25] = {15, 30, -40, 5, 90, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [26] = {15, 30, -40, 5, 90, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [27] = {16, 30, -40, 5, 90, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [28] = {16, 30, -40, 5, 90, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [29] = {17, 30, -40, 5, 90, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, [30] = {18, 30, -40, 5, 90, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite1Summon"] = { name = "WbLightningElite1Summon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {15, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [2] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.114, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.128, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [4] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.142, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [5] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.156, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [6] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.17, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [7] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.184, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [8] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.198, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [9] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.212, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [10] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.226, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [11] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.24, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [12] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.254, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [13] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.268, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [14] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.282, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [15] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.296, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [16] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.31, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.324, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.338, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.352, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.366, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.38, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.394, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.408, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.422, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.436, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.45, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.464, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.478, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.492, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.506, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | 耐久力の |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
ブラインロット・ストームハンド
人型
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
300%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
35,988
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite2Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 5 秒
alternate minion [16]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
フレンジー
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
敵に命中すれば使用者にフレンジーチャージを付与するアタックを行う。フレンジーチャージはアタックスピードを増加させる。
ダメージが28%低下する
物理ダメージが10%上昇する
フレンジーチャージ1個ごとに物理ダメージが10%増加する
追加の投射物を2個放つ
フレンジーチャージ1個ごとにアタックスピードが10%増加する
skill can fire arrows [1]
物理ダメージが10%上昇する
フレンジーチャージ1個ごとに物理ダメージが10%増加する
追加の投射物を2個放つ
フレンジーチャージ1個ごとにアタックスピードが10%増加する
skill can fire arrows [1]
WbLightningEliteFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが20%上昇する
アタックスピードが55%増加する
アタックスピードが50%上昇する
base attack repeat count [2]
ignores proximity shield [1]
アタックスピードが55%増加する
アタックスピードが50%上昇する
base attack repeat count [2]
ignores proximity shield [1]
WbBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
ボールライトニング
クリティカル率: 32%
キャストタイム: 0.8 秒
動きの遅い投射物を発射し、稲妻で範囲内の敵に繰り返しダメージを与える。
49.75から149.3の雷ダメージを与える
追加の投射物を2個放つ
キャストスピードが30%増加する
基礎半径は1.8m
active skill area of effect radius +% final [-33]
base is projectile [1]
追加の投射物を2個放つ
キャストスピードが30%増加する
基礎半径は1.8m
active skill area of effect radius +% final [-33]
base is projectile [1]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
551から1653の雷ダメージを与える
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbLightningEliteSweep
Attack, Area, Multistrikeable, Melee
スウィープ
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
両手近接武器を円を描くように振り回し、キャラクターの周りのモンスターをノックバックする。
物理ダメージの50%を雷ダメージに変換する
ヒット時に100%の確率で敵をノックバックする
物理ダメージが24%増加する
アタックスピードが40%増加する
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
ヒット時に100%の確率で敵をノックバックする
物理ダメージが24%増加する
アタックスピードが40%増加する
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite2"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "WbLightningEliteSweep", "WbFrenzy", "Melee", "WbLightningEliteFlickerStrike", "WbLightningWarp", "WbBallLightning", "WbLightningElite2Summon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteSweep"] = { name = "Sweep", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, 24, 40, 50, 25, levelRequirement = 65, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_attack_repeat_count", "ignores_proximity_shield", }, levels = { [1] = {20, 0, -10, 50, 2, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, 50, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, 50, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite2Summon"] = { name = "WbLightningElite2Summon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {16, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | 耐久力の |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
ブラインロット・ストームハンド
人型
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
ヒット時に25%の確率でフレンジーチャージを1個獲得する
ブロックしたヒットからダメージの15%を受ける
ヒット時に25%の確率でフレンジーチャージを1個獲得する
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
300%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
35,988
回避力
6,303
エナジーシールド
2,022
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite3Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 5 秒
alternate minion [17]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbBlueCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが40%低下する
物理ダメージが24%増加する
アタックスピードが20%増加する
移動スピードが30%低下する
cyclone extra distance [15]
is area damage [1]
物理ダメージが24%増加する
アタックスピードが20%増加する
移動スピードが30%低下する
cyclone extra distance [15]
is area damage [1]
WbLightningEliteProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 4%
キャストタイム: 1 秒
クールダウン時間: 3 秒
294.3から883の雷ダメージを与える
追加の投射物を12個放つ
放射状に投射物を放つ
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
追加の投射物を12個放つ
放射状に投射物を放つ
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite3"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "WbBlueCyclone", "WbLightningEliteProjectileNova", "WbLightningElite3Summon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlueCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteProjectileNova"] = { name = "WbLightningEliteProjectileNova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite3Summon"] = { name = "WbLightningElite3Summon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {17, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に25%の確率でフレンジーチャージを1個獲得する
Id | WbLightningEliteGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
ブラインロット・ストームハンド
人型
monster no map drops [1]
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
300%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite1Elder"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | 耐久力の |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
ブラインロット・ストームハンド
人型
monster no map drops [1]
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
ライフ
300%
Energy Shield From Life
33%
アーマー
+25%
回避力
+33%
Ailment Threshold
300%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite2Elder"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | 耐久力の |
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.