กะลาสีมือวายุ กองศึกไบรน์ร็อท
มนุษย์
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, นักเวท, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
Packs |
พลังชีวิต
300%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
300%
ค่าต้านทาน
0
0
75
0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
Minion Life
4,186
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
Minion Damage
537
ความเสียหายเวท
672
ความแม่นยำ
0
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite1Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
alternate minion [15]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbLightningEliteVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
Base Damage: 538–807
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 102%
ความเสียหายโจมตี: 102.4%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ หมุนควงออกเป็นการหมุนโจมตีซึ่งจะฟาดศัตรูระหว่างทาง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 2.4%
สร้างความเสียหาย ลดลง อีก 40%
เพิ่มความเสียหาย กระสุน 11%
ยิงกระสุนเป็นวงกลม
เพิ่มความเร็วกระสุน 15%
เพิ่มความเร็วในการโจมตี อีก 90%
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
สร้างความเสียหาย ลดลง อีก 40%
เพิ่มความเสียหาย กระสุน 11%
ยิงกระสุนเป็นวงกลม
เพิ่มความเร็วกระสุน 15%
เพิ่มความเร็วในการโจมตี อีก 90%
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
WbLightningEliteStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
ฟาดสายฟ้าสถิต (Static Strike)
Base Damage: 538–807
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
ความเสียหายโจมตี: 135.2%
Attack Time: 1.5 วินาที
ฟาดศัตรูด้วย อาวุธประชิด สะสมสายฟ้าสถิตให้ผู้เล่น สายฟ้าสถิตนี้จะสร้างความเสียหายใส่ศัตรูรอบตัวผู้เล่นหลังหมดอายุ ซึ่งความเสียหายนี้จะหลบไม่ได้ด้วย
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35.2%
ระยะเวลาพื้นฐาน 0.75 วินาที
เพิ่มความเร็วในการโจมตี อีก 90%
ระเบิด สร้างความเสียหาย ปะทะและเจ็บป่วย ลดลง อีก 40%
active skill area of effect radius +% final [-16]
base attack repeat count [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35.2%
ระยะเวลาพื้นฐาน 0.75 วินาที
เพิ่มความเร็วในการโจมตี อีก 90%
ระเบิด สร้างความเสียหาย ปะทะและเจ็บป่วย ลดลง อีก 40%
active skill area of effect radius +% final [-16]
base attack repeat count [1]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite1"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "WbLightningWarp", "WbLightningEliteVaalThrownWeapon", "WbLightningElite1Summon", "WbLightningEliteStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {1, 0, -40, 5, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 0, -40, 5, 90, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 0, -40, 5, 90, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 0, -40, 5, 90, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 0, -40, 5, 90, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, 0, -40, 5, 90, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [7] = {4, 0, -40, 5, 90, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {5, 0, -40, 5, 90, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {5, 0, -40, 5, 90, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [10] = {6, 15, -40, 5, 90, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {6, 15, -40, 5, 90, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {7, 15, -40, 5, 90, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {8, 15, -40, 5, 90, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [14] = {8, 15, -40, 5, 90, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {9, 15, -40, 5, 90, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [16] = {9, 15, -40, 5, 90, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [17] = {10, 15, -40, 5, 90, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [18] = {11, 15, -40, 5, 90, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {11, 15, -40, 5, 90, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [20] = {12, 30, -40, 5, 90, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {12, 30, -40, 5, 90, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [22] = {13, 30, -40, 5, 90, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {14, 30, -40, 5, 90, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [24] = {14, 30, -40, 5, 90, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [25] = {15, 30, -40, 5, 90, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [26] = {15, 30, -40, 5, 90, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [27] = {16, 30, -40, 5, 90, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [28] = {16, 30, -40, 5, 90, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [29] = {17, 30, -40, 5, 90, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, [30] = {18, 30, -40, 5, 90, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite1Summon"] = { name = "WbLightningElite1Summon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {15, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [2] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.114, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.128, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [4] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.142, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [5] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.156, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [6] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.17, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [7] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.184, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [8] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.198, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [9] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.212, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [10] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.226, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [11] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.24, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [12] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.254, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [13] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.268, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [14] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.282, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [15] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.296, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [16] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.31, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.324, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.338, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.352, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.366, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.38, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.394, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.408, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.422, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.436, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.45, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.464, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.478, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.492, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.506, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | of Endurance |
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
กะลาสีมือวายุ กองศึกไบรน์ร็อท
มนุษย์
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, นักเวท, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
พลังชีวิต
300%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
300%
ค่าต้านทาน
0
0
75
0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
Minion Life
4,186
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
Minion Damage
537
ความเสียหายเวท
672
ความแม่นยำ
0
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite2Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
alternate minion [16]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
ระห่ำ (Frenzy)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
ทำการโจมตีที่มอบ Frenzy Charge ให้กับตัวละครหากปะทะสำเร็จ ซึ่ง Frenzy Charge จะเพิ่มความเร็วในการโจมตีของคุณ
สร้างความเสียหาย ลดลง อีก 28%
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
skill can fire arrows [1]
สร้างความเสียหาย กายภาพ เพิ่มขึ้น อีก 10%
เพิ่มความเสียหาย กายภาพ 10% ต่อจำนวน Frenzy Charge
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการโจมตี 10% ต่อจำนวน Frenzy Charge
skill can fire arrows [1]
WbLightningEliteFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
ฟาดพริบตา (Flicker Strike)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 6 วินาที
เทเลพอร์ตตัวละครไปยังมอนสเตอร์ที่อยู่ใกล้แล้วทำการโจมตีด้วย อาวุธประชิด สกิลนี้จะทำการเลือกเป้าหมายแบบสุ่มหากคุณไม่ได้เลือกมอนสเตอร์เอาไว้ ทำให้คุณได้รับบัฟที่เพิ่มความเร็วในการเคลื่อนที่เป็นระยะเวลาหนึ่ง และคุณสามารถข้ามคูลดาวน์ได้ด้วยการใช้ Frenzy Charge 1 ลูก
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
เพิ่มความเร็วในการโจมตี 55%
เพิ่มความเร็วในการโจมตี อีก 50%
base attack repeat count [2]
ignores proximity shield [1]
เพิ่มความเร็วในการโจมตี 55%
เพิ่มความเร็วในการโจมตี อีก 50%
base attack repeat count [2]
ignores proximity shield [1]
WbBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
บอลสายฟ้า (Ball Lightning)
โอกาสคริติคอล: 32%
เวลาร่าย: 0.8 วินาที
ยิงกระสุนที่เคลื่อนไหวช้าซึ่งสร้างความเสียหายซ้ำๆ ต่อศัตรูแต่ละตัวในพื้นที่รอบๆ ด้วยสายฟ้า
สร้างความเสียหาย สายฟ้า 49.75 ถึง 149.3
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเร็วในการร่าย 30%
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [-33]
base is projectile [1]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbLightningEliteSweep
Attack, Area, Multistrikeable, Melee
ควง (Sweep)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
เหวี่ยง อาวุธสองมือประชิด เป็นวงกลม ทำให้มอนสเตอร์รอบตัวละครถูกผลักออกไป
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
มีโอกาส ผลักศัตรูออกไป 100% เมื่อปะทะ
เพิ่มความเสียหาย กายภาพ 24%
เพิ่มความเร็วในการโจมตี 40%
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
มีโอกาส ผลักศัตรูออกไป 100% เมื่อปะทะ
เพิ่มความเสียหาย กายภาพ 24%
เพิ่มความเร็วในการโจมตี 40%
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite2"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "WbLightningEliteSweep", "WbFrenzy", "Melee", "WbLightningEliteFlickerStrike", "WbLightningWarp", "WbBallLightning", "WbLightningElite2Summon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteSweep"] = { name = "Sweep", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, 24, 40, 50, 25, levelRequirement = 65, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "base_attack_repeat_count", "ignores_proximity_shield", }, levels = { [1] = {20, 0, -10, 50, 2, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, 50, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, 50, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite2Summon"] = { name = "WbLightningElite2Summon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {16, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | of Endurance |
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
กะลาสีมือวายุ กองศึกไบรน์ร็อท
มนุษย์
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
มีโอกาสได้รับ Frenzy Charge 1 ลูก 25% เมื่อปะทะ
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, นักเวท, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite |
พลังชีวิต
300%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
300%
ค่าต้านทาน
0
0
75
0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
Minion Life
4,186
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
Minion Damage
537
ความเสียหายเวท
672
ความแม่นยำ
0
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningElite3Summon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
alternate minion [17]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
WbBlueCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 538–807
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 40%
เพิ่มความเสียหาย กายภาพ 24%
เพิ่มความเร็วในการโจมตี 20%
ลดความเร็วในการเคลื่อนที่ อีก 30%
cyclone extra distance [15]
is area damage [1]
เพิ่มความเสียหาย กายภาพ 24%
เพิ่มความเร็วในการโจมตี 20%
ลดความเร็วในการเคลื่อนที่ อีก 30%
cyclone extra distance [15]
is area damage [1]
WbLightningEliteProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 4%
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย สายฟ้า 294.3 ถึง 883
ยิงกระสุน เพิ่มเติม 12 ลูก
ยิงกระสุนเป็นวงกลม
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
ยิงกระสุน เพิ่มเติม 12 ลูก
ยิงกระสุนเป็นวงกลม
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite3"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "Melee", "WbBlueCyclone", "WbLightningEliteProjectileNova", "WbLightningElite3Summon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlueCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningEliteProjectileNova"] = { name = "WbLightningEliteProjectileNova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningElite3Summon"] = { name = "WbLightningElite3Summon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {17, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
มีโอกาสได้รับ Frenzy Charge 1 ลูก 25% เมื่อปะทะ
Id | WbLightningEliteGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
กะลาสีมือวายุ กองศึกไบรน์ร็อท
มนุษย์
monster no map drops [1]
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
พลังชีวิต
300%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
300%
ค่าต้านทาน
0
0
75
0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite1Elder"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | of Endurance |
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
กะลาสีมือวายุ กองศึกไบรน์ร็อท
มนุษย์
monster no map drops [1]
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Brinerot Stormhand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite |
พลังชีวิต
300%
Energy Shield From Life
33%
ค่าเกราะ
+25%
การหลบหลีก
+33%
Ailment Threshold
300%
ค่าต้านทาน
0
0
75
0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
115%
Type
WbLightningElite
Metadata
WbLightningElite2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningElite2Elder"] = { name = "Brinerot Stormhand", life = 3, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
Id | MonsterGainsEnduranceChargeOnHit1 |
---|---|
Name | of Endurance |
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
Craft Tags | endurance_charge |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.