Mão do Temporal da Salmoura Podre
Humanóide
50% de chance de receber uma Carga de Tolerância ao Acertar
Brinerot Stormhand
SpectreN
Tagsbludgeoning_weapon, Conjurador, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
Packs
  • Saqueador da Salmoura Podre, Saqueador da Salmoura Podre, Advinho da Salmoura Podre, Mão do Temporal da Salmoura Podre, Musky "Dois Olhos" Green
  • Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    0 0 75 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite1
    Nível
    68
    Vida
    19,300
    Armadura
    38,291
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite1Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    alternate minion [15]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbLightningEliteVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    Arremesso Espectral Vaal
    Base Damage: 538–807
    Chance de Crítico: 5%
    Dano de Ataque: 102%
    Dano de Ataque: 102.4%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela sai em espiral, girando e atacando inimigos em seu caminho.
    Causa 2.4% mais Dano de Ataque
    Causa 40% menos Dano
    Dano de Projétil aumentado em 11%
    Dispara Projéteis em um círculo
    Velocidade de Projéteis aumentada em 15%
    90% mais Velocidade de Ataque
    base attack repeat count [5]
    base is projectile [1]
    projectiles not offset [1]
    WbLightningEliteStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Golpe Estático
    Base Damage: 538–807
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Dano de Ataque: 135.2%
    Attack Time: 1.5 seg
    Ataca seus inimigos com uma arma corpo a corpo, acumulando energia estática em você. Esta energia causa dano a inimigos ao seu redor quando expira, causando dano que não pode ser evadido ou esquivado.
    60% do Dano Físico Convertido em Dano de Raio
    Causa 35.2% mais Dano de Ataque
    Duração base é de 0.75 segundos
    90% mais Velocidade de Ataque
    Explosão causa 40% menos Dano com Acertos e Afecções
    active skill area of effect radius +% final [-16]
    base attack repeat count [1]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teleporte Relampejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
    Causa 551 a 1653 de Dano de Raio
    Duração reduzida em 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite1"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLightningWarp",
            "WbLightningEliteVaalThrownWeapon",
            "WbLightningElite1Summon",
            "WbLightningEliteStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "projectiles_nova",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 0, -40, 5, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 0, -40, 5, 90, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 0, -40, 5, 90, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 0, -40, 5, 90, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 0, -40, 5, 90, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [6] = {4, 0, -40, 5, 90, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [7] = {4, 0, -40, 5, 90, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {5, 0, -40, 5, 90, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {5, 0, -40, 5, 90, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [10] = {6, 15, -40, 5, 90, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [11] = {6, 15, -40, 5, 90, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [12] = {7, 15, -40, 5, 90, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {8, 15, -40, 5, 90, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [14] = {8, 15, -40, 5, 90, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {9, 15, -40, 5, 90, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [16] = {9, 15, -40, 5, 90, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {10, 15, -40, 5, 90, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [18] = {11, 15, -40, 5, 90, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {11, 15, -40, 5, 90, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [20] = {12, 30, -40, 5, 90, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [21] = {12, 30, -40, 5, 90, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [22] = {13, 30, -40, 5, 90, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {14, 30, -40, 5, 90, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [24] = {14, 30, -40, 5, 90, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [25] = {15, 30, -40, 5, 90, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [26] = {15, 30, -40, 5, 90, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [27] = {16, 30, -40, 5, 90, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [28] = {16, 30, -40, 5, 90, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [29] = {17, 30, -40, 5, 90, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
            [30] = {18, 30, -40, 5, 90, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite1Summon"] = {
        name = "WbLightningElite1Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {15, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [2] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.114, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.128, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [4] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.142, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [5] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.156, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [6] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.17, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [7] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.184, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.198, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [9] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.212, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [10] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.226, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [11] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.24, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [12] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.254, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [13] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.268, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [14] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.282, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [15] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.296, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [16] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.31, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.324, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.338, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.352, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.366, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.38, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.394, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.408, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.422, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.436, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.45, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.464, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.478, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.492, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.506, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Tolerância ao Acertar
    IdMonsterGainsEnduranceChargeOnHit1
    Nameda Tolerância
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Mão do Temporal da Salmoura Podre
    Humanóide
    50% de chance de receber uma Carga de Tolerância ao Acertar
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    0 0 75 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite2
    Nível
    68
    Vida
    19,300
    Armadura
    38,291
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite2Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    alternate minion [16]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesi
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Executa um ataque que dá uma carga de frenesi ao personagem se ele acertar. Cargas de frenesi aumentam sua velocidade de ataque.
    Causa 28% menos Dano
    Causa 10% mais Dano Físico
    Dano Físico por Carga de Frenesi aumentado em 10%
    Dispara 2 Projéteis adicionais
    Velocidade de Ataque aumentada em 10% por Carga de Frenesi
    skill can fire arrows [1]
    WbLightningEliteFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe Súbito
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 6 seg
    Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
    Causa 20% mais Dano
    Velocidade de Ataque aumentada em 55%
    50% mais Velocidade de Ataque
    base attack repeat count [2]
    ignores proximity shield [1]
    WbBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Esfera Trovejante
    Chance de Crítico: 32%
    Tempo de Conjuração: 0.8 seg
    Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
    Causa 49.75 a 149.3 de Dano de Raio
    Dispara 2 Projéteis adicionais
    Velocidade de Conjuração aumentada em 30%
    Raio Base igual a 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teleporte Relampejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
    Causa 551 a 1653 de Dano de Raio
    Duração reduzida em 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    WbLightningEliteSweep
    Attack, Area, Multistrikeable, Melee, Physical
    Arrastão
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Gira uma arma de duas mãos em um círculo, empurrando alguns monstros em volta do personagem.
    50% do Dano Físico Convertido em Dano de Raio
    100% de chance de Empurrar Inimigos ao acertar
    Dano Físico aumentado em 24%
    Velocidade de Ataque aumentada em 40%
    active skill area of effect radius +% final [25]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite2"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "WbLightningEliteSweep",
            "WbFrenzy",
            "Melee",
            "WbLightningEliteFlickerStrike",
            "WbLightningWarp",
            "WbBallLightning",
            "WbLightningElite2Summon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteSweep"] = {
        name = "Sweep",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {100, 24, 40, 50, 25, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "base_attack_repeat_count",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 0, -10, 50, 2, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {45, 0, -30, 50, 2, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {55, 20, -30, 50, 2, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite2Summon"] = {
        name = "WbLightningElite2Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {16, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Tolerância ao Acertar
    IdMonsterGainsEnduranceChargeOnHit1
    Nameda Tolerância
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Mão do Temporal da Salmoura Podre
    Humanóide
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    25% de chance de receber uma Carga de Frenesi ao Acertar
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    0 0 75 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite3
    Nível
    68
    Vida
    19,300
    Armadura
    38,291
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite3Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    alternate minion [17]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbBlueCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 40% menos Dano
    Dano Físico aumentado em 24%
    Velocidade de Ataque aumentada em 20%
    30% menos Velocidade de Movimento
    cyclone extra distance [15]
    is area damage [1]
    WbLightningEliteProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 4%
    Tempo de Conjuração: 1 seg
    Recarga: 3 seg
    Causa 294.3 a 883 de Dano de Raio
    Dispara 12 Projéteis adicionais
    Dispara Projéteis em um círculo
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite3"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbBlueCyclone",
            "WbLightningEliteProjectileNova",
            "WbLightningElite3Summon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlueCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteProjectileNova"] = {
        name = "WbLightningEliteProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 12, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite3Summon"] = {
        name = "WbLightningElite3Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {17, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    25% de chance de receber uma Carga de Frenesi ao Acertar
    IdWbLightningEliteGainsFrenzyChargeOnHit1
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 25 Max: 25 Global
  • Craft Tagsfrenzy_charge
    Mão do Temporal da Salmoura Podre
    Humanóide
    monster no map drops [1]
    50% de chance de receber uma Carga de Tolerância ao Acertar
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    0 0 75 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite1Elder"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Tolerância ao Acertar
    IdMonsterGainsEnduranceChargeOnHit1
    Nameda Tolerância
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Mão do Temporal da Salmoura Podre
    Humanóide
    monster no map drops [1]
    50% de chance de receber uma Carga de Tolerância ao Acertar
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Vida
    300%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    300%
    Resistência
    0 0 75 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite2Elder"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    50% de chance de receber uma Carga de Tolerância ao Acertar
    IdMonsterGainsEnduranceChargeOnHit1
    Nameda Tolerância
    FamilyMonsterGrantsCharges
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Edit

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