Gischtfäulnis-Sturmhand
Humanoid
50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
Brinerot Stormhand
SpectreN
Tagsbludgeoning_weapon, Zauberer, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
Packs
  • Gischtfäulnis-Angreifer, Gischtfäulnis-Angreifer, Gischtfäulnis-Wahrsager, Gischtfäulnis-Sturmhand, Musky "Zwei-Augen" Grenn
  • Leben
    300%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    300%
    Widerstand
    0 0 75 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite1
    Stufe
    68
    Leben
    19,300
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite1Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    alternate minion [15]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbLightningEliteVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    Vaal-Spektralwurf
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Angriffsschaden: 102%
    Angriffsschaden: 102.4%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt in einer drehenden Bewegung spiralförmig um euch herum und verursacht bei getroffenen Gegnern Schaden.
    Verursacht 2.4% mehr Angriffsschaden
    Verursacht 40% weniger Schaden
    11% erhöhter Projektilschaden
    Feuert Projektile in einem Kreis
    15% erhöhte Projektilgeschwindigkeit
    90% mehr Angriffsgeschwindigkeit
    base attack repeat count [5]
    base is projectile [1]
    projectiles not offset [1]
    WbLightningEliteStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Geladener Schlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Angriffsschaden: 135.2%
    Attack Time: 1.5 Sek.
    Schlagt mit einer Nahkampfwaffe auf Eure Gegner ein, um statische Energie aufzubauen. Beim Entladen verursacht diese Energie Schaden bei Gegnern in Eurer Nähe, dem sie nicht ausweichen oder entgehen können.
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 35.2% mehr Angriffsschaden
    Basisdauer beträgt 0.75 Sekunden
    90% mehr Angriffsgeschwindigkeit
    Explosion verursacht 40% weniger Schaden mit Treffern und Beeinträchtigungen
    active skill area of effect radius +% final [-16]
    base attack repeat count [1]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    38% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite1"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbLightningWarp",
            "WbLightningEliteVaalThrownWeapon",
            "WbLightningElite1Summon",
            "WbLightningEliteStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "projectiles_nova",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 0, -40, 5, 90, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 0, -40, 5, 90, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 0, -40, 5, 90, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 0, -40, 5, 90, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 0, -40, 5, 90, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [6] = {4, 0, -40, 5, 90, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [7] = {4, 0, -40, 5, 90, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {5, 0, -40, 5, 90, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {5, 0, -40, 5, 90, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [10] = {6, 15, -40, 5, 90, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [11] = {6, 15, -40, 5, 90, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [12] = {7, 15, -40, 5, 90, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {8, 15, -40, 5, 90, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [14] = {8, 15, -40, 5, 90, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
            [15] = {9, 15, -40, 5, 90, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [16] = {9, 15, -40, 5, 90, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {10, 15, -40, 5, 90, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [18] = {11, 15, -40, 5, 90, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {11, 15, -40, 5, 90, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [20] = {12, 30, -40, 5, 90, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [21] = {12, 30, -40, 5, 90, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [22] = {13, 30, -40, 5, 90, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {14, 30, -40, 5, 90, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [24] = {14, 30, -40, 5, 90, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [25] = {15, 30, -40, 5, 90, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [26] = {15, 30, -40, 5, 90, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [27] = {16, 30, -40, 5, 90, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [28] = {16, 30, -40, 5, 90, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [29] = {17, 30, -40, 5, 90, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
            [30] = {18, 30, -40, 5, 90, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite1Summon"] = {
        name = "WbLightningElite1Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {15, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [2] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.114, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.128, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [4] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.142, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [5] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.156, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [6] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.17, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [7] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.184, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.198, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [9] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.212, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [10] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.226, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [11] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.24, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [12] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.254, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [13] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.268, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [14] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.282, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [15] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.296, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [16] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.31, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.324, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.338, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.352, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.366, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.38, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.394, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.408, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.422, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.436, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.45, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.464, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.478, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.492, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.506, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    IdMonsterGainsEnduranceChargeOnHit1
    Name{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Gischtfäulnis-Sturmhand
    Humanoid
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Leben
    300%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    300%
    Widerstand
    0 0 75 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite2
    Stufe
    68
    Leben
    19,300
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite2Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    alternate minion [16]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Raserei
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    Verursacht 28% weniger Schaden
    Verursacht 10% mehr physischen Schaden
    10% erhöhter physischer Schaden pro Raserei-Ladung
    Feuert 2 zusätzliche Projektile
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    skill can fire arrows [1]
    WbLightningEliteFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 20% mehr Schaden
    55% erhöhte Angriffsgeschwindigkeit
    50% mehr Angriffsgeschwindigkeit
    base attack repeat count [2]
    ignores proximity shield [1]
    WbBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 32%
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 49.75 bis 149.3 Blitzschaden
    Feuert 2 zusätzliche Projektile
    30% erhöhte Zaubergeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    WbLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    38% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    WbLightningEliteSweep
    Attack, Area, Multistrikeable, Melee, Physical
    Rundumschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Schwingt eine Zweihand-Nahkampfwaffe im Kreis, wodurch Monster im Umkreis des Charakters zurückgestoßen werden.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    100% Chance, Gegner bei Treffer zurückzustoßen
    24% erhöhter physischer Schaden
    40% erhöhte Angriffsgeschwindigkeit
    active skill area of effect radius +% final [25]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite2"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "WbLightningEliteSweep",
            "WbFrenzy",
            "Melee",
            "WbLightningEliteFlickerStrike",
            "WbLightningWarp",
            "WbBallLightning",
            "WbLightningElite2Summon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteSweep"] = {
        name = "Sweep",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.15,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {100, 24, 40, 50, 25, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "base_attack_repeat_count",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 0, -10, 50, 2, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {45, 0, -30, 50, 2, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {55, 20, -30, 50, 2, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite2Summon"] = {
        name = "WbLightningElite2Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {16, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    IdMonsterGainsEnduranceChargeOnHit1
    Name{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Gischtfäulnis-Sturmhand
    Humanoid
    30% Chance, Angriffsschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    25% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, wb_elite
    Leben
    300%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    300%
    Widerstand
    0 0 75 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite3
    Stufe
    68
    Leben
    19,300
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbLightningElite3Summon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    alternate minion [17]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbBlueCyclone
    Attack, Area, Melee, Movement
    Wirbelsturm
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
    Verursacht 40% weniger Schaden
    24% erhöhter physischer Schaden
    20% erhöhte Angriffsgeschwindigkeit
    30% weniger Bewegungsgeschwindigkeit
    cyclone extra distance [15]
    is area damage [1]
    WbLightningEliteProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Kritische Trefferchance: 4%
    Zauberzeit: 1 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 294.3 bis 883 Blitzschaden
    Feuert 12 zusätzliche Projektile
    Feuert Projektile in einem Kreis
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    Stats
    {
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite3"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "WbBlueCyclone",
            "WbLightningEliteProjectileNova",
            "WbLightningElite3Summon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbBlueCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningEliteProjectileNova"] = {
        name = "WbLightningEliteProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 12, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbLightningElite3Summon"] = {
        name = "WbLightningElite3Summon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {17, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% Chance, Angriffsschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    25% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    IdWbLightningEliteGainsFrenzyChargeOnHit1
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 25 Max: 25 Global
  • Craft Tagsfrenzy_charge
    Gischtfäulnis-Sturmhand
    Humanoid
    monster no map drops [1]
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Leben
    300%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    300%
    Widerstand
    0 0 75 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite1Elder"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    IdMonsterGainsEnduranceChargeOnHit1
    Name{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Gischtfäulnis-Sturmhand
    Humanoid
    monster no map drops [1]
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    Brinerot Stormhand
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, wb_elite
    Leben
    300%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    300%
    Widerstand
    0 0 75 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    115%
    Type
    WbLightningElite
    Metadata
    WbLightningElite2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbLightningElite2Elder"] = {
        name = "Brinerot Stormhand",
        life = 3,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% Chance, bei Treffer eine Widerstands-Ladung zu erhalten
    IdMonsterGainsEnduranceChargeOnHit1
    Name{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}{des Widerstands}
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Craft Tagsendurance_charge
    Edit

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