布琳洛特慰言者
人形
monster no map drops [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | 法術, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support |
Packs |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
1.35
經驗值
8,204
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
被詛咒的敵人有 -17% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -17% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
WbLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 551 至 1653 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbSupportSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
附加傷害效用: 70%
施放時間: 0.65 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 65.94 至 197.8 閃電傷害
+3.5 秒基礎持續時間
發射 3 個額外投射物
增加 25% 投射物速度
base is projectile [1]
+3.5 秒基礎持續時間
發射 3 個額外投射物
增加 25% 投射物速度
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport1"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "WbSupportSpark", "WbLightningWarp", "WbConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSupportSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 1, 3500, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 2, 3500, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3, 3500, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3, 3500, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 4, 3500, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
布琳洛特慰言者
人形
monster no map drops [1]
kill traps mines and totems on death [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
kill traps mines and totems on death [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | 法術, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
1.35
經驗值
8,204
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
被詛咒的敵人有 -17% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -17% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
WbLightningWarpTotem
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 3 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 237 至 710.9 閃電傷害
圖騰持續 20 秒
+2 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
lightning warp use non screen shake effects [1]
圖騰持續 20 秒
+2 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
lightning warp use non screen shake effects [1]
WbSmokeMine
法術, 範圍, 持續時間, 位移, 遙控地雷, 範圍法術, 快行, 消耗保留, 閃現, 冷卻
煙霧地雷
施放時間: 0.5 秒
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
active skill area of effect radius +% final [-45]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport2"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarpTotem", "WbConductivity", "WbSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarpTotem"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_number_of_totems_allowed", "base_totem_duration", "base_totem_range", "lightning_warp_move_speed_override", "base_skill_show_average_damage_instead_of_dps", "is_totem", "lightning_warp_use_non_screen_shake_effects", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2, 1, 20000, 80, 24, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 4, 1, 20000, 80, 24, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 1, 20000, 80, 24, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 8, 1, 20000, 80, 24, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 1, 20000, 80, 24, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 12, 1, 20000, 80, 24, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 14, 1, 20000, 80, 24, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 16, 1, 20000, 80, 24, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 18, 1, 20000, 80, 24, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 20, 1, 20000, 80, 24, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 24, 1, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 28, 1, 20000, 80, 24, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 29, 1, 20000, 80, 24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 34, 1, 20000, 80, 24, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 38, 1, 20000, 80, 24, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 42, 1, 20000, 80, 24, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 44, 1, 20000, 80, 24, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 46, 1, 20000, 80, 24, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 48, 1, 20000, 80, 24, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 50, 1, 20000, 80, 24, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 52, 1, 20000, 80, 24, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 54, 1, 20000, 80, 24, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 56, 1, 20000, 80, 24, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 58, 2, 20000, 80, 24, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 60, 2, 20000, 80, 24, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 62, 2, 20000, 80, 24, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 64, 2, 20000, 80, 24, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 65, 2, 20000, 80, 24, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 66, 2, 20000, 80, 24, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 67, 2, 20000, 80, 24, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 68, 2, 20000, 80, 24, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 69, 2, 20000, 80, 24, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 70, 2, 20000, 80, 24, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 71, 2, 20000, 80, 24, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 72, 2, 20000, 80, 24, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.5, 1.5, 73, 2, 20000, 80, 24, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.5, 1.5, 74, 2, 20000, 80, 24, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.5, 1.5, 75, 2, 20000, 80, 24, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.5, 1.5, 76, 2, 20000, 80, 24, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.5, 1.5, 77, 2, 20000, 80, 24, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [41] = {0.5, 1.5, 78, 2, 20000, 80, 24, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [42] = {0.5, 1.5, 79, 2, 20000, 80, 24, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [43] = {0.5, 1.5, 80, 2, 20000, 80, 24, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [44] = {0.5, 1.5, 81, 2, 20000, 80, 24, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [45] = {0.5, 1.5, 82, 2, 20000, 80, 24, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
布琳洛特慰言者
人形
monster no map drops [1]
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
kill traps mines and totems on death [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
kill traps mines and totems on death [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot have affliction mods [1]
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | 法術, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, red_blood, wb_support |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
1.35
經驗值
8,204
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
WbLightningTrap
法術, 傷害, 投射物, 玩家投射物, 陷阱, 地雷技能, 閃電
閃電陷阱
暴擊率: 4%
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害。
造成 321.7 至 965.2 閃電傷害
陷阱持續 +11 秒
發射 8 個額外投射物
投擲最多 2 個額外陷阱
以環狀型式發射投射物
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [3]
陷阱持續 +11 秒
發射 8 個額外投射物
投擲最多 2 個額外陷阱
以環狀型式發射投射物
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [3]
WbLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 551 至 1653 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport3"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "WbEnfeeble", "WbLightningWarp", "WbLightningTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningTrap"] = { name = "Lightning Trap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trapped] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_trap_duration", "number_of_additional_projectiles", "trap_variation", "projectiles_nova", "is_trap", "base_skill_is_trapped", "base_is_projectile", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.5, 1.5, 30000, 8, 3, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 11000, 2, 8, 3, critChance = 4, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable2Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
布琳洛特慰言者
人形
monster no map drops [1]
+1 召喚圖騰的最大數量
kill traps mines and totems on death [1]
cannot have affliction mods [1]
+1 召喚圖騰的最大數量
kill traps mines and totems on death [1]
cannot have affliction mods [1]
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | 法術, cursing_monster, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
1.35
經驗值
8,204
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
WbShockwaveTotem
法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰, 法術可重複, 範圍法術, 物理, 新星
震波圖騰
附加傷害效用: 50%
施放時間: 0.6 秒
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 116.8 至 217 物理傷害
圖騰持續 8 秒
被輔助的技能增加 275% 圖騰生命
25% 機率擊退敵人
召喚 1 個使用此技能的圖騰
基礎範圍為 2.4 米
active skill area of effect radius +% final [-17]
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
is area damage [1]
圖騰持續 8 秒
被輔助的技能增加 275% 圖騰生命
25% 機率擊退敵人
召喚 1 個使用此技能的圖騰
基礎範圍為 2.4 米
active skill area of effect radius +% final [-17]
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
is area damage [1]
WbBlinkArrow3
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
冷卻時間: 6 秒
+12 秒基礎持續時間
alternate minion [6]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [6]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport4"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "WbEnfeeble", "WbShockwaveTotem", "WbBlinkArrow3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbShockwaveTotem"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "base_global_chance_to_knockback_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_totem", "is_area_damage", "base_skill_is_totemified", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 3, 50, 8000, 100, 25, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 5, 60, 8000, 100, 25, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 8, 70, 8000, 100, 25, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 12, 80, 8000, 100, 25, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 15, 90, 8000, 100, 25, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 19, 100, 8000, 100, 25, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, 20, 110, 8000, 100, 25, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, 21, 120, 8000, 100, 25, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, 26, 130, 8000, 100, 25, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, 30, 140, 8000, 100, 25, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, 34, 150, 8000, 100, 25, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, 38, 160, 8000, 100, 25, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, 43, 170, 8000, 100, 25, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, 45, 180, 8000, 100, 25, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, 53, 190, 8000, 100, 25, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, 58, 200, 8000, 100, 25, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, 62, 215, 8000, 100, 25, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, 63, 230, 8000, 100, 25, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, 66, 245, 8000, 100, 25, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, 67, 260, 8000, 100, 25, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.69999998807907, 1.2999999523163, 68, 275, 8000, 100, 25, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.69999998807907, 1.2999999523163, 69, 290, 8000, 100, 25, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.69999998807907, 1.2999999523163, 70, 305, 8000, 100, 25, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.69999998807907, 1.2999999523163, 71, 320, 8000, 100, 25, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.69999998807907, 1.2999999523163, 72, 335, 8000, 100, 25, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.69999998807907, 1.2999999523163, 73, 350, 8000, 100, 25, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.69999998807907, 1.2999999523163, 74, 365, 8000, 100, 25, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.69999998807907, 1.2999999523163, 75, 380, 8000, 100, 25, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.69999998807907, 1.2999999523163, 76, 395, 8000, 100, 25, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.69999998807907, 1.2999999523163, 77, 425, 8000, 100, 25, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.69999998807907, 1.2999999523163, 78, 455, 8000, 100, 25, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.69999998807907, 1.2999999523163, 79, 485, 8000, 100, 25, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.69999998807907, 1.2999999523163, 80, 515, 8000, 100, 25, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.69999998807907, 1.2999999523163, 81, 545, 8000, 100, 25, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.69999998807907, 1.2999999523163, 82, 575, 8000, 100, 25, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow3"] = { name = "WbBlinkArrow3", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+1 召喚圖騰的最大數量
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
布琳洛特慰言者
人形
monster no map drops [1]
+1 召喚圖騰的最大數量
cannot have affliction mods [1]
+1 召喚圖騰的最大數量
cannot have affliction mods [1]
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | has_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, wb_support |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport4Clone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
1.35
經驗值
8,204
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport4Clone"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+1 召喚圖騰的最大數量
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
布琳洛特慰言者
人形
monster no map drops [1]
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Brinerot Soothsayer
幽魂 | N |
---|---|
標籤 | elder_map_boss, has_wand, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, not_str, ranged, red_blood, wb_support |
生命
160%
生命轉為護盾
100%
異常狀態臨界值
160%
抗性
0
0
40
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
80%
Model Size
100%
類型
WbLightningSupport
Metadata
WbLightningSupport1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningSupport1Elder"] = { name = "Brinerot Soothsayer", life = 1.6, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 1.35, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { }, modList = { }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.