Гренн «Двуглазый» Вонючка
Гуманоид
Область: Карта верфи
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% шанс получить заряд энергии при нанесении удара
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Area | Карта верфи |
Tags | aura_bearer, Чародейский, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader |
Packs |
Здоровье
400%
Energy Shield From Life
33%
Броня
+25%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
77
Здоровье
2,565,615
Броня
72,806
Уклонение
8,576
Энергетический щит
3,518
Damage
1,567
Урон от чар
2,339
Точность
412
Attack Time
1.005
Опыт
134,112
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2489–3733
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
Щит бури
Шанс критического удара: 6%
Эффективность добавленного урона: 60%
Время применения: 0.5 сек.
Перезарядка: 12 сек.
Герой наполняет щит силой бури. При удачном блокировании ударов, эта сила вырывается на волю и наносит нападающим урон от молний.
Наносит от 367.6 до 551.3 урона от молнии
Базовая длительность - 4 секунд(-ы)
Поражает целей по цепи: +1
+20% шанс блокировать урон от атак со щитом в руках
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
Базовая длительность - 4 секунд(-ы)
Поражает целей по цепи: +1
+20% шанс блокировать урон от атак со щитом в руках
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Грозный гнев
Время применения: 1.2 сек.
Герой окружает себя аурой, которая добавляет к атакам урон от молний, а чары начинают наносить больше урона от молнии. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите от 23.87 до 381.9 дополнительного урона от молнии атаками
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 929.5 до 2788 урона от молнии
56% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
56% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 1.5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 468.3 до 1405 урона от молнии
50% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
is area damage [1]
50% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
is area damage [1]
WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 1.5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 468.3 до 1405 урона от молнии
25% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [50]
is area damage [1]
25% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 468.3 до 1405 урона от молнии
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [100]
is area damage [1]
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 2489–3733
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 2
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [70]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 2
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 2489–3733
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 4
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [35]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 4
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 2489–3733
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 7
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [50]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 7
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
50% шанс получить заряд энергии при нанесении удара
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | энергии |
Family | MonsterGrantsCharges |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
Гренн «Двуглазый» Вонючка
Гуманоид
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% шанс получить заряд энергии при нанесении удара
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | aura_bearer, Чародейский, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
Здоровье
400%
Energy Shield From Life
33%
Броня
+25%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
35,988
Уклонение
6,303
Энергетический щит
2,022
Damage
919
Урон от чар
1,372
Точность
290
Attack Time
1.005
Опыт
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
Щит бури
Шанс критического удара: 6%
Эффективность добавленного урона: 60%
Время применения: 0.5 сек.
Перезарядка: 12 сек.
Герой наполняет щит силой бури. При удачном блокировании ударов, эта сила вырывается на волю и наносит нападающим урон от молний.
Наносит от 294.3 до 441.5 урона от молнии
Базовая длительность - 4 секунд(-ы)
Поражает целей по цепи: +1
+20% шанс блокировать урон от атак со щитом в руках
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
Базовая длительность - 4 секунд(-ы)
Поражает целей по цепи: +1
+20% шанс блокировать урон от атак со щитом в руках
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Грозный гнев
Время применения: 1.2 сек.
Герой окружает себя аурой, которая добавляет к атакам урон от молний, а чары начинают наносить больше урона от молнии. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите от 19.11 до 305.8 дополнительного урона от молнии атаками
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 614.8 до 1844 урона от молнии
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 1.5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 312.4 до 937.2 урона от молнии
50% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
is area damage [1]
50% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
is area damage [1]
WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 1.5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 312.4 до 937.2 урона от молнии
25% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [50]
is area damage [1]
25% повышение скорости сотворения чар
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Время применения: 0.75 сек.
Перезарядка: 5 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 312.4 до 937.2 урона от молнии
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [100]
is area damage [1]
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 2
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [70]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 2
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 4
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [35]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 4
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 1459–2189
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 7
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [50]
Наносит на 30% больше урона атаками
Наносит на 20% больше урона
Выпускает дополнительных снарядов: 7
На 30% меньше урона снарядами
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Standalone"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
50% шанс получить заряд энергии при нанесении удара
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | энергии |
Family | MonsterGrantsCharges |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
Гренн «Двуглазый» Вонючка
Гуманоид
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Вы получаете 15% урона от заблокированных ударов
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% шанс получить заряд энергии при нанесении удара
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_leader |
Здоровье
400%
Energy Shield From Life
33%
Броня
+25%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
216%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Elder"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
30% шанс блокировать урон от атак
Вы получаете 15% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
50% шанс получить заряд энергии при нанесении удара
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | энергии |
Family | MonsterGrantsCharges |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |