사향의 "두 눈" 그렌
인간형
지역: 조선소 지도
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Area | 조선소 지도 |
Tags | aura_bearer, 시전, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader |
Packs |
생명력
400%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
77
생명력
2,565,615
방어도
72,806
회피
8,576
에너지 보호막
3,518
Damage
1,567
주문 피해
2,339
정확도
412
Attack Time
1.005
경험치
134,112
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2489–3733
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
폭풍의 방패
치명타 확률: 6%
추가 피해 효율: 60%
시전 속도: 0.5 초
재사용 대기시간: 12 초
방패로 적의 공격을 막아내면 방패에 불어넣은 폭풍의 힘을 방출하여 공격자에게 번개 피해를 줍니다.
367.6~551.3 번개 피해
기본 지속시간 4초
연쇄 +1회
방패를 들고 있는 동안 공격 피해 막기 확률 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
기본 지속시간 4초
연쇄 +1회
방패를 들고 있는 동안 공격 피해 막기 확률 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
진노
시전 속도: 1.2 초
시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
자신 및 주변 동료들이 공격 시 번개 피해 23.87~381.9 추가
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
929.5~2788 번개 피해
지속시간 56% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 56% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 1.5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
468.3~1405 번개 피해
시전 속도 50% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
is area damage [1]
시전 속도 50% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
is area damage [1]
WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 1.5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
468.3~1405 번개 피해
시전 속도 25% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [50]
is area damage [1]
시전 속도 25% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
468.3~1405 번개 피해
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 2489–3733
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 2개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [70]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 2개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 2489–3733
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 4개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [35]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 4개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 2489–3733
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 7개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [50]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 7개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
명중 시 50%의 확률로 권능 충전 획득
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | - 권능 |
Family | MonsterGrantsCharges |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
사향의 "두 눈" 그렌
인간형
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | aura_bearer, 시전, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss, wb_leader |
생명력
400%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
557,385
방어도
35,988
회피
6,303
에너지 보호막
2,022
Damage
919
주문 피해
1,372
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
폭풍의 방패
치명타 확률: 6%
추가 피해 효율: 60%
시전 속도: 0.5 초
재사용 대기시간: 12 초
방패로 적의 공격을 막아내면 방패에 불어넣은 폭풍의 힘을 방출하여 공격자에게 번개 피해를 줍니다.
294.3~441.5 번개 피해
기본 지속시간 4초
연쇄 +1회
방패를 들고 있는 동안 공격 피해 막기 확률 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
기본 지속시간 4초
연쇄 +1회
방패를 들고 있는 동안 공격 피해 막기 확률 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
진노
시전 속도: 1.2 초
시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
자신 및 주변 동료들이 공격 시 번개 피해 19.11~305.8 추가
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
WbLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
614.8~1844 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbNewShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 1.5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
312.4~937.2 번개 피해
시전 속도 50% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
is area damage [1]
시전 속도 50% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
is area damage [1]
WbNewShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 1.5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
312.4~937.2 번개 피해
시전 속도 25% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [50]
is area damage [1]
시전 속도 25% 증가
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [50]
is area damage [1]
WbNewShockNova3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 6%
시전 속도: 0.75 초
재사용 대기시간: 5 초
주위에 번개의 고리를 시전하고 잇따라 커다란 번개 폭발을 일으킵니다. 각각의 효과는 범위 내 적들을 공격하여 번개 피해를 줍니다.
312.4~937.2 번개 피해
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
15%의 확률로 적을 감전
고리가 주는 피해 50% 감폭
active skill area of effect radius +% final [100]
is area damage [1]
WbMonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 2개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [70]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 2개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [70]
WbLeaderLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 4개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [35]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 4개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [35]
WbLeaderLightningStrike2
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 7개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [50]
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 7개 추가 발사
투사체 피해 30% 감폭
show number of projectiles [1]
total projectile spread angle override [50]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/1h_sword/1h_sword.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Standalone"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "WbLightningWarp", "WbMonsterLightningStrike", "WbLeaderLightningStrike", "WbLeaderLightningStrike2", "WbTempestShield", "WbWrath", "WbNewShockNova1", "WbNewShockNova2", "WbNewShockNova3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMonsterLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {50, 30, 2, -30, 20, 70, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 4, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {35, 50, 30, 4, -30, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLeaderLightningStrike2"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "active_skill_damage_+%_final", "show_number_of_projectiles", }, levels = { [1] = {0, 50, 30, 7, -30, 20, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 30, 7, -30, 20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 25, 50, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbNewShockNova3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 11, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.5, 1.5, -50, 15, 100, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
명중 시 50%의 확률로 권능 충전 획득
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | - 권능 |
Family | MonsterGrantsCharges |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
사향의 "두 눈" 그렌
인간형
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
피격을 막아낼 시 피해의 15%를 받음
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
명중 시 50%의 확률로 권능 충전 획득
Musky "Two-Eyes" Grenn
Spectre | N |
---|---|
Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon, wb_leader |
생명력
400%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
WbLightningLeader
Metadata
WbLightningLeader1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningLeader1Elder"] = { name = "Musky "Two-Eyes" Grenn", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
30%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
명중 시 50%의 확률로 권능 충전 획득
Id | MonsterGainsPowerChargeOnHit1 |
---|---|
Name | - 권능 |
Family | MonsterGrantsCharges |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_int: 0 default: 1000 |
Craft Tags | power_charge |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.