Kruug, o Deformado
Demoníacomonster dropped item rarity +% [0]
monster slain experience +% [13100]
monster slain experience +% [13100]
Kruug, the Frayed
| Spectre | |
|---|---|
| Area | Terra Sagrada, Terra Sagrada |
| Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vida
4000%
Evasão
+20%
Ailment Threshold
4000%
Resistência
Damage
374%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
FourLeggedDemonUniqueMap
Metadata
BossFourLeggedDemonUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
73
Vida
15,801,562
Armadura
42,661
Evasão
6,760
Damage
2,145
Dano Mágico
3,202
Precisão
704
Attack Time
0.6834
Experiência
125,268
Minion Life
3,280,319
Minion Damage
1,743
Ailment Threshold
8,690,859
Chill
27,480
Shock
27,480
Brittle
155,471
Scorch
27,480
Sap
75,923
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1507—2260
Chance de Crítico: 5%
Attack Time: 1.02 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe Trovejante
Base Damage: 1507—2260
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.02 seg
Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
50% do Dano Físico Convertido em Dano de Raio
Causa 30% mais Dano de Ataque
Causa 37.5% menos Dano de Ataque
Causa 20% mais Dano
Dispara 2 Projéteis adicionais
Dano Físico aumentado em 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Kruug, the Frayed",
life = 40,
damage = 3.74,
damageSpread = 0.2,
attackTime = 1.02,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MonsterLightningStrikeUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"total_projectile_spread_angle_override",
"action_attack_or_cast_time_uses_animation_length",
"show_number_of_projectiles",
},
levels = {
[1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
| Family | Daemon |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
monster dropped item rarity +% [0]
monster slain experience +% [13100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















