戰殤庫魯格
惡魔
怪物增加 13100% 經驗值
增加 % 物品掉落稀有度
Kruug, the Frayed
幽魂N
標籤demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, physical_affinity, red_blood, slow_movement
生命
4000%
護甲
+25%
閃避
+20%
異常狀態臨界值
4000%
抗性
40 40 40 25
傷害
374%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.02 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
FourLeggedDemonUniqueMap
Metadata
BossFourLeggedDemonUniqueMap
等級
68
生命
5,573,854
護甲
35,988
閃避
5,687
能量護盾
0
傷害
1,591
法術傷害
2,375
命中
290
攻擊間隔
0.6834
經驗值
112,805
異常狀態臨界值
3,511,528
冰緩
11,103
感電
11,103
易碎
62,818
焦灼
11,103
殘喘
30,677
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1118–1676
暴擊率: 5%
攻擊間隔: 1.02 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 1118–1676
暴擊率: 5%
攻擊間隔: 1.02 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
增加 21% 物理傷害
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Monster
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DisableSoundParameterDistance();"
}

SoundParameterDistance
{
parameter = "MusicVolume"
distance_start = 5.0
distance_end = 40.0
value_start = 40.0
value_end = 0.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonUniqueMap"] = {
    name = "Kruug, the Frayed",
    life = 40,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.74,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningStrikeUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "action_attack_or_cast_time_uses_animation_length",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
IdMonsterAuraSlowTotemDaemonUniqueMap1
FamilyDaemon
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
怪物增加 13100% 經驗值
增加 % 物品掉落稀有度
IdMonsterHallowedGroundBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 13100 Max: 13100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
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