Kruug, the Frayed
| Spectre | |
|---|---|
| Area | Hallowed Ground, Hallowed Ground |
| Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Life
4000%
Evasion
+20%
Ailment Threshold
4000%
Resistance
Damage
374%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
FourLeggedDemonUniqueMap
Metadata
BossFourLeggedDemonUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
73
Life
15,801,562
Armour
42,661
Evasion Rating
6,760
Damage
2,145
Spell Damage
3,202
Accuracy
704
Attack Time
0.6834
Experience
125,268
Minion Life
3,280,319
Minion Damage
1,743
Ailment Threshold
8,690,859
Chill
27,480
Shock
27,480
Brittle
155,471
Scorch
27,480
Sap
75,923
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1507—2260
Critical Strike Chance: 5%
Attack Time: 1.02 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Lightning Strike
Base Damage: 1507—2260
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.02 sec
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 37.5% less Attack Damage
Deals 20% more Damage
Fires 2 additional Projectiles
21% increased Physical Damage
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Kruug, the Frayed",
life = 40,
damage = 3.74,
damageSpread = 0.2,
attackTime = 1.02,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MonsterLightningStrikeUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"total_projectile_spread_angle_override",
"action_attack_or_cast_time_uses_animation_length",
"show_number_of_projectiles",
},
levels = {
[1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
monster dropped item rarity +% [0]
monster slain experience +% [13100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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